#2727 Legends : Rename to RimRegularLegendConfig

This commit is contained in:
Magne Sjaastad
2018-04-18 10:10:39 +02:00
parent f85c1de330
commit 3bc85ce794
41 changed files with 186 additions and 186 deletions

View File

@@ -32,7 +32,7 @@
#include "RimGeoMechCellColors.h"
#include "RimGeoMechView.h"
#include "RimIntersectionBox.h"
#include "RimLegendConfig.h"
#include "RimRegularLegendConfig.h"
#include "RimTernaryLegendConfig.h"
#include "RivIntersectionBoxSourceInfo.h"

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@@ -34,7 +34,7 @@
#include "RimGeoMechCase.h"
#include "RimGeoMechCellColors.h"
#include "RimGeoMechView.h"
#include "RimLegendConfig.h"
#include "RimRegularLegendConfig.h"
#include "RimSimWellInView.h"
#include "RimSimWellInViewCollection.h"
#include "RimTernaryLegendConfig.h"

View File

@@ -32,7 +32,7 @@
#include "RimEclipseCellColors.h"
#include "RimEclipseView.h"
#include "RimSimWellInViewCollection.h"
#include "RimLegendConfig.h"
#include "RimRegularLegendConfig.h"
#include "RimTernaryLegendConfig.h"
#include "RivTernaryTextureCoordsCreator.h"

View File

@@ -31,7 +31,7 @@
#include "RimEclipseView.h"
#include "RimFaultInView.h"
#include "RimFaultInViewCollection.h"
#include "RimLegendConfig.h"
#include "RimRegularLegendConfig.h"
#include "RimTernaryLegendConfig.h"
#include "RivFaultGeometryGenerator.h"

View File

@@ -32,7 +32,7 @@
#include "RimEclipseCellColors.h"
#include "RimEclipseView.h"
#include "RimSimWellInViewCollection.h"
#include "RimLegendConfig.h"
#include "RimRegularLegendConfig.h"
#include "RimReservoirCellResultsStorage.h"
#include "RimTernaryLegendConfig.h"

View File

@@ -24,7 +24,7 @@
#include "RimCellEdgeColors.h"
#include "RimEclipseCellColors.h"
#include "RimEclipseView.h"
#include "RimLegendConfig.h"
#include "RimRegularLegendConfig.h"
#include "RimTernaryLegendConfig.h"
#include "RivCellEdgeEffectGenerator.h"

View File

@@ -29,7 +29,7 @@
#include "Rim3dView.h"
#include "RimEclipseView.h"
#include "RimLegendConfig.h"
#include "RimRegularLegendConfig.h"
#include "RimSimWellInView.h"
#include "RimSimWellInViewCollection.h"
#include "RimVirtualPerforationResults.h"

View File

@@ -22,7 +22,7 @@
#include "RimGeoMechCase.h"
#include "RimGeoMechView.h"
#include "RimLegendConfig.h"
#include "RimRegularLegendConfig.h"
#include "RimTensorResults.h"
#include "RigFemPartCollection.h"

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@@ -27,7 +27,7 @@
#include "RimEclipseCase.h"
#include "RimEclipseCellColors.h"
#include "RimEclipseView.h"
#include "RimLegendConfig.h"
#include "RimRegularLegendConfig.h"
#include "RimSimWellInViewCollection.h"
#include "RivResultToTextureMapper.h"

View File

@@ -29,7 +29,7 @@
#include "RimEclipseCase.h"
#include "RimEclipseView.h"
#include "RimLegendConfig.h"
#include "RimRegularLegendConfig.h"
#include "RimSimWellInViewCollection.h"
#include "RimVirtualPerforationResults.h"
#include "RimWellPath.h"

View File

@@ -33,7 +33,7 @@
#include "RimFracture.h"
#include "RimFractureContainment.h"
#include "RimFractureTemplate.h"
#include "RimLegendConfig.h"
#include "RimRegularLegendConfig.h"
#include "RimSimWellInView.h"
#include "RimStimPlanColors.h"
#include "RimStimPlanFractureTemplate.h"
@@ -360,7 +360,7 @@ cvf::ref<cvf::Part> RivWellFracturePartMgr::createEllipseSurfacePart(const RimEc
cvf::Color4f fractureColor = cvf::Color4f(activeView.fractureColors()->defaultColor());
RimLegendConfig* legendConfig = nullptr;
RimRegularLegendConfig* legendConfig = nullptr;
if (activeView.fractureColors() && activeView.fractureColors()->isChecked())
{
legendConfig = activeView.fractureColors()->activeLegend();
@@ -421,7 +421,7 @@ cvf::ref<cvf::Part> RivWellFracturePartMgr::createStimPlanColorInterpolatedSurfa
cvf::Mat4d fractureXf = m_rimFracture->transformMatrix();
std::vector<cvf::Vec3f> nodeDisplayCoords = transformToFractureDisplayCoords(nodeCoords, fractureXf, *displayCoordTransform);
RimLegendConfig* legendConfig = nullptr;
RimRegularLegendConfig* legendConfig = nullptr;
if (activeView.fractureColors() && activeView.fractureColors()->isChecked())
{
legendConfig = activeView.fractureColors()->activeLegend();
@@ -545,7 +545,7 @@ cvf::ref<cvf::Part> RivWellFracturePartMgr::createStimPlanElementColorSurfacePar
{
std::vector<RigFractureCell> stimPlanCells = stimPlanFracTemplate->fractureGrid()->fractureCells();
RimLegendConfig* legendConfig = nullptr;
RimRegularLegendConfig* legendConfig = nullptr;
if (activeView.fractureColors() &&
activeView.fractureColors()->isChecked() &&
activeView.fractureColors()->activeLegend())