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https://github.com/OPM/ResInsight.git
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Add fault reactivation modeling
This commit is contained in:
committed by
Kristian Bendiksen
parent
14c37c4b2c
commit
32326bfa9b
@@ -89,6 +89,9 @@ set(SOURCE_GROUP_HEADER_FILES
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${CMAKE_CURRENT_LIST_DIR}/RigTexturedSection.h
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${CMAKE_CURRENT_LIST_DIR}/RigPressureDepthData.h
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${CMAKE_CURRENT_LIST_DIR}/RigMswCenterLineCalculator.h
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${CMAKE_CURRENT_LIST_DIR}/RigBasicPlane.h
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${CMAKE_CURRENT_LIST_DIR}/RigGriddedPart3d.h
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${CMAKE_CURRENT_LIST_DIR}/RigFaultReactivationModel.h
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${CMAKE_CURRENT_LIST_DIR}/RigWellAllocationOverTime.h
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${CMAKE_CURRENT_LIST_DIR}/RigWellResultBranch.h
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${CMAKE_CURRENT_LIST_DIR}/RigWellResultFrame.h
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@@ -178,6 +181,9 @@ set(SOURCE_GROUP_SOURCE_FILES
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${CMAKE_CURRENT_LIST_DIR}/RigTexturedSection.cpp
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${CMAKE_CURRENT_LIST_DIR}/RigPressureDepthData.cpp
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${CMAKE_CURRENT_LIST_DIR}/RigMswCenterLineCalculator.cpp
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${CMAKE_CURRENT_LIST_DIR}/RigBasicPlane.cpp
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${CMAKE_CURRENT_LIST_DIR}/RigGriddedPart3d.cpp
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${CMAKE_CURRENT_LIST_DIR}/RigFaultReactivationModel.cpp
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${CMAKE_CURRENT_LIST_DIR}/RigWellAllocationOverTime.cpp
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${CMAKE_CURRENT_LIST_DIR}/RigWellResultBranch.cpp
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${CMAKE_CURRENT_LIST_DIR}/RigWellResultFrame.cpp
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167
ApplicationLibCode/ReservoirDataModel/RigBasicPlane.cpp
Normal file
167
ApplicationLibCode/ReservoirDataModel/RigBasicPlane.cpp
Normal file
@@ -0,0 +1,167 @@
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigBasicPlane.h"
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#include "cvfTextureImage.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigBasicPlane::RigBasicPlane()
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: m_isRectValid( false )
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, m_maxHorzExtent( 0.0 )
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, m_maxVertExtentAbove( 0.0 )
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, m_maxVertExtentBelow( 0.0 )
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{
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m_texture = new cvf::TextureImage();
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m_texture->allocate( 1, 1 );
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m_texture->fill( cvf::Color4ub( 0, 0, 0, 0 ) );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigBasicPlane::~RigBasicPlane()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigBasicPlane::reset()
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{
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m_isRectValid = false;
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m_rect.clear();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigBasicPlane::isValid() const
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{
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return m_isRectValid;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigBasicPlane::setPlane( cvf::Vec3d anchorPoint, cvf::Vec3d normal )
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{
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m_planeAnchor = anchorPoint;
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m_planeNormal = normal;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigBasicPlane::setColor( cvf::Color3f color )
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{
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m_color = color;
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m_texture->fill( cvf::Color4ub( color.rByte(), color.gByte(), color.bByte(), 255 ) );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigBasicPlane::setMaxExtentFromAnchor( double maxExtentHorz, double maxExtentVertAbove, double maxExtentVertBelow )
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{
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m_maxHorzExtent = maxExtentHorz;
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m_maxVertExtentAbove = maxExtentVertAbove;
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m_maxVertExtentBelow = maxExtentVertBelow;
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}
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//--------------------------------------------------------------------------------------------------
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/// ti
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/// 1 ----------- 2
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/// | |
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/// ml | | mr
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/// | |
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/// 0 ----------- 3
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/// bi
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//--------------------------------------------------------------------------------------------------
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void RigBasicPlane::updateRect()
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{
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if ( ( m_maxHorzExtent <= 0.0 ) || ( m_maxVertExtentAbove <= 0.0 ) || ( m_maxVertExtentBelow <= 0.0 ) )
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{
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m_isRectValid = false;
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return;
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}
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cvf::Vec3d zDirection( 0, 0, 1 );
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auto alongPlane = m_planeNormal ^ zDirection;
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auto upwards = m_planeNormal ^ alongPlane;
