Use triangleIndices instead of polygonIndices

This commit is contained in:
Magne Sjaastad
2017-02-10 11:32:18 +01:00
parent 41a103714e
commit 2ee25c6cf5
10 changed files with 17 additions and 17 deletions

View File

@@ -31,7 +31,7 @@ RigEllipsisTesselator::RigEllipsisTesselator(size_t numSlices)
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigEllipsisTesselator::tesselateEllipsis(float a, float b, std::vector<cvf::uint>* polygonIndices, std::vector<cvf::Vec3f>* nodeCoords)
void RigEllipsisTesselator::tesselateEllipsis(float a, float b, std::vector<cvf::uint>* triangleIndices, std::vector<cvf::Vec3f>* nodeCoords)
{
// See http://mathworld.wolfram.com/Ellipse.html
@@ -43,7 +43,7 @@ void RigEllipsisTesselator::tesselateEllipsis(float a, float b, std::vector<cvf:
nodeCoords->push_back(v);
}
*polygonIndices = m_circleConnectivities;
*triangleIndices = m_circleConnectivities;
}
//--------------------------------------------------------------------------------------------------