Well visibility is now independent of the surface and mesh visibility, and will be visible even if both mesh and surface are turned off.

p4#: 19292
This commit is contained in:
Jacob Støren 2012-10-24 12:54:57 +02:00
parent 6a4f15368c
commit 2b85dbd264

View File

@ -883,7 +883,10 @@ void RimReservoirView::updateDisplayModelVisibility()
{
if (m_viewer.isNull()) return;
unsigned int mask = 0;
// Initialize the mask to show everything except the the bits controlled here
unsigned int mask = 0xffffffff & ~surfaceBit & ~faultBit & ~meshSurfaceBit & ~meshFaultBit ;
// Then turn the appropriate bits on according to the user settings
if (surfaceMode == SURFACE)
{