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upwards.normalize();
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alongPlane.normalize();
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const double extHorz = m_maxHorzExtent / 2.0;
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auto ml = m_planeAnchor + alongPlane * extHorz;
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auto mr = m_planeAnchor - alongPlane * extHorz;
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m_rect.resize( 4 );
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m_rect[0] = ml - upwards * m_maxVertExtentAbove;
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m_rect[1] = ml + upwards * m_maxVertExtentBelow;
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m_rect[2] = mr + upwards * m_maxVertExtentBelow;
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m_rect[3] = mr - upwards * m_maxVertExtentAbove;
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m_isRectValid = true;
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m_topIntersect = m_planeAnchor - upwards * m_maxVertExtentAbove;
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m_bottomIntersect = m_planeAnchor + upwards * m_maxVertExtentBelow;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3dArray RigBasicPlane::rect() const
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{
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return m_rect;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::TextureImage> RigBasicPlane::texture() const
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{
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return m_texture;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double RigBasicPlane::maxDepth()
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{
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if ( !m_isRectValid ) return 0.0;
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double maxdepth = 0.0;
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for ( auto p : m_rect )
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{
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maxdepth = std::max( maxdepth, std::abs( p.z() ) );
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}
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return maxdepth;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::pair<cvf::Vec3d, cvf::Vec3d> RigBasicPlane::intersectTopBottomLine()
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{
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return std::make_pair( m_topIntersect, m_bottomIntersect );
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}
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75
ApplicationLibCode/ReservoirDataModel/RigBasicPlane.h
Normal file
75
ApplicationLibCode/ReservoirDataModel/RigBasicPlane.h
Normal file
@@ -0,0 +1,75 @@
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfArray.h"
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#include "cvfColor3.h"
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#include "cvfObject.h"
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#include "cvfPlane.h"
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#include "cvfVector3.h"
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#include <memory>
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#include <vector>
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namespace cvf
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{
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class TextureImage;
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}
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//==================================================================================================
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///
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///
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//==================================================================================================
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class RigBasicPlane : public cvf::Object
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{
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public:
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RigBasicPlane();
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~RigBasicPlane() override;
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bool isValid() const;
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void reset();
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void updateRect();
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void setPlane( cvf::Vec3d anchorPoint, cvf::Vec3d normal );
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void setMaxExtentFromAnchor( double maxExtentHorz, double maxExtentVertAbove, double maxExtentVertBelow );
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void setColor( cvf::Color3f color );
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double maxDepth();
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std::pair<cvf::Vec3d, cvf::Vec3d> intersectTopBottomLine();
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cvf::Vec3dArray rect() const;
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cvf::ref<cvf::TextureImage> texture() const;
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private:
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cvf::Vec3d m_planeNormal;
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cvf::Vec3d m_planeAnchor;
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double m_maxHorzExtent;
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double m_maxVertExtentAbove;
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double m_maxVertExtentBelow;
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cvf::Vec3d m_topIntersect;
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cvf::Vec3d m_bottomIntersect;
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cvf::Vec3dArray m_rect;
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bool m_isRectValid;
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cvf::Color3f m_color;
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cvf::ref<cvf::TextureImage> m_texture;
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};
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@@ -0,0 +1,308 @@
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigFaultReactivationModel.h"
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#include "RigGriddedPart3d.h"
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#include "RigPolyLinesData.h"
