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(#166) Final mesh lines fixes for cross section
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@ -369,7 +369,7 @@ void clipTrianglesBetweenTwoParallelPlanes(const std::vector<ClipVx> &triangleVx
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clippedTriangleVxes->push_back(triangleVxes[newVx1OnP2.clippedEdgeVx1Id]);
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isClippedTriEdgeCellContour->push_back(false);
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isClippedTriEdgeCellContour->push_back(isTriangleEdgeInternal[newVx2OnP2.clippedEdgeVx1Id]);
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isClippedTriEdgeCellContour->push_back(isTriangleEdgeInternal[newVx2OnP2.clippedEdgeVx2Id]);
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isClippedTriEdgeCellContour->push_back(isTriangleEdgeInternal[newVx1OnP2.clippedEdgeVx1Id]);
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continue;
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@ -462,7 +462,7 @@ void clipTrianglesBetweenTwoParallelPlanes(const std::vector<ClipVx> &triangleVx
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clippedTriangleVxes->push_back(newVx1OnP2);
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clippedTriangleVxes->push_back(newVx1OnP1);
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isClippedTriEdgeCellContour->push_back(isTriangleEdgeInternal[newVx2OnP1.clippedEdgeVx1Id]);
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isClippedTriEdgeCellContour->push_back(isTriangleEdgeInternal[newVx2OnP1.clippedEdgeVx2Id]);
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isClippedTriEdgeCellContour->push_back(false);
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isClippedTriEdgeCellContour->push_back(false);
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