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Build fix
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@ -280,7 +280,7 @@ void RigGriddedPart3d::generateGeometry( const std::array<cvf::Vec3d, 12>& input
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m_meshLines.push_back( { fromPos, toPos } );
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for ( int h = 0; h <= nHorzCells; h++ )
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for ( int h = 0; h <= (int)nHorzCells; h++ )
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{
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p = toPos - horizontalPartition[h] * stepHorz;
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@ -357,7 +357,7 @@ void RigGriddedPart3d::generateGeometry( const std::array<cvf::Vec3d, 12>& input
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int i = layerIndexOffset;
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for ( int h = 0; h < nHorzCells; h++ )
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for ( int h = 0; h < (int)nHorzCells; h++ )
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{
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for ( int t = 0; t < nThicknessCells; t++, elementIdx++ )
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{
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