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#5658: Use brighter colors on well disks.
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@ -181,9 +181,9 @@ void RivWellDiskPartMgr::buildWellDiskParts( size_t frameIndex, const caf::Displ
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cvf::ref<cvf::Effect> effectToUse = RiaGuiApplication::instance()->useShaders() ? m_shaderEffect : m_fixedFuncEffect;
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const cvf::Color3ub colorTable[] = {cvf::Color3ub( cvf::Color3::DARK_GREEN ),
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cvf::Color3ub( cvf::Color3::DARK_RED ),
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cvf::Color3ub( cvf::Color3::DARK_BLUE )};
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const cvf::Color3ub colorTable[] = {cvf::Color3ub( 0, 177, 89 ), // Green
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cvf::Color3ub( 255, 66, 66 ), // Red
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cvf::Color3ub( 66, 66, 255 )}; // Blue
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size_t vertexCount = geo1->vertexCount();
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cvf::ref<cvf::Color3ubArray> colorArray = new cvf::Color3ubArray;
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