System : Use numeric_limits::max instead of INT_MAX

This commit is contained in:
Magne Sjaastad 2018-04-19 13:12:28 +02:00
parent 53d5c809ac
commit 2a840bae76
2 changed files with 4 additions and 4 deletions

View File

@ -26,12 +26,12 @@
class RigFemFaceComparator class RigFemFaceComparator
{ {
public: public:
RigFemFaceComparator() : m_minMainFaceNodeIdx(INT_MAX), m_faceIdxToMinMainFaceNodeIdx(0) {} RigFemFaceComparator() : m_minMainFaceNodeIdx(std::numeric_limits<int>::max()), m_faceIdxToMinMainFaceNodeIdx(0) {}
void setMainFace(const int* elmNodes, const int * localFaceIndices, int faceNodeCount) void setMainFace(const int* elmNodes, const int * localFaceIndices, int faceNodeCount)
{ {
m_canonizedMainFaceIdxes.resize(faceNodeCount); m_canonizedMainFaceIdxes.resize(faceNodeCount);
m_minMainFaceNodeIdx = INT_MAX; m_minMainFaceNodeIdx = std::numeric_limits<int>::max();
m_faceIdxToMinMainFaceNodeIdx = 0; m_faceIdxToMinMainFaceNodeIdx = 0;
for(int fnIdx = 0; fnIdx < faceNodeCount; ++fnIdx) for(int fnIdx = 0; fnIdx < faceNodeCount; ++fnIdx)
@ -51,7 +51,7 @@ public:
if (faceNodeCount != static_cast<int>(m_canonizedMainFaceIdxes.size())) return false; if (faceNodeCount != static_cast<int>(m_canonizedMainFaceIdxes.size())) return false;
// Find min node index in face // Find min node index in face
int minNodeIdx = INT_MAX; int minNodeIdx = std::numeric_limits<int>::max();
int faceIdxToMinNodeIdx = 0; int faceIdxToMinNodeIdx = 0;
for (int fnIdx = 0; fnIdx < faceNodeCount; ++fnIdx) for (int fnIdx = 0; fnIdx < faceNodeCount; ++fnIdx)

View File

@ -591,7 +591,7 @@ void Rim3dView::fieldChangedByUi(const caf::PdmFieldHandle* changedField, const
// !! Should be able to specify legal range for number properties // !! Should be able to specify legal range for number properties
if (m_viewer) if (m_viewer)
{ {
m_viewer->animationControl()->setTimeout(maximumFrameRate != 0 ? 1000/maximumFrameRate : INT_MAX); m_viewer->animationControl()->setTimeout(maximumFrameRate != 0 ? 1000/maximumFrameRate : std::numeric_limits<int>::max());
} }
} }
} }