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#include "cvfTextureImage.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigFaultReactivationModel::RigFaultReactivationModel()
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: m_maxZ( 0 )
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, m_minZ( 0 )
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, m_maxHorzExtent( 0 )
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, m_isValid( false )
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, m_cellCountHorzPart1( 1 )
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, m_cellCountHorzPart2( 1 )
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, m_cellCountVertUpper( 1 )
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, m_cellCountVertMiddle( 1 )
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, m_cellCountVertLower( 1 )
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{
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for ( auto part : allModelParts() )
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{
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m_parts[part] = RigFRModelPart();
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m_parts[part].texture = new cvf::TextureImage();
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m_parts[part].texture->allocate( 1, 1 );
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m_parts[part].texture->fill( cvf::Color4ub( 0, 0, 0, 0 ) );
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m_parts[part].rect.reserve( 4 );
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}
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m_cornerIndexes[ModelParts::HiPart1] = { 2, 3, 7, 6 };
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m_cornerIndexes[ModelParts::MidPart1] = { 1, 2, 6, 5 };
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m_cornerIndexes[ModelParts::LowPart1] = { 0, 1, 5, 4 };
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m_cornerIndexes[ModelParts::HiPart2] = { 6, 7, 11, 10 };
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m_cornerIndexes[ModelParts::MidPart2] = { 5, 6, 10, 9 };
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m_cornerIndexes[ModelParts::LowPart2] = { 4, 5, 9, 8 };
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for ( auto part : allGridParts() )
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{
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m_3dparts[part] = std::make_shared<RigGriddedPart3d>();
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigFaultReactivationModel::~RigFaultReactivationModel()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<RigFaultReactivationModel::ModelParts> RigFaultReactivationModel::allModelParts() const
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{
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return { ModelParts::HiPart1, ModelParts::MidPart1, ModelParts::LowPart1, ModelParts::HiPart2, ModelParts::MidPart2, ModelParts::LowPart2 };
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}
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std::vector<RigFaultReactivationModel::GridPart> RigFaultReactivationModel::allGridParts() const
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{
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return { GridPart::PART1, GridPart::PART2 };
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFaultReactivationModel::reset()
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{
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m_isValid = false;
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for ( auto part : allModelParts() )
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{
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m_parts[part].rect.clear();
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m_parts[part].rect.reserve( 4 );
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}
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for ( auto part : allGridParts() )
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{
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m_3dparts[part]->reset();
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigFaultReactivationModel::isValid() const
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{
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return m_isValid;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFaultReactivationModel::setPlane( cvf::Vec3d anchorPoint, cvf::Vec3d normal )
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{
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m_planeAnchor = anchorPoint;
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m_planeNormal = normal;
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reset();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFaultReactivationModel::setPartColors( cvf::Color3f part1Color, cvf::Color3f part2Color )
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{
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for ( auto part : { ModelParts::HiPart1, ModelParts::MidPart1, ModelParts::LowPart1 } )
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{
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m_parts[part].texture->fill( cvf::Color4ub( part1Color.rByte(), part1Color.gByte(), part1Color.bByte(), 255 ) );
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}
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for ( auto part : { ModelParts::HiPart2, ModelParts::MidPart2, ModelParts::LowPart2 } )
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{
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m_parts[part].texture->fill( cvf::Color4ub( part2Color.rByte(), part2Color.gByte(), part2Color.bByte(), 255 ) );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFaultReactivationModel::setMaxExtentFromAnchor( double maxExtentHorz, double minZ, double maxZ )
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{
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m_maxHorzExtent = maxExtentHorz;
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m_minZ = minZ;
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m_maxZ = maxZ;
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reset();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFaultReactivationModel::setFaultPlaneIntersect( cvf::Vec3d faultPlaneTop, cvf::Vec3d faultPlaneBottom )
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{
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m_faultPlaneIntersectBottom = faultPlaneBottom;
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m_faultPlaneIntersectTop = faultPlaneTop;
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reset();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFaultReactivationModel::setCellCounts( int horzPart1, int horzPart2, int vertUpper, int vertMiddle, int vertLower )
