Use triangleIndices instead of polygonIndices

This commit is contained in:
Magne Sjaastad
2017-02-10 11:32:18 +01:00
parent 41a103714e
commit 2ee25c6cf5
10 changed files with 17 additions and 17 deletions

View File

@@ -273,7 +273,7 @@ QString RimStimPlanFractureTemplate::getAttributeValueString(QXmlStreamReader &x
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimStimPlanFractureTemplate::fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* polygonIndices)
void RimStimPlanFractureTemplate::fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* triangleIndices)
{
//TODO
}