Fault reactivation gridding update (#10855)

Rewrite grid generator - grid based on eclipse model layers in reservoir.
This commit is contained in:
jonjenssen
2023-11-20 15:39:17 +01:00
committed by GitHub
parent 0852f857a0
commit 2b795bf499
20 changed files with 1242 additions and 659 deletions

View File

@@ -110,26 +110,10 @@ void RivFaultReactivationModelPartMgr::appendGeometryPartsToModel( cvf::ModelBas
{
if ( !m_canUseShaders ) return;
auto plane = m_frm->faultPlane();
if ( plane->isValid() && m_frm->showFaultPlane() )
{
cvf::Vec3dArray displayPoints;
displayPoints.reserve( plane->rect().size() );
for ( auto& vOrg : plane->rect() )
{
displayPoints.add( displayCoordTransform->transformToDisplayCoord( vOrg ) );
}
cvf::ref<cvf::Part> quadPart = createSingleTexturedQuadPart( displayPoints, plane->texture(), false );
vizModel->addPart( quadPart.p() );
}
auto theModel = m_frm->model();
if ( theModel->isValid() && m_frm->showModel() )
{
for ( auto part : theModel->allModelParts() )
for ( auto part = 0; part < RigFaultReactivationModel::numModelParts(); part++ )
{
cvf::Vec3dArray displayPoints;
displayPoints.reserve( theModel->rect( part ).size() );