Fault reactivation gridding update (#10855)

Rewrite grid generator - grid based on eclipse model layers in reservoir.
This commit is contained in:
jonjenssen
2023-11-20 15:39:17 +01:00
committed by GitHub
parent 0852f857a0
commit 2b795bf499
20 changed files with 1242 additions and 659 deletions

View File

@@ -26,10 +26,13 @@
#include "cvfBoundingBox.h"
#include "cvfTextureImage.h"
#include <cmath>
#include <map>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RigGriddedPart3d::RigGriddedPart3d( bool flipFrontBack )
RigGriddedPart3d::RigGriddedPart3d()
: m_useLocalCoordinates( false )
{
}
@@ -54,6 +57,15 @@ void RigGriddedPart3d::reset()
m_elementIndices.clear();
m_meshLines.clear();
m_elementSets.clear();
m_elementKLayer.clear();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<RigGriddedPart3d::Regions> RigGriddedPart3d::allRegions()
{
return { Regions::LowerUnderburden, Regions::UpperUnderburden, Regions::Reservoir, Regions::LowerOverburden, Regions::UpperOverburden };
}
//--------------------------------------------------------------------------------------------------
@@ -65,79 +77,208 @@ cvf::Vec3d RigGriddedPart3d::stepVector( cvf::Vec3d start, cvf::Vec3d stop, int
return vec.getNormalized() * ( vec.length() / nSteps );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<double> RigGriddedPart3d::generateConstantLayers( double zFrom, double zTo, double maxSize )
{
std::vector<double> layers;
double diff = zTo - zFrom;
if ( std::abs( diff ) <= maxSize )
{
layers.push_back( std::min( zFrom, zTo ) );
return layers;
}
double steps = std::abs( diff / maxSize );
int nSteps = (int)std::ceil( steps );
double stepSize = diff / nSteps;
for ( int i = 0; i < nSteps; i++ )
{
layers.push_back( zFrom + stepSize * i );
}
std::sort( layers.begin(), layers.end() );
return layers;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<double> RigGriddedPart3d::generateGrowingLayers( double zFrom, double zTo, double maxSize, double growfactor )
{
std::vector<double> layers;
double diff = zTo - zFrom;
if ( std::abs( diff ) <= maxSize )
{
layers.push_back( std::min( zFrom, zTo ) );
return layers;
}
double startHeight = maxSize;
double curDepth = zFrom;
if ( zTo < zFrom )
{
while ( curDepth > zTo )
{
layers.push_back( curDepth );
curDepth -= startHeight;
startHeight *= growfactor;
}
}
else if ( zTo > zFrom )
{
while ( curDepth < zTo )
{
layers.push_back( curDepth );
curDepth += startHeight;
startHeight *= growfactor;
}
}
std::sort( layers.begin(), layers.end() );
return layers;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<double> RigGriddedPart3d::extractZValues( std::vector<cvf::Vec3d> points )
{
std::vector<double> layers;
for ( auto& p : points )
{
layers.push_back( p.z() );
}
return layers;
}
//--------------------------------------------------------------------------------------------------
/// Point index in input
///
///
/// 3 ----------- 7 *
/// | | *
/// | | *
/// | | *
/// 2 |---------| 6 *
/// | \ *
/// | \ *
/// | \ *
/// 1 -------------| 5 *
/// | | *
/// | | *
/// | | *
/// | | *
/// 0 -------------- 4 *
/// 5 ------| 11 *
/// | OU | Overburden Upper *
/// 4 |------\10 *
/// | OL \ Overburden Lower *
/// 3 |--------\ 9 *
/// | \ *
/// | R \ Reservoir *
/// 2 |___________\ 8 *
/// | UU \ Underburden Upper *
/// 1 |-------------\7 *
/// | | *
/// | UL | Underburden Lower *
/// | | *
/// 0 -------------- 6 *
///
/// Assumes 0->4, 1->5, 2->6 and 3->7 is parallel
/// Assumes horizontal lines are parallel
///
