Use texture based ternary visualization

This commit is contained in:
Magne Sjaastad
2014-08-14 10:56:38 +02:00
parent 1b69f93a11
commit 24a464ecf9
5 changed files with 66 additions and 33 deletions
@@ -54,6 +54,8 @@
#include "RigResultAccessorFactory.h"
#include "RivResultToTextureMapper.h"
#include "RivTextureCoordsCreator.h"
#include "RivTernaryTextureCoordsCreator.h"
#include "RivTernaryScalarMapperEffectGenerator.h"
//--------------------------------------------------------------------------------------------------
@@ -229,9 +231,28 @@ void RivGridPartMgr::updateCellResultColor(size_t timeStepIndex, RimResultSlot*
{
if (cellResultSlot->isTernarySaturationSelected())
{
surfaceFacesColorArray = new cvf::Color3ubArray;
RivTernaryTextureCoordsCreator texturer(cellResultSlot, cellResultSlot->ternaryLegendConfig(),
timeStepIndex,
m_grid->gridIndex(),
m_surfaceGenerator.quadToCellFaceMapper());
RivTransmissibilityColorMapper::updateTernarySaturationColorArray(timeStepIndex, cellResultSlot, m_grid.p(), surfaceFacesColorArray.p(), m_surfaceGenerator.quadToCellFaceMapper());
texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
//void RivGridPartMgr::applyTextureResultsToPart(cvf::Part* part, cvf::Vec2fArray* textureCoords, const cvf::ScalarMapper* mapper)
{
cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>(m_surfaceFaces.p()->drawable());
if (dg) dg->setTextureCoordArray(m_surfaceFacesTextureCoords.p());
}
// void RivGridPartMgr::applyTextureResultsToPart(cvf::Part* part, cvf::Vec2fArray* textureCoords, const cvf::ScalarMapper* mapper)
{
caf::PolygonOffset polygonOffset = caf::PO_1;
RivTernaryScalarMapperEffectGenerator scalarEffgen(cellResultSlot->ternaryLegendConfig()->scalarMapper(), polygonOffset);
scalarEffgen.setOpacityLevel(m_opacityLevel);
cvf::ref<cvf::Effect> scalarEffect = scalarEffgen.generateEffect();
m_surfaceFaces->setEffect(scalarEffect.p());
}
}
else
{
@@ -241,26 +262,28 @@ void RivGridPartMgr::updateCellResultColor(size_t timeStepIndex, RimResultSlot*
m_surfaceGenerator.quadToCellFaceMapper());
texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
applyTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper);
}
if (surfaceFacesColorArray.notNull()) // Ternary result
{
cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>(m_surfaceFaces->drawable());
if (dg)
{
dg->setColorArray(surfaceFacesColorArray.p());
}
cvf::ref<cvf::Effect> perVertexColorEffect = RivGridPartMgr::createPerVertexColoringEffect(m_opacityLevel);
m_surfaceFaces->setEffect(perVertexColorEffect.p());
m_surfaceFaces->setPriority(100);
}
else
{
applyTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper );
}
// if (surfaceFacesColorArray.notNull()) // Ternary result
// {
// cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>(m_surfaceFaces->drawable());
// if (dg)
// {
// dg->setColorArray(surfaceFacesColorArray.p());
// }
//
// cvf::ref<cvf::Effect> perVertexColorEffect = RivGridPartMgr::createPerVertexColoringEffect(m_opacityLevel);
// m_surfaceFaces->setEffect(perVertexColorEffect.p());
//
// m_surfaceFaces->setPriority(100);
// }
// else
// {
// applyTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper);
// }
}
}
@@ -70,6 +70,14 @@ RivTernaryTextureCoordsCreator::RivTernaryTextureCoordsCreator(
CVF_ASSERT(m_texMapper.notNull());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernaryTextureCoordsCreator::createTextureCoords(cvf::Vec2fArray* quadTextureCoords)
{
createTextureCoords(quadTextureCoords, m_quadMapper.p(), m_resultAccessor.p(), m_texMapper.p());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
@@ -18,13 +18,14 @@
#pragma once
#include "RigTernaryResultAccessor2d.h"
#include "RivTernaryResultToTextureMapper.h"
#include "cvfBase.h"
#include "cvfObject.h"
#include "cvfArray.h"
class RimResultSlot;
class RigTernaryResultAccessor;
class RivTernaryResultToTextureMapper;
class RimTernaryLegendConfig;
namespace cvf
@@ -33,6 +34,9 @@ namespace cvf
}
//==================================================================================================
///
//==================================================================================================
class RivTernaryTextureCoordsCreator
{
public:
@@ -42,10 +46,7 @@ public:
size_t gridIndex,
const cvf::StructGridQuadToCellFaceMapper* quadMapper);
void createTextureCoords(cvf::Vec2fArray* quadTextureCoords)
{
createTextureCoords(quadTextureCoords, m_quadMapper.p(), m_resultAccessor.p(), m_texMapper.p());
}
void createTextureCoords(cvf::Vec2fArray* quadTextureCoords);
private:
static void createTextureCoords(cvf::Vec2fArray* quadTextureCoords,
@@ -53,6 +54,7 @@ private:
const RigTernaryResultAccessor* resultAccessor,
const RivTernaryResultToTextureMapper* texMapper);
private:
cvf::cref<cvf::StructGridQuadToCellFaceMapper> m_quadMapper;
cvf::ref<RigTernaryResultAccessor> m_resultAccessor;
cvf::ref<RivTernaryResultToTextureMapper> m_texMapper;