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Fault Reactivation: extract density, youngs modulus and poissons number geo mech model.
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RimFaultReactivationDataAccessorGeoMech.h"
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#include "RigFemPartCollection.h"
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#include "RigFemPartResultsCollection.h"
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#include "RigFemResultAddress.h"
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#include "RigFemScalarResultFrames.h"
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#include "RigGeoMechCaseData.h"
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#include "RigHexIntersectionTools.h"
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#include "RigMainGrid.h"
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#include "RigResultAccessorFactory.h"
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#include "RimFaultReactivationEnums.h"
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#include "RimGeoMechCase.h"
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#include <cmath>
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#include <limits>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimFaultReactivationDataAccessorGeoMech::RimFaultReactivationDataAccessorGeoMech( RimGeoMechCase* geoMechCase,
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RimFaultReactivation::Property property )
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: m_geoMechCase( geoMechCase )
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, m_property( property )
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{
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m_geoMechCaseData = geoMechCase->geoMechData();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimFaultReactivationDataAccessorGeoMech::~RimFaultReactivationDataAccessorGeoMech()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimFaultReactivationDataAccessorGeoMech::updateResultAccessor()
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{
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const int partIndex = 0;
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auto loadFrameLambda = [&]( auto femParts, RigFemResultAddress addr ) -> RigFemScalarResultFrames*
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{
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auto result = femParts->findOrLoadScalarResult( partIndex, addr );
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if ( result->frameData( 0, 0 ).empty() )
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{
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return nullptr;
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}
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return result;
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};
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auto femParts = m_geoMechCaseData->femPartResults();
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m_resultFrames = loadFrameLambda( femParts, getResultAddress( m_property ) );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigFemResultAddress RimFaultReactivationDataAccessorGeoMech::getResultAddress( RimFaultReactivation::Property property )
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{
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if ( property == RimFaultReactivation::Property::YoungsModulus ) return RigFemResultAddress( RIG_ELEMENT, "MODULUS", "" );
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if ( property == RimFaultReactivation::Property::PoissonsRatio ) return RigFemResultAddress( RIG_ELEMENT, "RATIO", "" );
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CAF_ASSERT( property == RimFaultReactivation::Property::Density );
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return RigFemResultAddress( RIG_ELEMENT, "DENSITY", "" );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RimFaultReactivationDataAccessorGeoMech::isMatching( RimFaultReactivation::Property property ) const
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{
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return property == m_property;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double RimFaultReactivationDataAccessorGeoMech::valueAtPosition( const cvf::Vec3d& position ) const
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{
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if ( !m_resultFrames ) return std::numeric_limits<double>::infinity();
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auto findCloseCells = [this]( const cvf::BoundingBox& bb, int partId ) -> std::vector<size_t>
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{
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std::vector<size_t> closeCells;
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if ( m_geoMechCaseData->femParts()->partCount() )
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{
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m_geoMechCaseData->femParts()->part( partId )->findIntersectingElementIndices( bb, &closeCells );
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}
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return closeCells;
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};
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const int partId = 0;
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const RigFemPart* femPart = m_geoMechCaseData->femParts()->part( partId );
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const std::vector<cvf::Vec3f>& nodeCoords = femPart->nodes().coordinates;
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cvf::BoundingBox bb;
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bb.add( position );
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std::vector<size_t> closeCells = findCloseCells( bb, partId );
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cvf::Vec3d hexCorners[8];
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for ( size_t ccIdx = 0; ccIdx < closeCells.size(); ++ccIdx )
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{
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size_t elementIdx = closeCells[ccIdx];
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RigElementType elmType = femPart->elementType( elementIdx );
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if ( elmType != HEX8 && elmType != HEX8P ) continue;
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const int* cornerIndices = femPart->connectivities( elementIdx );
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hexCorners[0] = cvf::Vec3d( nodeCoords[cornerIndices[0]] );
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hexCorners[1] = cvf::Vec3d( nodeCoords[cornerIndices[1]] );
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hexCorners[2] = cvf::Vec3d( nodeCoords[cornerIndices[2]] );
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hexCorners[3] = cvf::Vec3d( nodeCoords[cornerIndices[3]] );
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hexCorners[4] = cvf::Vec3d( nodeCoords[cornerIndices[4]] );
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hexCorners[5] = cvf::Vec3d( nodeCoords[cornerIndices[5]] );
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hexCorners[6] = cvf::Vec3d( nodeCoords[cornerIndices[6]] );
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hexCorners[7] = cvf::Vec3d( nodeCoords[cornerIndices[7]] );
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if ( RigHexIntersectionTools::isPointInCell( position, hexCorners ) )
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{
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int timeStepIndex = 0;
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int frameIndex = 0;
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const std::vector<float>& data = m_resultFrames->frameData( timeStepIndex, frameIndex );
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if ( elementIdx >= data.size() ) return std::numeric_limits<double>::infinity();
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return data[elementIdx];
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}
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}
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return std::numeric_limits<double>::infinity();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RimFaultReactivationDataAccessorGeoMech::hasValidDataAtPosition( const cvf::Vec3d& position ) const
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{
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double value = valueAtPosition( position );
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return !std::isinf( value );
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}
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