///
//--------------------------------------------------------------------------------------------------
void RigGriddedPart3d::generateGeometry( std::vector<cvf::Vec3d> inputPoints,
int nHorzCells,
int nVertCellsLower,
int nVertCellsMiddle,
int nVertCellsUpper,
double thickness )
void RigGriddedPart3d::generateGeometry( const std::array<cvf::Vec3d, 12>& inputPoints,
const std::vector<cvf::Vec3d>& reservoirLayers,
const std::vector<int>& kLayers,
const double maxCellHeight,
double cellSizeFactor,
int nHorzCells,
double modelThickness )
{
reset();
const cvf::Vec3d step0to1 = stepVector( inputPoints[0], inputPoints[1], nVertCellsLower );
const cvf::Vec3d step1to2 = stepVector( inputPoints[1], inputPoints[2], nVertCellsMiddle );
const cvf::Vec3d step2to3 = stepVector( inputPoints[2], inputPoints[3], nVertCellsUpper );
std::map<Regions, std::vector<double>> layersPerRegion;
const cvf::Vec3d step4to5 = stepVector( inputPoints[4], inputPoints[5], nVertCellsLower );
const cvf::Vec3d step5to6 = stepVector( inputPoints[5], inputPoints[6], nVertCellsMiddle );
const cvf::Vec3d step6to7 = stepVector( inputPoints[6], inputPoints[7], nVertCellsUpper );
layersPerRegion[Regions::LowerUnderburden] = generateGrowingLayers( inputPoints[1].z(), inputPoints[0].z(), maxCellHeight, cellSizeFactor );
layersPerRegion[Regions::UpperUnderburden] = generateConstantLayers( inputPoints[1].z(), inputPoints[2].z(), maxCellHeight );
layersPerRegion[Regions::Reservoir] = extractZValues( reservoirLayers );
layersPerRegion[Regions::LowerOverburden] = generateConstantLayers( inputPoints[3].z(), inputPoints[4].z(), maxCellHeight );
layersPerRegion[Regions::UpperOverburden] = generateGrowingLayers( inputPoints[4].z(), inputPoints[5].z(), maxCellHeight, cellSizeFactor );
const cvf::Vec3d step0to4 = stepVector( inputPoints[0], inputPoints[4], nHorzCells );
size_t nVertCells = 0;
cvf::Vec3d tVec = step0to4 ^ step0to1;
tVec.normalize();
tVec *= thickness;
for ( auto region : allRegions() )
{
nVertCells += layersPerRegion[region].size();
}
const std::vector<double> m_thicknessFactors = { -1.0, 0.0, 1.0 };
const int nThicknessCells = 2;
const int nVertCells = nVertCellsLower + nVertCellsMiddle + nVertCellsUpper;
cvf::Vec3d tVec = stepVector( inputPoints[0], inputPoints[6], nHorzCells ) ^ cvf::Vec3d::Z_AXIS;
tVec.normalize();
tVec *= modelThickness;
const std::vector<int> vertLines = { nVertCellsLower, nVertCellsMiddle, nVertCellsUpper + 1 };
const std::vector<cvf::Vec3d> firstSteps = { step0to1, step1to2, step2to3 };
const std::vector<cvf::Vec3d> lastSteps = { step4to5, step5to6, step6to7 };
m_nodes.reserve( ( nVertCells + 1 ) * ( nHorzCells + 1 ) * ( nThicknessCells + 1 ) );
// ** generate nodes
m_boundaryNodes[Boundary::Bottom] = {};
m_boundaryNodes[Boundary::FarSide] = {};
m_nodes.reserve( (size_t)( ( nVertCells + 1 ) * ( nHorzCells + 1 ) ) );
cvf::Vec3d pFrom = inputPoints[0];
cvf::Vec3d pTo = inputPoints[4];
unsigned int layer = 0;
unsigned int nodeIndex = 0;
unsigned int layer = 0;
for ( int i = 0; i < (int)vertLines.size(); i++ )
cvf::Vec3d fromPos;
cvf::Vec3d toPos;
cvf::Vec3d fromStep;
cvf::Vec3d toStep;
for ( auto region : allRegions() )
{
for ( int v = 0; v < vertLines[i]; v++, layer++ )
switch ( region )
{
cvf::Vec3d stepHorz = stepVector( pFrom, pTo, nHorzCells );
cvf::Vec3d p = pFrom;
case Regions::LowerUnderburden:
fromPos = inputPoints[0];
toPos = inputPoints[6];
fromStep = cvf::Vec3d( 0, 0, 0 );
toStep = cvf::Vec3d( 0, 0, 0 );
break;
