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Basic seismic support (#10010)
Add basic seismic section support to eclipse and geomech views.
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88
ApplicationLibCode/ReservoirDataModel/RigTexturedSection.h
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88
ApplicationLibCode/ReservoirDataModel/RigTexturedSection.h
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfArray.h"
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#include "cvfColor3.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include <memory>
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#include <vector>
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namespace ZGYAccess
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{
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class SeismicSliceData;
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}
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namespace cvf
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{
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class TextureImage;
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}
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class RigTexturedSectionPart
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{
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public:
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RigTexturedSectionPart()
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: isRectValid( false ){};
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~RigTexturedSectionPart(){};
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bool allDataValid() const { return isRectValid && ( sliceData != nullptr ) && texture.notNull(); };
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public:
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cvf::Vec3dArray rect;
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bool isRectValid;
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std::shared_ptr<ZGYAccess::SeismicSliceData> sliceData;
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cvf::ref<cvf::TextureImage> texture;
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};
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//==================================================================================================
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///
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///
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//==================================================================================================
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class RigTexturedSection : public cvf::Object
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{
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public:
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enum class WhatToUpdateEnum
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{
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UPDATE_NONE = 0,
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UPDATE_TEXTURE = 1,
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UPDATE_GEOMETRY = 2,
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UPDATE_DATA = 3,
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UPDATE_ALL = 4
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};
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public:
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RigTexturedSection();
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~RigTexturedSection() override;
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void setWhatToUpdate( WhatToUpdateEnum updateInfo, int index = -1 );
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bool isValid() const;
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void setSectionPartRect( int index, cvf::Vec3dArray rect );
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void setSectionPartData( int index, std::shared_ptr<ZGYAccess::SeismicSliceData> data );
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int partsCount() const;
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void resize( int size );
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RigTexturedSectionPart& part( int index );
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private:
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std::vector<RigTexturedSectionPart> m_sectionParts;
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};
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