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{
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m_cellCountHorzPart1 = horzPart1;
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m_cellCountHorzPart2 = horzPart2;
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m_cellCountVertUpper = vertUpper;
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m_cellCountVertMiddle = vertMiddle;
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m_cellCountVertLower = vertLower;
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reset();
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}
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//--------------------------------------------------------------------------------------------------
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/// 7
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/// 3----------|----------- 11
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/// | | |
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/// | | |
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/// | | |
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/// 2|---------|----------| 10
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/// | \6 |
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/// | X Anchor |
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/// | \ |
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/// 1-------------|------- 9
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/// | 5| |
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/// | | |
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/// | | |
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/// | | |
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/// 0-------------|-------- 8
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/// 4
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///
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///
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///
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//--------------------------------------------------------------------------------------------------
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void RigFaultReactivationModel::updateRects()
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{
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reset();
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if ( ( m_maxHorzExtent <= 0.0 ) || ( m_minZ == m_maxZ ) )
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{
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return;
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}
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cvf::Vec3d zDir( 0, 0, 1 );
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auto alongPlane = m_planeNormal ^ zDir;
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alongPlane.normalize();
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// how far from anchor point we should stop
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const double extHorz = m_maxHorzExtent / 2.0;
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auto mr = m_planeAnchor + alongPlane * extHorz;
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auto ml = m_planeAnchor - alongPlane * extHorz;
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cvf::Vec3dArray points;
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points.resize( 12 );
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points[0] = ml;
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points[0].z() = -m_maxZ;
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points[1] = ml;
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points[1].z() = m_faultPlaneIntersectBottom.z();
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points[2] = ml;
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points[2].z() = m_faultPlaneIntersectTop.z();
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points[3] = ml;
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points[3].z() = -m_minZ;
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points[4] = m_faultPlaneIntersectBottom;
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points[4].z() = -m_maxZ;
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points[5] = m_faultPlaneIntersectBottom;
|
||||
points[6] = m_faultPlaneIntersectTop;
|
||||
|
||||
points[7] = m_faultPlaneIntersectTop;
|
||||
points[7].z() = -m_minZ;
|
||||
|
||||
points[8] = mr;
|
||||
points[8].z() = -m_maxZ;
|
||||
|
||||
points[9] = mr;
|
||||
points[9].z() = m_faultPlaneIntersectBottom.z();
|
||||
|
||||
points[10] = mr;
|
||||
points[10].z() = m_faultPlaneIntersectTop.z();
|
||||
|
||||
points[11] = mr;
|
||||
points[11].z() = -m_minZ;
|
||||
|
||||
for ( auto part : allModelParts() )
|
||||
{
|
||||
for ( auto i : m_cornerIndexes[part] )
|
||||
{
|
||||
m_parts[part].rect.push_back( points[i] );
|
||||
}
|
||||
}
|
||||
|
||||
m_isValid = true;
|
||||
|
||||
generateGrids( points );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
std::vector<cvf::Vec3d> RigFaultReactivationModel::rect( ModelParts part ) const
|
||||
{
|
||||
return m_parts.at( part ).rect;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
cvf::ref<cvf::TextureImage> RigFaultReactivationModel::texture( ModelParts part ) const
|
||||
{
|
||||
return m_parts.at( part ).texture;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
const std::vector<std::vector<cvf::Vec3d>>& RigFaultReactivationModel::meshLines( GridPart part ) const
|
||||
{
|
||||
return m_3dparts.at( part )->meshLines();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void RigFaultReactivationModel::generateGrids( cvf::Vec3dArray points )
|
||||
{
|
||||
m_3dparts[GridPart::PART1]->generateGeometry( { points[0], points[1], points[2], points[3], points[4], points[5], points[6], points[7] },
|
||||
m_cellCountHorzPart1,
|
||||
m_cellCountVertLower,
|
||||
m_cellCountVertMiddle,
|
||||
m_cellCountVertUpper );
|
||||
m_3dparts[GridPart::PART2]->generateGeometry( { points[8], points[9], points[10], points[11], points[4], points[5], points[6], points[7] },
|
||||
m_cellCountHorzPart2,
|
||||
m_cellCountVertLower,
|
||||
m_cellCountVertMiddle,
|
||||
m_cellCountVertUpper );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
std::shared_ptr<RigGriddedPart3d> RigFaultReactivationModel::grid( GridPart part ) const
|
||||
{
|
||||
return m_3dparts.at( part );
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2023 Equinor ASA
|
||||
//
|
||||
// ResInsight is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
|
||||
// for more details.