case Regions::UpperUnderburden:
fromPos = inputPoints[1];
toPos = inputPoints[7];
fromStep = stepVector( inputPoints[1], inputPoints[2], (int)layersPerRegion[region].size() );
toStep = stepVector( inputPoints[7], inputPoints[8], (int)layersPerRegion[region].size() );
break;
case Regions::Reservoir:
fromPos = inputPoints[2];
toPos = inputPoints[8];
break;
case Regions::LowerOverburden:
fromPos = inputPoints[3];
toPos = inputPoints[9];
fromStep = stepVector( inputPoints[3], inputPoints[4], (int)layersPerRegion[region].size() );
toStep = stepVector( inputPoints[9], inputPoints[10], (int)layersPerRegion[region].size() );
break;
case Regions::UpperOverburden:
fromPos = inputPoints[4];
toPos = inputPoints[10];
fromStep = cvf::Vec3d( 0, 0, 0 );
toStep = cvf::Vec3d( 0, 0, 0 );
break;
}
for ( int v = 0; v < (int)layersPerRegion[region].size(); v++, layer++ )
{
if ( ( region == Regions::LowerUnderburden ) || ( region == Regions::UpperOverburden ) )
{
fromPos.z() = layersPerRegion[region][v];
toPos.z() = layersPerRegion[region][v];
}
cvf::Vec3d p = fromPos;
cvf::Vec3d stepHorz = stepVector( fromPos, toPos, nHorzCells );
m_meshLines.push_back( { fromPos, toPos } );
for ( int h = 0; h <= nHorzCells; h++ )
{
for ( int t = 0; t <= nThicknessCells; t++, nodeIndex++ )
@@ -155,35 +296,63 @@ void RigGriddedPart3d::generateGeometry( std::vector<cvf::Vec3d> inputPoints,
p += stepHorz;
}
pFrom += firstSteps[i];
pTo += lastSteps[i];
if ( region == Regions::Reservoir )
{
toPos = reservoirLayers[v];
fromPos.z() = toPos.z();
}
else
{
fromPos += fromStep;
toPos += toStep;
}
}
}
// ** generate elements of type hex8
m_elementIndices.resize( (size_t)( nVertCells * nHorzCells * nThicknessCells ) );
m_elementIndices.resize( (size_t)( ( nVertCells - 1 ) * nHorzCells * nThicknessCells ) );
m_elementKLayer.resize( (size_t)( ( nVertCells - 1 ) * nHorzCells * nThicknessCells ) );
m_borderSurfaceElements[RimFaultReactivation::BorderSurface::UpperSurface] = {};
m_borderSurfaceElements[RimFaultReactivation::BorderSurface::FaultSurface] = {};
m_borderSurfaceElements[RimFaultReactivation::BorderSurface::LowerSurface] = {};
m_elementSets[ElementSets::OverBurden] = {};
m_elementSets[ElementSets::Reservoir] = {};
m_elementSets[ElementSets::IntraReservoir] = {};
m_elementSets[ElementSets::UnderBurden] = {};
m_boundaryElements[Boundary::Bottom] = {};
m_boundaryElements[Boundary::FarSide] = {};
int layerIndexOffset = 0;
int elementIdx = 0;
layer = 0;
int kLayer = 0;
const int nVertCellsLower = (int)layersPerRegion[Regions::LowerUnderburden].size();
const int nVertCellsFault = (int)( layersPerRegion[Regions::UpperUnderburden].size() + layersPerRegion[Regions::Reservoir].size() +
layersPerRegion[Regions::LowerOverburden].size() );
const int nVertCellsUnderburden =
(int)( layersPerRegion[Regions::LowerUnderburden].size() + layersPerRegion[Regions::UpperUnderburden].size() );
const int nVertCellsReservoir = nVertCellsUnderburden + (int)( layersPerRegion[Regions::Reservoir].size() );
RimFaultReactivation::BorderSurface currentSurfaceRegion = RimFaultReactivation::BorderSurface::LowerSurface;
RimFaultReactivation::ElementSets currentElementSet = RimFaultReactivation::ElementSets::UnderBurden;
const int nextLayerIdxOff = ( nHorzCells + 1 ) * ( nThicknessCells + 1 );
const int nThicknessOff = nThicknessCells + 1;
for ( int v = 0; v < nVertCells; v++, layer++ )
for ( int v = 0; v < (int)nVertCells - 1; v++, layer++ )
{
if ( v >= nVertCellsLower ) currentSurfaceRegion = RimFaultReactivation::BorderSurface::FaultSurface;
