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Unify the width of all visible legends.
* Calculate the minimum width to fit the content before the render pass.
* Set the actual width of all the legends to the largest of the minimum widths.
* This resizes the legends to always be the same size and reduces the size of you remove
the widest legend.
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@@ -41,6 +41,7 @@ class RivTernarySaturationOverlayItem : public caf::TitledOverlayFrame
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public:
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explicit RivTernarySaturationOverlayItem(cvf::Font* font);
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~RivTernarySaturationOverlayItem();
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virtual void computeLayoutAndExtents() override;
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void setRangeText(const cvf::String& soilRange, const cvf::String& sgasRange, const cvf::String& swatRange);
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