Use texture based ternary visualization

This commit is contained in:
Magne Sjaastad
2014-08-11 10:50:31 +02:00
parent 1b69f93a11
commit 24a464ecf9
5 changed files with 66 additions and 33 deletions

View File

@@ -32,7 +32,7 @@ public:
/// Requires two of the arguments to be present
void setTernaryResultAccessors(RigResultAccessor* soil, RigResultAccessor* sgas, RigResultAccessor* swat);
/// Returns [SOil, SWat] regardless of which one of the three is missing. if Soil or SWat is missing, it is calculated
/// Returns [SOIL, SGAS] regardless of which one of the three is missing. if Soil or SWat is missing, it is calculated
/// based on the two others
virtual cvf::Vec2d cellScalar(size_t gridLocalCellIndex) const;
virtual cvf::Vec2d cellFaceScalar(size_t gridLocalCellIndex, cvf::StructGridInterface::FaceType faceId) const;