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cvfArray.h"
|
||||
#include "cvfColor3.h"
|
||||
#include "cvfObject.h"
|
||||
#include "cvfPlane.h"
|
||||
#include "cvfVector3.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace cvf
|
||||
{
|
||||
class TextureImage;
|
||||
}
|
||||
|
||||
class RigGriddedPart3d;
|
||||
|
||||
class RigFRModelPart
|
||||
{
|
||||
public:
|
||||
RigFRModelPart(){};
|
||||
~RigFRModelPart(){};
|
||||
|
||||
std::vector<cvf::Vec3d> rect;
|
||||
cvf::ref<cvf::TextureImage> texture;
|
||||
};
|
||||
|
||||
//==================================================================================================
|
||||
///
|
||||
///
|
||||
//==================================================================================================
|
||||
class RigFaultReactivationModel : public cvf::Object
|
||||
|
||||
{
|
||||
public:
|
||||
enum class ModelParts
|
||||
{
|
||||
HiPart1 = 0,
|
||||
MidPart1,
|
||||
LowPart1,
|
||||
HiPart2,
|
||||
MidPart2,
|
||||
LowPart2
|
||||
};
|
||||
|
||||
enum class GridPart
|
||||
{
|
||||
PART1,
|
||||
PART2
|
||||
};
|
||||
|
||||
public:
|
||||
RigFaultReactivationModel();
|
||||
~RigFaultReactivationModel() override;
|
||||
|
||||
std::vector<ModelParts> allModelParts() const;
|
||||
std::vector<GridPart> allGridParts() const;
|
||||
|
||||
bool isValid() const;
|
||||
void reset();
|
||||
|
||||
void setPlane( cvf::Vec3d anchorPoint, cvf::Vec3d normal );
|
||||
void setFaultPlaneIntersect( cvf::Vec3d faultPlaneTop, cvf::Vec3d faultPlaneBottom );
|
||||
void setMaxExtentFromAnchor( double maxExtentHorz, double minZ, double maxZ );
|
||||
|
||||
void setCellCounts( int horzPart1, int horzPart2, int vertUpper, int vertMiddle, int vertLower );
|
||||
|
||||
void updateRects();
|
||||
|
||||
void setPartColors( cvf::Color3f part1Color, cvf::Color3f part2Color );
|
||||
std::vector<cvf::Vec3d> rect( ModelParts part ) const;
|
||||
cvf::ref<cvf::TextureImage> texture( ModelParts part ) const;
|
||||
|
||||
const std::vector<std::vector<cvf::Vec3d>>& meshLines( GridPart part ) const;
|
||||
|
||||
std::shared_ptr<RigGriddedPart3d> grid( GridPart part ) const;
|
||||
|
||||
protected:
|
||||
void generateGrids( cvf::Vec3dArray points );
|
||||
|
||||
private:
|
||||
cvf::Vec3d m_planeNormal;
|
||||
cvf::Vec3d m_planeAnchor;
|
||||
|
||||
cvf::Vec3d m_faultPlaneIntersectTop;
|
||||
cvf::Vec3d m_faultPlaneIntersectBottom;
|
||||
|
||||
double m_maxHorzExtent;
|
||||
double m_minZ;
|
||||
double m_maxZ;
|
||||
|
||||
int m_cellCountHorzPart1;
|
||||
int m_cellCountHorzPart2;
|
||||
int m_cellCountVertUpper;
|
||||
int m_cellCountVertMiddle;
|
||||
int m_cellCountVertLower;
|
||||
|
||||
std::map<ModelParts, std::vector<int>> m_cornerIndexes;
|
||||
|
||||
std::map<ModelParts, RigFRModelPart> m_parts;
|
||||
bool m_isValid;
|
||||
|
||||
std::map<GridPart, std::shared_ptr<RigGriddedPart3d>> m_3dparts;
|
||||
};
|
||||
275
ApplicationLibCode/ReservoirDataModel/RigGriddedPart3d.cpp
Normal file
275
ApplicationLibCode/ReservoirDataModel/RigGriddedPart3d.cpp
Normal file
@@ -0,0 +1,275 @@
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2023 Equinor ASA
|
||||
//
|
||||
// ResInsight is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
|
||||
// for more details.
