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#829 improved category palette
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@ -355,16 +355,16 @@ void RimLegendConfig::updateLegend()
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legendColors.add(cvf::Color3ub( 89, 51, 21)); // hwb( 26, 8%, 65%) deep_yellowish_brown
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legendColors.add(cvf::Color3ub(255, 142, 0)); // hwb( 33, 0%, 0%) vivid_orange_yellow
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legendColors.add(cvf::Color3ub(206, 162, 98)); // hwb( 36, 38%, 19%) grayish_yellow
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legendColors.add(cvf::Color3ub(255, 179, 0)); // hwb( 42, 0%, 0%) vivid_yellow
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legendColors.add(cvf::Color3ub(244, 200, 0)); // hwb( 49, 0%, 4%) vivid_greenish_yellow
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legendColors.add(cvf::Color3ub(147, 170, 0)); // hwb( 68, 0%, 33%) vivid_yellowish_green
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legendColors.add(cvf::Color3ub( 35, 44, 22)); // hwb( 85, 9%, 83%) dark_olive_green
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legendColors.add(cvf::Color3ub( 59, 84, 23)); // hwb( 85, 9%, 67%) dark_olive_green
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legendColors.add(cvf::Color3ub( 0, 125, 52)); // hwb(145, 0%, 51%) vivid_green
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legendColors.add(cvf::Color3ub( 54, 125, 123)); // hwb(178, 21%, 51%) vivid_blueish_green
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legendColors.add(cvf::Color3ub( 0, 83, 138)); // hwb(204, 0%, 46%) strong_blue
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legendColors.add(cvf::Color3ub(166, 189, 215)); // hwb(212, 65%, 16%) very_light_blue
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legendColors.add(cvf::Color3ub( 83, 55, 122)); // hwb(265, 22%, 52%) strong_violet
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legendColors.add(cvf::Color3ub(179, 40, 81)); // hwb(342, 16%, 30%) strong_purplish_red
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legendColors.add(cvf::Color3ub( 67, 56, 122)); // hwb(250, 22%, 52%) strong_violet_blue
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legendColors.add(cvf::Color3ub(128, 62, 117)); // hwb(310, 24%, 50%) strong_purple
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legendColors.add(cvf::Color3ub(212, 28, 132)); // hwb(326, 11%, 17%) strong_purplish_red
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legendColors.add(cvf::Color3ub(246, 118, 142)); // hwb(349, 46%, 4%) strong_purplish_pink
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legendColors.add(cvf::Color3ub(193, 0, 32)); // hwb(350, 0%, 24%) vivid_red
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}
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