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Use triangleIndices instead of polygonIndices
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@@ -31,7 +31,7 @@ RigEllipsisTesselator::RigEllipsisTesselator(size_t numSlices)
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigEllipsisTesselator::tesselateEllipsis(float a, float b, std::vector<cvf::uint>* polygonIndices, std::vector<cvf::Vec3f>* nodeCoords)
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void RigEllipsisTesselator::tesselateEllipsis(float a, float b, std::vector<cvf::uint>* triangleIndices, std::vector<cvf::Vec3f>* nodeCoords)
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{
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// See http://mathworld.wolfram.com/Ellipse.html
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@@ -43,7 +43,7 @@ void RigEllipsisTesselator::tesselateEllipsis(float a, float b, std::vector<cvf:
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nodeCoords->push_back(v);
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}
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*polygonIndices = m_circleConnectivities;
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*triangleIndices = m_circleConnectivities;
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}
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//--------------------------------------------------------------------------------------------------
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