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "RigGriddedPart3d.h"
|
||||
|
||||
#include "cvfTextureImage.h"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
RigGriddedPart3d::RigGriddedPart3d()
|
||||
: m_thickness( 10.0 )
|
||||
{
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
RigGriddedPart3d::~RigGriddedPart3d()
|
||||
{
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void RigGriddedPart3d::reset()
|
||||
{
|
||||
m_borderSurfaceElements.clear();
|
||||
m_vertices.clear();
|
||||
m_elementIndices.clear();
|
||||
m_meshLines.clear();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
cvf::Vec3d RigGriddedPart3d::stepVector( cvf::Vec3d start, cvf::Vec3d stop, int nSteps )
|
||||
{
|
||||
cvf::Vec3d vec = stop - start;
|
||||
return vec.getNormalized() * ( vec.length() / nSteps );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Point index in input
|
||||
///
|
||||
///
|
||||
/// 3 ----------- 7 *
|
||||
/// | | *
|
||||
/// | | *
|
||||
/// | | *
|
||||
/// 2 |---------| 6 *
|
||||
/// | \ *
|
||||
/// | \ *
|
||||
/// | \ *
|
||||
/// 1 -------------| 5 *
|
||||
/// | | *
|
||||
/// | | *
|
||||
/// | | *
|
||||
/// | | *
|
||||
/// 0 -------------- 4 *
|
||||
///
|
||||
/// Assumes 0->4, 1->5, 2->6 and 3->7 is parallel
|
||||
///
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void RigGriddedPart3d::generateGeometry( std::vector<cvf::Vec3d> inputPoints, int nHorzCells, int nVertCellsLower, int nVertCellsMiddle, int nVertCellsUpper )
|
||||
{
|
||||
reset();
|
||||
|
||||
cvf::Vec3d step0to1 = stepVector( inputPoints[0], inputPoints[1], nVertCellsLower );
|
||||
cvf::Vec3d step1to2 = stepVector( inputPoints[1], inputPoints[2], nVertCellsMiddle );
|
||||
cvf::Vec3d step2to3 = stepVector( inputPoints[2], inputPoints[3], nVertCellsUpper );
|
||||
|
||||
cvf::Vec3d step4to5 = stepVector( inputPoints[4], inputPoints[5], nVertCellsLower );
|
||||
cvf::Vec3d step5to6 = stepVector( inputPoints[5], inputPoints[6], nVertCellsMiddle );
|
||||
cvf::Vec3d step6to7 = stepVector( inputPoints[6], inputPoints[7], nVertCellsUpper );
|
||||
|
||||
cvf::Vec3d step0to4 = stepVector( inputPoints[0], inputPoints[4], nHorzCells );
|
||||
|
||||
cvf::Vec3d tVec = step0to4 ^ step0to1;
|
||||
tVec.normalize();
|
||||
tVec *= m_thickness;
|
||||
const std::vector<double> m_thicknessFactors = { -1.0, 0.0, 1.0 };
|
||||
const int nThicknessCells = 2;
|
||||
const int nVertCells = nVertCellsLower + nVertCellsMiddle + nVertCellsUpper;
|
||||
|
||||
const std::vector<int> vertCells = { nVertCellsLower, nVertCellsMiddle, nVertCellsUpper + 1 };
|
||||
const std::vector<cvf::Vec3d> firstSteps = { step0to1, step1to2, step2to3 };
|
||||
const std::vector<cvf::Vec3d> lastSteps = { step4to5, step5to6, step6to7 };
|
||||
|
||||
// ** generate vertices
|
||||
|
||||
m_vertices.reserve( (size_t)( ( nVertCells + 1 ) * ( nHorzCells + 1 ) ) );
|
||||
|
||||
cvf::Vec3d p = inputPoints[0];
|
||||
cvf::Vec3d pLast = inputPoints[4];
|
||||
|
||||
for ( int i = 0; i < (int)vertCells.size(); i++ )
|
||||
{
|
||||
for ( int v = 0; v < vertCells[i]; v++ )
|
||||
{
|
||||
cvf::Vec3d stepHorz = stepVector( p, pLast, nHorzCells );
|
||||
cvf::Vec3d p2 = p;
|
||||
for ( int h = 0; h <= nHorzCells; h++ )
|
||||
{
|
||||
for ( int t = 0; t < (int)m_thicknessFactors.size(); t++ )
|
||||
{
|
||||
m_vertices.push_back( p2 + m_thicknessFactors[t] * tVec );
|
||||
}
|
||||
|
||||
p2 += stepHorz;
|
||||
pLast = p2;
|
||||
}
|
||||
