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#829 Use interpolated colors in category legend by default
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@ -398,7 +398,7 @@ void RimLegendConfig::updateLegend()
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break;
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break;
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case CATEGORY_INTEGER:
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case CATEGORY_INTEGER:
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m_categoryMapper->setCategoriesWithNames(m_categories, m_categoryNames);
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m_categoryMapper->setCategoriesWithNames(m_categories, m_categoryNames);
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m_categoryMapper->setCycleColors(legendColors);
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m_categoryMapper->setInterpolateColors(legendColors);
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m_currentScalarMapper = m_categoryMapper.p();
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m_currentScalarMapper = m_categoryMapper.p();
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break;
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break;
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default:
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default:
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@ -41,7 +41,7 @@ void CategoryMapper::setCategoriesWithNames(const std::vector<int>& categoryValu
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ref<Color3ubArray> colorArr = ScalarMapper::colorTableArray(ColorTable::NORMAL);
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ref<Color3ubArray> colorArr = ScalarMapper::colorTableArray(ColorTable::NORMAL);
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setCycleColors(*(colorArr.p()));
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setInterpolateColors(*(colorArr.p()));
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}
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}
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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