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https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
Use several colors for faults to be able to separate them
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@@ -24,7 +24,8 @@
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Color3fArray> RivColorTableArray::colorTableArray()
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{
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cvf::Color3fArray* partColors = new cvf::Color3fArray();
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cvf::ref<cvf::Color3fArray> partColors = new cvf::Color3fArray();
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partColors->reserve(10);
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partColors->add(cvf::Color3f(101.0f/255, 132.0f/255, 96.0f/255)); // Dark green
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partColors->add(cvf::Color3f(255.0f/255, 131.0f/255, 140.0f/255)); // Old pink
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@@ -54,7 +54,6 @@ RivFaultPart::RivFaultPart(const RigGridBase* grid, const RimFault* rimFault)
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m_rimFault(rimFault),
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m_opacityLevel(1.0f),
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m_defaultColor(cvf::Color3::WHITE)
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{
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m_faultFacesTextureCoords = new cvf::Vec2fArray;
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}
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@@ -74,44 +73,9 @@ void RivFaultPart::setCellVisibility(cvf::UByteArray* cellVisibilities)
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//--------------------------------------------------------------------------------------------------
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void RivFaultPart::updateCellColor(cvf::Color4f color)
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{
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/*
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if (m_surfaceFaces.isNull() && m_faultFaces.isNull()) return;
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// Set default effect
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caf::SurfaceEffectGenerator geometryEffgen(color, true);
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cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
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if (m_surfaceFaces.notNull()) m_surfaceFaces->setEffect(geometryOnlyEffect.p());
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if (m_faultFaces.notNull()) m_faultFaces->setEffect(geometryOnlyEffect.p());
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if (color.a() < 1.0f)
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{
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// Set priority to make sure this transparent geometry are rendered last
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if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(100);
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if (m_faultFaces.notNull()) m_faultFaces->setPriority(100);
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}
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m_opacityLevel = color.a();
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m_defaultColor = color.toColor3f();
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// Update mesh colors as well, in case of change
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RiaPreferences* prefs = RiaApplication::instance()->preferences();
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cvf::ref<cvf::Effect> eff;
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if (m_faultFaces.notNull())
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{
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caf::MeshEffectGenerator faultEffGen(prefs->defaultFaultGridLineColors());
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eff = faultEffGen.generateEffect();
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m_faultGridLines->setEffect(eff.p());
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}
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if (m_surfaceFaces.notNull())
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{
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caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
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eff = effGen.generateEffect();
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m_surfaceGridLines->setEffect(eff.p());
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}
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*/
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m_defaultColor = color;
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updatePartEffect();
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}
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//--------------------------------------------------------------------------------------------------
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@@ -251,13 +215,8 @@ void RivFaultPart::generatePartGeometry()
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part->setSourceInfo(m_faultGenerator.triangleToSourceGridCellMap().p());
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part->updateBoundingBox();
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// Set default effect
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caf::SurfaceEffectGenerator geometryEffgen(cvf::Color4f(cvf::Color3f::WHITE), true);
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cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
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part->setEffect(geometryOnlyEffect.p());
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part->setEnableMask(faultBit);
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m_faultFaces = part;
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}
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}
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@@ -278,16 +237,53 @@ void RivFaultPart::generatePartGeometry()
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//part->setTransform(m_scaleTransform.p());
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part->updateBoundingBox();
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RiaPreferences* prefs = RiaApplication::instance()->preferences();
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caf::MeshEffectGenerator effGen(prefs->defaultFaultGridLineColors());
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cvf::ref<cvf::Effect> eff = effGen.generateEffect();
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part->setEnableMask(meshFaultBit);
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part->setEffect(eff.p());
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m_faultGridLines = part;
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}
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}
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updatePartEffect();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivFaultPart::updatePartEffect()
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{
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if (m_faultFaces.notNull())
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{
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cvf::Color3f partColor = m_defaultColor.toColor3f();
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if (m_rimFault->showFaultColor())
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{
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partColor = m_rimFault->faultColor();
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}
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if (m_defaultColor.a() < 1.0f)
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{
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// Set priority to make sure this transparent geometry are rendered last
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m_faultFaces->setPriority(100);
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}
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m_opacityLevel = m_defaultColor.a();
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// Set default effect
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caf::SurfaceEffectGenerator geometryEffgen(partColor, true);
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cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
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m_faultFaces->setEffect(geometryOnlyEffect.p());
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}
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if (m_faultGridLines.notNull())
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{
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// Update mesh colors as well, in case of change
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RiaPreferences* prefs = RiaApplication::instance()->preferences();
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cvf::ref<cvf::Effect> eff;
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caf::MeshEffectGenerator faultEffGen(prefs->defaultFaultGridLineColors());
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eff = faultEffGen.generateEffect();
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m_faultGridLines->setEffect(eff.p());
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}
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}
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@@ -23,6 +23,7 @@
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#include "RigGridBase.h"
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#include "RimFault.h"
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#include "RivFaultGeometryGenerator.h"
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#include "cvfColor4.h"
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namespace cvf
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{
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@@ -46,7 +47,9 @@ class RivFaultPart : public cvf::Object
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public:
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RivFaultPart(const RigGridBase* grid, const RimFault* rimFault);
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void setCellVisibility(cvf::UByteArray* cellVisibilities );
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void setCellVisibility(cvf::UByteArray* cellVisibilities);
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void updatePartEffect();
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void updateCellColor(cvf::Color4f color);
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void updateCellResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot);
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@@ -65,7 +68,7 @@ private:
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cvf::ref<cvf::Vec2fArray> m_faultFacesTextureCoords;
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float m_opacityLevel;
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cvf::Color3f m_defaultColor;
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cvf::Color4f m_defaultColor;
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cvf::ref<cvf::Part> m_faultGridLines;
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