Use triangleIndices instead of polygonIndices

This commit is contained in:
Magne Sjaastad
2017-02-10 11:32:18 +01:00
parent 41a103714e
commit 2ee25c6cf5
10 changed files with 17 additions and 17 deletions

View File

@@ -57,7 +57,7 @@ public:
private:
void updatePartGeometry(caf::DisplayCoordTransform* displayCoordTransform);
static cvf::ref<cvf::DrawableGeo> createGeo(const std::vector<cvf::uint>& polygonIndices, const std::vector<cvf::Vec3f>& nodeCoords);
static cvf::ref<cvf::DrawableGeo> createGeo(const std::vector<cvf::uint>& triangleIndices, const std::vector<cvf::Vec3f>& nodeCoords);
private:
caf::PdmPointer<RimFracture> m_rimFracture;