p += firstSteps[i];
|
||||
pLast += lastSteps[i];
|
||||
}
|
||||
}
|
||||
|
||||
// ** generate elements of type hex8
|
||||
|
||||
m_elementIndices.resize( (size_t)( nVertCells * nHorzCells * nThicknessCells ) );
|
||||
|
||||
m_borderSurfaceElements[BorderSurface::UpperSurface] = {};
|
||||
m_borderSurfaceElements[BorderSurface::FaultSurface] = {};
|
||||
m_borderSurfaceElements[BorderSurface::LowerSurface] = {};
|
||||
|
||||
int layerIndex = 0;
|
||||
int elementIdx = 0;
|
||||
|
||||
BorderSurface currentRegion = BorderSurface::LowerSurface;
|
||||
|
||||
const int nextLayerIdxOff = ( nHorzCells + 1 ) * ( nThicknessCells + 1 );
|
||||
const int nThicknessOff = nThicknessCells + 1;
|
||||
|
||||
for ( int v = 0; v < nVertCells; v++ )
|
||||
{
|
||||
if ( v >= nVertCellsLower ) currentRegion = BorderSurface::FaultSurface;
|
||||
if ( v >= nVertCellsLower + nVertCellsMiddle ) currentRegion = BorderSurface::UpperSurface;
|
||||
|
||||
int i = layerIndex;
|
||||
|
||||
for ( int h = 0; h < nHorzCells; h++ )
|
||||
{
|
||||
for ( int t = 0; t < nThicknessCells; t++ )
|
||||
{
|
||||
m_elementIndices[elementIdx].push_back( t + i );
|
||||
m_elementIndices[elementIdx].push_back( t + i + nThicknessOff );
|
||||
m_elementIndices[elementIdx].push_back( t + i + nThicknessOff + 1 );
|
||||
m_elementIndices[elementIdx].push_back( t + i + 1 );
|
||||
|
||||
m_elementIndices[elementIdx].push_back( t + nextLayerIdxOff + i );
|
||||
m_elementIndices[elementIdx].push_back( t + nextLayerIdxOff + i + nThicknessOff );
|
||||
m_elementIndices[elementIdx].push_back( t + nextLayerIdxOff + i + nThicknessOff + 1 );
|
||||
m_elementIndices[elementIdx].push_back( t + nextLayerIdxOff + i + 1 );
|
||||
|
||||
elementIdx++;
|
||||
}
|
||||
i += nThicknessOff;
|
||||
}
|
||||
|
||||
// add elements to border surface in current region
|
||||
m_borderSurfaceElements[currentRegion].push_back( elementIdx - 2 );
|
||||
m_borderSurfaceElements[currentRegion].push_back( elementIdx - 1 );
|
||||
|
||||
layerIndex += nextLayerIdxOff;
|
||||
}
|
||||
|
||||
// generate meshlines for 2d viz
|
||||
|
||||
generateMeshlines( { inputPoints[0], inputPoints[1], inputPoints[5], inputPoints[4] }, nHorzCells, nVertCellsLower );
|
||||
generateMeshlines( { inputPoints[1], inputPoints[2], inputPoints[6], inputPoints[5] }, nHorzCells, nVertCellsMiddle );
|
||||
generateMeshlines( { inputPoints[2], inputPoints[3], inputPoints[7], inputPoints[6] }, nHorzCells, nVertCellsUpper );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Point index in input
|
||||
///
|
||||
/// 1 ____________ 2
|
||||
/// | /
|
||||
/// | /
|
||||
/// | /
|
||||
/// | /
|
||||
/// |_______/
|
||||
/// 0 3
|
||||
///
|
||||
/// Assumes 0->3 and 1->2 is parallel
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void RigGriddedPart3d::generateMeshlines( std::vector<cvf::Vec3d> cornerPoints, int numHorzCells, int numVertCells )
|
||||
{
|
||||
cvf::Vec3d step0to1 = stepVector( cornerPoints[0], cornerPoints[1], numVertCells );
|
||||
cvf::Vec3d step0to3 = stepVector( cornerPoints[0], cornerPoints[3], numHorzCells );
|
||||
cvf::Vec3d step1to2 = stepVector( cornerPoints[1], cornerPoints[2], numHorzCells );
|
||||
cvf::Vec3d step3to2 = stepVector( cornerPoints[3], cornerPoints[2], numVertCells );
|
||||
|
||||
// horizontal lines
|
||||
|
||||
cvf::Vec3d startP = cornerPoints[0];
|
||||
cvf::Vec3d endP = cornerPoints[3];
|
||||
|
||||
for ( int v = 0; v <= numVertCells; v++ )
|
||||
{
|
||||
