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Use texture based ternary visualization
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@@ -70,6 +70,14 @@ RivTernaryTextureCoordsCreator::RivTernaryTextureCoordsCreator(
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CVF_ASSERT(m_texMapper.notNull());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivTernaryTextureCoordsCreator::createTextureCoords(cvf::Vec2fArray* quadTextureCoords)
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{
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createTextureCoords(quadTextureCoords, m_quadMapper.p(), m_resultAccessor.p(), m_texMapper.p());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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