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Fixed some missing update guards on intersections/intersection box
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@@ -268,6 +268,9 @@ void RimGeoMechView::createDisplayModel()
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{
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updateLegends();
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m_vizLogic->updateStaticCellColors(-1);
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crossSectionCollection->applySingleColorEffect();
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intersectionBoxCollection->applySingleColorEffect();
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m_overlayInfoConfig()->update3DInfo();
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}
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}
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@@ -316,6 +319,9 @@ void RimGeoMechView::updateCurrentTimeStep()
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else
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{
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m_vizLogic->updateStaticCellColors(-1);
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crossSectionCollection->applySingleColorEffect();
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intersectionBoxCollection->applySingleColorEffect();
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m_viewer->animationControl()->slotPause(); // To avoid animation timer spinning in the background
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}
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