m_meshLines.push_back( { startP, endP } );
|
||||
startP += step0to1;
|
||||
endP += step3to2;
|
||||
}
|
||||
|
||||
// vertical lines
|
||||
|
||||
startP = cornerPoints[0];
|
||||
endP = cornerPoints[1];
|
||||
|
||||
for ( int h = 0; h <= numHorzCells; h++ )
|
||||
{
|
||||
m_meshLines.push_back( { startP, endP } );
|
||||
startP += step0to3;
|
||||
endP += step1to2;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
const std::vector<cvf::Vec3d>& RigGriddedPart3d::vertices() const
|
||||
{
|
||||
return m_vertices;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Output elements will be of type HEX8
|
||||
///
|
||||
/// 7---------6
|
||||
/// /| /|
|
||||
/// / | / |
|
||||
/// 4---------5 | z
|
||||
/// | 3------|--2 | y
|
||||
/// | / | / | /
|
||||
/// |/ |/ |/
|
||||
/// 0---------1 ----- x
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
const std::vector<std::vector<unsigned int>>& RigGriddedPart3d::elementIndices() const
|
||||
{
|
||||
return m_elementIndices;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
const std::map<RigGriddedPart3d::BorderSurface, std::vector<unsigned int>>& RigGriddedPart3d::borderSurfaceElements() const
|
||||
{
|
||||
return m_borderSurfaceElements;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
const std::vector<std::vector<cvf::Vec3d>>& RigGriddedPart3d::meshLines() const
|
||||
{
|
||||
return m_meshLines;
|
||||
}
|
||||
65
ApplicationLibCode/ReservoirDataModel/RigGriddedPart3d.h
Normal file
65
ApplicationLibCode/ReservoirDataModel/RigGriddedPart3d.h
Normal file
@@ -0,0 +1,65 @@
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2023 Equinor ASA
|
||||
//
|
||||
// ResInsight is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
|
||||
// for more details.
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cvfObject.h"
|
||||
#include "cvfVector3.h"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
//==================================================================================================
|
||||
///
|
||||
///
|
||||
//==================================================================================================
|
||||
class RigGriddedPart3d : public cvf::Object
|
||||
{
|
||||
public:
|
||||
enum class BorderSurface
|
||||
{
|
||||
UpperSurface = 0,
|
||||
FaultSurface,
|
||||
LowerSurface
|
||||
};
|
||||
|
||||
public:
|
||||
RigGriddedPart3d();
|
||||
~RigGriddedPart3d() override;
|
||||
|
||||
void reset();
|
||||
|
||||
void generateGeometry( std::vector<cvf::Vec3d> inputPoints, int nHorzCells, int nVertCellsLower, int nVertCellsMiddle, int nVertCellsUpper );
|
||||
|
||||
const std::vector<cvf::Vec3d>& vertices() const;
|
||||
const std::vector<std::vector<unsigned int>>& elementIndices() const;
|
||||
const std::map<BorderSurface, std::vector<unsigned int>>& borderSurfaceElements() const;
|
||||
const std::vector<std::vector<cvf::Vec3d>>& meshLines() const;
|
||||
|
||||
protected:
|
||||
cvf::Vec3d stepVector( cvf::Vec3d start, cvf::Vec3d stop, int nSteps );
|
||||
void generateMeshlines( std::vector<cvf::Vec3d> cornerPoints, int numHorzCells, int numVertCells );
|
||||
|
||||
private:
|
||||
std::vector<cvf::Vec3d> m_vertices;
|
||||
std::vector<std::vector<unsigned int>> m_elementIndices;
|
||||
std::map<BorderSurface, std::vector<unsigned int>> m_borderSurfaceElements;
|
||||
std::vector<std::vector<cvf::Vec3d>> m_meshLines;
|
||||
|
||||
double m_thickness;
|
||||
};
|
||||
Reference in New Issue
Block a user