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#2721 Ensemble curves. Color ranges, cyclic color range assignment. Minor refactoring
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017- Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RimEnsembleCurveSetColorManager.h"
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#include "RimEnsembleCurveSetCollection.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const std::map<RimRegularLegendConfig::ColorRangesType, cvf::Color3ubArray> RimEnsembleCurveSetColorManager::ENSEMBLE_COLOR_RANGES(
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{
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{ RimRegularLegendConfig::GREEN_RED, cvf::Color3ubArray({ cvf::Color3ub(0x00, 0xff, 0x00), cvf::Color3ub(0xff, 0x00, 0x00) }) },
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{ RimRegularLegendConfig::BLUE_MAGENTA, cvf::Color3ubArray({ cvf::Color3ub(0x00, 0x00, 0xff), cvf::Color3ub(0xff, 0x00, 0xff) }) },
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{ RimRegularLegendConfig::RED_LIGHT_DARK, cvf::Color3ubArray({ cvf::Color3ub(0xff, 0xcc, 0xcc), cvf::Color3ub(0x99, 0x00, 0x00) }) },
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{ RimRegularLegendConfig::GREEN_LIGHT_DARK, cvf::Color3ubArray({ cvf::Color3ub(0xcc, 0xff, 0xcc), cvf::Color3ub(0x00, 0x99, 0x00) }) },
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{ RimRegularLegendConfig::BLUE_LIGHT_DARK, cvf::Color3ubArray({ cvf::Color3ub(0xcc, 0xcc, 0xff), cvf::Color3ub(0x00, 0x00, 0x99) }) }
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});
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const RimRegularLegendConfig::ColorRangesType RimEnsembleCurveSetColorManager::DEFAULT_ENSEMBLE_COLOR_RANGE = RimRegularLegendConfig::GREEN_RED;
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimRegularLegendConfig::ColorRangesType RimEnsembleCurveSetColorManager::nextColorRange(RimEnsembleCurveSet* curveSet)
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{
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CVF_ASSERT(curveSet);
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RimEnsembleCurveSetCollection* coll;
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curveSet->firstAncestorOrThisOfType(coll);
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if (coll)
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{
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if (m_colorCache.find(coll) != m_colorCache.end())
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{
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if (m_colorCache[coll].find(curveSet) != m_colorCache[coll].end())
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{
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// CurveSet found in cache, use same color range as last time
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return m_colorCache[coll][curveSet];
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}
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}
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else
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{
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m_colorCache.insert(std::make_pair(coll, std::map<RimEnsembleCurveSet*, RimRegularLegendConfig::ColorRangesType>()));
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m_nextColorIndexes.insert(std::make_pair(coll, 0));
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}
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int currColorIndex = m_nextColorIndexes[coll];
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RimRegularLegendConfig::ColorRangesType resultColorRange = colorRangeByIndex(currColorIndex);
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m_nextColorIndexes[coll] = (currColorIndex < (int)ENSEMBLE_COLOR_RANGES.size() - 1) ? currColorIndex + 1 : 0;
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m_colorCache[coll][curveSet] = resultColorRange;
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return resultColorRange;
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}
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return DEFAULT_ENSEMBLE_COLOR_RANGE;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimRegularLegendConfig::ColorRangesType RimEnsembleCurveSetColorManager::colorRangeByIndex(int index)
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{
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int i = 0;
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for (auto item : ENSEMBLE_COLOR_RANGES)
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{
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if (i++ == index) return item.first;
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}
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return DEFAULT_ENSEMBLE_COLOR_RANGE;
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}
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std::map<RimEnsembleCurveSetCollection*, int> RimEnsembleCurveSetColorManager::m_nextColorIndexes;
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std::map<RimEnsembleCurveSetCollection*, std::map<RimEnsembleCurveSet*, RimRegularLegendConfig::ColorRangesType>> RimEnsembleCurveSetColorManager::m_colorCache;
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