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https://github.com/OPM/ResInsight.git
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#2727 Legends : Rename to RimRegularLegendConfig
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@@ -32,7 +32,7 @@
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#include "RimGeoMechCellColors.h"
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#include "RimGeoMechView.h"
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#include "RimIntersectionBox.h"
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#include "RimLegendConfig.h"
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#include "RimRegularLegendConfig.h"
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#include "RimTernaryLegendConfig.h"
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#include "RivIntersectionBoxSourceInfo.h"
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@@ -34,7 +34,7 @@
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#include "RimGeoMechCase.h"
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#include "RimGeoMechCellColors.h"
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#include "RimGeoMechView.h"
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#include "RimLegendConfig.h"
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#include "RimRegularLegendConfig.h"
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#include "RimSimWellInView.h"
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#include "RimSimWellInViewCollection.h"
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#include "RimTernaryLegendConfig.h"
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@@ -32,7 +32,7 @@
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#include "RimEclipseCellColors.h"
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#include "RimEclipseView.h"
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#include "RimSimWellInViewCollection.h"
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#include "RimLegendConfig.h"
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#include "RimRegularLegendConfig.h"
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#include "RimTernaryLegendConfig.h"
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#include "RivTernaryTextureCoordsCreator.h"
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@@ -31,7 +31,7 @@
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#include "RimEclipseView.h"
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#include "RimFaultInView.h"
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#include "RimFaultInViewCollection.h"
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#include "RimLegendConfig.h"
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#include "RimRegularLegendConfig.h"
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#include "RimTernaryLegendConfig.h"
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#include "RivFaultGeometryGenerator.h"
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@@ -32,7 +32,7 @@
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#include "RimEclipseCellColors.h"
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#include "RimEclipseView.h"
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#include "RimSimWellInViewCollection.h"
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#include "RimLegendConfig.h"
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#include "RimRegularLegendConfig.h"
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#include "RimReservoirCellResultsStorage.h"
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#include "RimTernaryLegendConfig.h"
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@@ -24,7 +24,7 @@
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#include "RimCellEdgeColors.h"
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#include "RimEclipseCellColors.h"
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#include "RimEclipseView.h"
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#include "RimLegendConfig.h"
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#include "RimRegularLegendConfig.h"
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#include "RimTernaryLegendConfig.h"
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#include "RivCellEdgeEffectGenerator.h"
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@@ -29,7 +29,7 @@
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#include "Rim3dView.h"
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#include "RimEclipseView.h"
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#include "RimLegendConfig.h"
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#include "RimRegularLegendConfig.h"
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#include "RimSimWellInView.h"
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#include "RimSimWellInViewCollection.h"
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#include "RimVirtualPerforationResults.h"
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@@ -22,7 +22,7 @@
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#include "RimGeoMechCase.h"
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#include "RimGeoMechView.h"
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#include "RimLegendConfig.h"
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#include "RimRegularLegendConfig.h"
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#include "RimTensorResults.h"
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#include "RigFemPartCollection.h"
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@@ -27,7 +27,7 @@
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#include "RimEclipseCase.h"
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#include "RimEclipseCellColors.h"
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#include "RimEclipseView.h"
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#include "RimLegendConfig.h"
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#include "RimRegularLegendConfig.h"
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#include "RimSimWellInViewCollection.h"
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#include "RivResultToTextureMapper.h"
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@@ -29,7 +29,7 @@
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#include "RimEclipseCase.h"
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#include "RimEclipseView.h"
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#include "RimLegendConfig.h"
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#include "RimRegularLegendConfig.h"
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#include "RimSimWellInViewCollection.h"
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#include "RimVirtualPerforationResults.h"
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#include "RimWellPath.h"
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@@ -33,7 +33,7 @@
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#include "RimFracture.h"
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#include "RimFractureContainment.h"
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#include "RimFractureTemplate.h"
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#include "RimLegendConfig.h"
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#include "RimRegularLegendConfig.h"
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#include "RimSimWellInView.h"
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#include "RimStimPlanColors.h"
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#include "RimStimPlanFractureTemplate.h"
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@@ -360,7 +360,7 @@ cvf::ref<cvf::Part> RivWellFracturePartMgr::createEllipseSurfacePart(const RimEc
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cvf::Color4f fractureColor = cvf::Color4f(activeView.fractureColors()->defaultColor());
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RimLegendConfig* legendConfig = nullptr;
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RimRegularLegendConfig* legendConfig = nullptr;
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if (activeView.fractureColors() && activeView.fractureColors()->isChecked())
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{
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legendConfig = activeView.fractureColors()->activeLegend();
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@@ -421,7 +421,7 @@ cvf::ref<cvf::Part> RivWellFracturePartMgr::createStimPlanColorInterpolatedSurfa
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cvf::Mat4d fractureXf = m_rimFracture->transformMatrix();
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std::vector<cvf::Vec3f> nodeDisplayCoords = transformToFractureDisplayCoords(nodeCoords, fractureXf, *displayCoordTransform);
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RimLegendConfig* legendConfig = nullptr;
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RimRegularLegendConfig* legendConfig = nullptr;
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if (activeView.fractureColors() && activeView.fractureColors()->isChecked())
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{
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legendConfig = activeView.fractureColors()->activeLegend();
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@@ -545,7 +545,7 @@ cvf::ref<cvf::Part> RivWellFracturePartMgr::createStimPlanElementColorSurfacePar
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{
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std::vector<RigFractureCell> stimPlanCells = stimPlanFracTemplate->fractureGrid()->fractureCells();
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RimLegendConfig* legendConfig = nullptr;
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RimRegularLegendConfig* legendConfig = nullptr;
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if (activeView.fractureColors() &&
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activeView.fractureColors()->isChecked() &&
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activeView.fractureColors()->activeLegend())
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