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https://github.com/OPM/ResInsight.git
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#2607 WIP: Outline of dragger system based on editors. First visible dragger geometry
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfBase.h"
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#include "cvfObject.h"
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#include "cvfMatrix4.h"
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#include "cvfVector3.h"
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#include <QObject>
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#include <QPointer>
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namespace cvf {
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class Model;
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class ModelBasicList;
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};
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namespace caf {
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class Viewer;
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};
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class QMouseEvent;
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class RicPointTangentManipulatorPartMgr;
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//==================================================================================================
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//
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//
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//==================================================================================================
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class RicPointTangentManipulator : public QObject
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{
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Q_OBJECT
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public:
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explicit RicPointTangentManipulator(caf::Viewer* viewer);
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~RicPointTangentManipulator();
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void setOrigin(const cvf::Vec3d& origin);
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void setTangent(const cvf::Vec3d& tangent);
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void appendPartsToModel(cvf::ModelBasicList* model);
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signals:
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void notifyRedraw();
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void notifyUpdate(const cvf::Vec3d& origin, const cvf::Vec3d& tangent);
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protected:
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bool eventFilter(QObject *obj, QEvent *event);
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private:
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QPointer<caf::Viewer> m_viewer;
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cvf::ref<RicPointTangentManipulatorPartMgr> m_partManager;
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};
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#pragma once
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#include "cvfBase.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include "cvfCollection.h"
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#include "cvfMatrix4.h"
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#include "cvfString.h"
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#include "cvfColor4.h"
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namespace cvf
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{
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class ModelBasicList;
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class Part;
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class DrawableGeo;
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class Ray;
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class HitItem;
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template <typename> class Array;
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typedef Array<Vec3f> Vec3fArray;
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}
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class RicPointTangentManipulatorPartMgr : public cvf::Object
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{
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public:
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enum HandleType
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{
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HORIZONTAL_PLANE,
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VERTICAL_AXIS,
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AZIMUTH,
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INCLINATION
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};
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public:
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RicPointTangentManipulatorPartMgr();
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~RicPointTangentManipulatorPartMgr();
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void setOrigin(const cvf::Vec3d& origin);
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void setTangent(const cvf::Vec3d& tangent);
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void originAndTangent(cvf::Vec3d* origin, cvf::Vec3d* tangent);
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bool isManipulatorActive() const;
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void tryToActivateManipulator(const cvf::HitItem* hitItem);
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void updateManipulatorFromRay(const cvf::Ray* ray);
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void endManipulator();
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void appendPartsToModel(cvf::ModelBasicList* model);
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private:
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void createAllHandleParts();
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void clearAllGeometryAndParts();
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void recreateAllGeometryAndParts();
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void createHorizontalPlaneHandle();
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void addHandlePart(cvf::DrawableGeo* geo,
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const cvf::Color4f& color,
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HandleType handleId,
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const cvf::String& partName);
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void addActiveModePart(cvf::DrawableGeo* geo,
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const cvf::Color4f& color,
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HandleType handleId,
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const cvf::String& partName);
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static cvf::ref<cvf::DrawableGeo> createTriangelDrawableGeo(cvf::Vec3fArray* triangleVertexArray);
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static cvf::ref<cvf::Part> createPart(cvf::DrawableGeo* geo,
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const cvf::Color4f& color,
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const cvf::String& partName);
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private:
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std::vector< HandleType > m_handleIds; // These arrays have the same length
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cvf::Collection<cvf::Part> m_handleParts; // These arrays have the same length
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cvf::Collection<cvf::Part> m_activeDragModeParts;
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cvf::Vec3d m_origin;
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cvf::Vec3d m_tangent;
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cvf::Vec3d m_initialPickPoint;
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cvf::Vec3d m_tangentOnStartManipulation;
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cvf::Vec3d m_originOnStartManipulation;
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size_t m_currentHandleIndex;
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};
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//==================================================================================================
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///
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///
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///
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//==================================================================================================
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#include "cafSelectionChangedReceiver.h"
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#include "cafPdmUiObjectEditorHandle.h"
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#include "cafFactory.h"
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namespace caf
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{
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//==================================================================================================
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/// Macros helping in development of PDM UI 3d editors
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//==================================================================================================
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/// CAF_PDM_UI_FIELD_EDITOR_HEADER_INIT assists the factory used when creating editors
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/// Place this in the header file inside the class definition of your PdmUiEditor
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#define CAF_PDM_UI_OBJECT_3D_EDITOR_HEADER_INIT \
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public: \
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static QString uiEditorTypeName()
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/// CAF_PDM_UI_OBJECT_3D_EDITOR_SOURCE_INIT implements editorTypeName() and registers the field editor in the field editor factory
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/// Place this in the cpp file, preferably above the constructor
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#define CAF_PDM_UI_OBJECT_3D_EDITOR_SOURCE_INIT(EditorClassName) \
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QString EditorClassName::uiEditorTypeName() { return #EditorClassName; } \
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CAF_FACTORY_REGISTER(caf::PdmUiObject3dEditorHandle, EditorClassName, QString, EditorClassName::uiEditorTypeName())
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class PdmUiObject3dEditorHandle : public caf::PdmUiObjectEditorHandle
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{
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public:
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PdmUiObject3dEditorHandle();
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~PdmUiObject3dEditorHandle() override;
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void setViewer(caf::Viewer* ownerViewer);
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protected:
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// To be removed when splitting the PdmUiObjectEditorHandle
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virtual QWidget* createWidget(QWidget* parent) override { return nullptr;}
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QPointer<caf::Viewer> m_ownerViewer;
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};
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//==================================================================================================
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///
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///
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///
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//==================================================================================================
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// Selected object 3D editor visualizer
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class PdmUiSelectionVisualizer3d : public QObject, caf::SelectionChangedReceiver
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{
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Q_OBJECT
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public:
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PdmUiSelectionVisualizer3d(caf::Viewer* ownerViewer);
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~PdmUiSelectionVisualizer3d();
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protected:
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virtual void onSelectionManagerSelectionChanged() override;
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std::vector< QPointer<PdmUiObject3dEditorHandle> > m_active3DEditors;
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QPointer<caf::Viewer> m_ownerViewer;
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};
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}
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//==================================================================================================
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///
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///
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///
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//==================================================================================================
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class RicWellTarget3dEditor;
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class RicWellPathGeometry3dEditor : public caf::PdmUiObject3dEditorHandle
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{
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CAF_PDM_UI_OBJECT_3D_EDITOR_HEADER_INIT;
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Q_OBJECT
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public:
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RicWellPathGeometry3dEditor();
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~RicWellPathGeometry3dEditor() override;
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protected:
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virtual void configureAndUpdateUi(const QString& uiConfigName) override;
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private:
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std::vector<RicWellTarget3dEditor*> m_targetEditors;
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};
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//==================================================================================================
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///
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///
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///
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//==================================================================================================
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class RicWellTarget3dEditor : public caf::PdmUiObject3dEditorHandle
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{
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CAF_PDM_UI_OBJECT_3D_EDITOR_HEADER_INIT;
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Q_OBJECT
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public:
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RicWellTarget3dEditor();
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~RicWellTarget3dEditor() override;
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protected:
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virtual void configureAndUpdateUi(const QString& uiConfigName) override;
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virtual void cleanupBeforeSettingPdmObject() override;
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private:
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QPointer<RicPointTangentManipulator> m_manipulator;
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cvf::ref<cvf::ModelBasicList> m_cvfModel;
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};
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class RiuViewer;
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// 3D editor manager
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