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Fault Reactivation: flip Y axis in local model coordinates.
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@ -154,6 +154,8 @@ void RigFaultReactivationModelGenerator::setupLocalCoordinateTransform()
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{
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{
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auto [xNormal, yNormal] = modelLocalNormalsXY();
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auto [xNormal, yNormal] = modelLocalNormalsXY();
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yNormal = -1.0 * yNormal;
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m_localCoordTransform = cvf::Mat4d::fromCoordSystemAxes( &xNormal, &yNormal, &cvf::Vec3d::Z_AXIS );
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m_localCoordTransform = cvf::Mat4d::fromCoordSystemAxes( &xNormal, &yNormal, &cvf::Vec3d::Z_AXIS );
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cvf::Vec3d center = m_startPosition * -1.0;
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cvf::Vec3d center = m_startPosition * -1.0;
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center.z() = 0.0;
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center.z() = 0.0;
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