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System : Use numeric_limits::max instead of INT_MAX
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@ -26,12 +26,12 @@
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class RigFemFaceComparator
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class RigFemFaceComparator
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{
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{
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public:
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public:
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RigFemFaceComparator() : m_minMainFaceNodeIdx(INT_MAX), m_faceIdxToMinMainFaceNodeIdx(0) {}
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RigFemFaceComparator() : m_minMainFaceNodeIdx(std::numeric_limits<int>::max()), m_faceIdxToMinMainFaceNodeIdx(0) {}
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void setMainFace(const int* elmNodes, const int * localFaceIndices, int faceNodeCount)
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void setMainFace(const int* elmNodes, const int * localFaceIndices, int faceNodeCount)
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{
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{
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m_canonizedMainFaceIdxes.resize(faceNodeCount);
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m_canonizedMainFaceIdxes.resize(faceNodeCount);
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m_minMainFaceNodeIdx = INT_MAX;
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m_minMainFaceNodeIdx = std::numeric_limits<int>::max();
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m_faceIdxToMinMainFaceNodeIdx = 0;
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m_faceIdxToMinMainFaceNodeIdx = 0;
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for(int fnIdx = 0; fnIdx < faceNodeCount; ++fnIdx)
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for(int fnIdx = 0; fnIdx < faceNodeCount; ++fnIdx)
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@ -51,7 +51,7 @@ public:
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if (faceNodeCount != static_cast<int>(m_canonizedMainFaceIdxes.size())) return false;
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if (faceNodeCount != static_cast<int>(m_canonizedMainFaceIdxes.size())) return false;
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// Find min node index in face
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// Find min node index in face
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int minNodeIdx = INT_MAX;
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int minNodeIdx = std::numeric_limits<int>::max();
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int faceIdxToMinNodeIdx = 0;
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int faceIdxToMinNodeIdx = 0;
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for (int fnIdx = 0; fnIdx < faceNodeCount; ++fnIdx)
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for (int fnIdx = 0; fnIdx < faceNodeCount; ++fnIdx)
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@ -591,7 +591,7 @@ void Rim3dView::fieldChangedByUi(const caf::PdmFieldHandle* changedField, const
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// !! Should be able to specify legal range for number properties
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// !! Should be able to specify legal range for number properties
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if (m_viewer)
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if (m_viewer)
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{
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{
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m_viewer->animationControl()->setTimeout(maximumFrameRate != 0 ? 1000/maximumFrameRate : INT_MAX);
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m_viewer->animationControl()->setTimeout(maximumFrameRate != 0 ? 1000/maximumFrameRate : std::numeric_limits<int>::max());
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}
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}
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}
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}
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}
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}
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