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Use triangleIndices instead of polygonIndices
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@@ -32,7 +32,7 @@ class RigEllipsisTesselator
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public:
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RigEllipsisTesselator(size_t numSlices);
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void tesselateEllipsis(float a, float b, std::vector<cvf::uint>* polygonIndices, std::vector<cvf::Vec3f>* nodeCoords);
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void tesselateEllipsis(float a, float b, std::vector<cvf::uint>* triangleIndices, std::vector<cvf::Vec3f>* nodeCoords);
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private:
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void computeCirclePoints(size_t numSlices);
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