if ( v >= nVertCellsLower + nVertCellsMiddle ) currentSurfaceRegion = RimFaultReactivation::BorderSurface::UpperSurface;
if ( v >= nVertCellsLower + nVertCellsFault ) currentSurfaceRegion = RimFaultReactivation::BorderSurface::UpperSurface;
if ( v >= nVertCellsUnderburden ) currentElementSet = RimFaultReactivation::ElementSets::Reservoir;
if ( v >= nVertCellsReservoir ) currentElementSet = RimFaultReactivation::ElementSets::OverBurden;
int i = layerIndexOffset;
@@ -209,6 +378,24 @@ void RigGriddedPart3d::generateGeometry( std::vector<cvf::Vec3d> inputPoints,
{
m_boundaryElements[Boundary::FarSide].push_back( elementIdx );
}
if ( currentElementSet == RimFaultReactivation::ElementSets::Reservoir )
{
m_elementKLayer[elementIdx] = kLayers[kLayer];
if ( kLayers[kLayer] < 0 )
{
m_elementSets[RimFaultReactivation::ElementSets::IntraReservoir].push_back( elementIdx );
}
else
{
m_elementSets[currentElementSet].push_back( elementIdx );
}
}
else
{
m_elementSets[currentElementSet].push_back( elementIdx );
m_elementKLayer[elementIdx] = -2;
}
}
i += nThicknessOff;
}
@@ -217,20 +404,18 @@ void RigGriddedPart3d::generateGeometry( std::vector<cvf::Vec3d> inputPoints,
m_borderSurfaceElements[currentSurfaceRegion].push_back( elementIdx - 2 );
m_borderSurfaceElements[currentSurfaceRegion].push_back( elementIdx - 1 );
if ( currentElementSet == RimFaultReactivation::ElementSets::Reservoir )
{
kLayer++;
}
layerIndexOffset += nextLayerIdxOff;
}
// generate meshlines for 2d viz
generateMeshlines( { inputPoints[0], inputPoints[1], inputPoints[5], inputPoints[4] }, nHorzCells, nVertCellsLower );
generateMeshlines( { inputPoints[1], inputPoints[2], inputPoints[6], inputPoints[5] }, nHorzCells, nVertCellsMiddle );
generateMeshlines( { inputPoints[2], inputPoints[3], inputPoints[7], inputPoints[6] }, nHorzCells, nVertCellsUpper );
// store the reservoir part corners for later
m_reservoirRect.clear();
for ( auto i : { 1, 2, 6, 5 } )
// vertical mesh lines for 2d display
for ( int i = 0; i < 5; i++ )
{
m_reservoirRect.push_back( inputPoints[i] );
generateVerticalMeshlines( { inputPoints[i], inputPoints[i + 1], inputPoints[i + 7], inputPoints[i + 6] }, nHorzCells );
}
}
@@ -247,29 +432,13 @@ void RigGriddedPart3d::generateGeometry( std::vector<cvf::Vec3d> inputPoints,
///
/// Assumes 0->3 and 1->2 is parallel
//--------------------------------------------------------------------------------------------------
void RigGriddedPart3d::generateMeshlines( const std::vector<cvf::Vec3d>& cornerPoints, int numHorzCells, int numVertCells )
void RigGriddedPart3d::generateVerticalMeshlines( const std::vector<cvf::Vec3d>& cornerPoints, int numHorzCells )
{
cvf::Vec3d step0to1 = stepVector( cornerPoints[0], cornerPoints[1], numVertCells );
cvf::Vec3d step0to3 = stepVector( cornerPoints[0], cornerPoints[3], numHorzCells );
cvf::Vec3d step1to2 = stepVector( cornerPoints[1], cornerPoints[2], numHorzCells );
cvf::Vec3d step3to2 = stepVector( cornerPoints[3], cornerPoints[2], numVertCells );
// horizontal lines
cvf::Vec3d startP = cornerPoints[0];
cvf::Vec3d endP = cornerPoints[3];
for ( int v = 0; v <= numVertCells; v++ )
{
m_meshLines.push_back( { startP, endP } );
startP += step0to1;
endP += step3to2;
}
// vertical lines
startP = cornerPoints[0];
endP = cornerPoints[1];
auto startP = cornerPoints[0];
auto endP = cornerPoints[1];
for ( int h = 0; h <= numHorzCells; h++ )
{
@@ -330,6 +499,24 @@ const std::vector<std::vector<unsigned int>>& RigGriddedPart3d::elementIndices()
return m_elementIndices;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<cvf::Vec3d> RigGriddedPart3d::elementCorners( size_t elementIndex ) const
{
if ( elementIndex >= m_elementIndices.size() ) return {};
std::vector<cvf::Vec3d> corners;
for ( auto nodeIdx : m_elementIndices[elementIndex] )
{
if ( nodeIdx >= m_nodes.size() ) continue;
corners.push_back( m_nodes[nodeIdx] );
}
return corners;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
@@ -346,6 +533,14 @@ const std::vector<std::vector<cvf::Vec3d>>& RigGriddedPart3d::meshLines() const
return m_meshLines;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<int> RigGriddedPart3d::elementKLayer() const
{
return m_elementKLayer;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
@@ -370,69 +565,6 @@ const std::map<RimFaultReactivation::ElementSets, std::vector<unsigned int>>& Ri
return m_elementSets;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::pair<int, int> RigGriddedPart3d::reservoirZTopBottom( const RigMainGrid* grid ) const
{
cvf::BoundingBox resBb;
for ( const auto& p : m_reservoirRect )
{
resBb.add( p );
}
std::vector<size_t> intersectingCells;
grid->findIntersectingCells( resBb, &intersectingCells );
resBb.reset();
for ( auto cellIdx : intersectingCells )
{
resBb.add( grid->cell( cellIdx ).boundingBox() );
}
auto maxZ = resBb.max().z();
auto minZ = resBb.min().z();
return std::make_pair( maxZ, minZ );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigGriddedPart3d::generateElementSets( const RimFaultReactivationDataAccess* dataAccess, const RigMainGrid* grid )
{
m_elementSets[ElementSets::OverBurden] = {};
m_elementSets[ElementSets::Reservoir] = {};
m_elementSets[ElementSets::IntraReservoir] = {};
m_elementSets[ElementSets::UnderBurden] = {};
auto [topResZ, bottomResZ] = reservoirZTopBottom( grid );
for ( unsigned int i = 0; i < m_elementIndices.size(); i++ )
{
auto corners = elementCorners( i );
if ( dataAccess->elementHasValidData( corners ) )
{
m_elementSets[ElementSets::Reservoir].push_back( i );
}
else
{
if ( elementIsAboveReservoir( corners, topResZ ) )
{
m_elementSets[ElementSets::OverBurden].push_back( i );
}
else if ( elementIsBelowReservoir( corners, bottomResZ ) )
{
m_elementSets[ElementSets::UnderBurden].push_back( i );
}
else
{
m_elementSets[ElementSets::IntraReservoir].push_back( i );
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
@@ -445,49 +577,3 @@ void RigGriddedPart3d::generateLocalNodes( const cvf::Mat4d transform )
m_localNodes.push_back( node.getTransformedPoint( transform ) );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3d> RigGriddedPart3d::elementCorners( size_t elementIndex ) const
{
if ( elementIndex >= m_elementIndices.size() ) return {};
std::vector<cvf::Vec3d> corners;
for ( auto nodeIdx : m_elementIndices[elementIndex] )
{
if ( nodeIdx >= m_nodes.size() ) continue;
corners.push_back( m_nodes[nodeIdx] );
}
return corners;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigGriddedPart3d::elementIsAboveReservoir( const std::vector<cvf::Vec3d>& cornerPoints, double threshold ) const
{
int nValid = 0;
for ( auto& p : cornerPoints )
{
if ( p.z() > threshold ) nValid++;
}
return nValid > 4;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigGriddedPart3d::elementIsBelowReservoir( const std::vector<cvf::Vec3d>& cornerPoints, double threshold ) const
{
int nValid = 0;
for ( auto& p : cornerPoints )
{
if ( p.z() < threshold ) nValid++;
}
return nValid > 4;
}