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(#166) Refactored to improve readability of geomech Intersection texture generation
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@ -123,10 +123,10 @@ void RivCrossSectionPartMgr::updateCellResultColor(size_t timeStepIndex)
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timeStepIndex,
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cellResultColors->resultVariable());
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calculateEclipseTextureCoordinates(m_crossSectionFacesTextureCoords.p(),
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m_crossSectionGenerator->triangleToCellIndex(),
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resultAccessor.p(),
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mapper);
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RivCrossSectionPartMgr::calculateEclipseTextureCoordinates(m_crossSectionFacesTextureCoords.p(),
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m_crossSectionGenerator->triangleToCellIndex(),
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resultAccessor.p(),
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mapper);
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RivScalarMapperUtils::applyTextureResultsToPart(m_crossSectionFaces.p(),
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@ -149,58 +149,23 @@ void RivCrossSectionPartMgr::updateCellResultColor(size_t timeStepIndex)
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if (!caseData) return;
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const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
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RigFemResultAddress resVarAddress = cellResultColors->resultAddress();
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// Do a "Hack" to show elm nodal and not nodal POR results
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if (resVarAddress.resultPosType == RIG_NODAL && resVarAddress.fieldName == "POR-Bar") resVarAddress.resultPosType = RIG_ELEMENT_NODAL;
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const std::vector<float>& resultValues = caseData->femPartResults()->resultValues(resVarAddress, 0, (int)timeStepIndex);
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const std::vector<RivVertexWeights> &vertexWeights = m_crossSectionGenerator->triangleVxToCellCornerInterpolationWeights();
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const std::vector<float>& resultValues = caseData->femPartResults()->resultValues(resVarAddress, 0, (int)timeStepIndex);
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bool isElementNodalResult = !(resVarAddress.resultPosType == RIG_NODAL);
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RigFemPart* femPart = caseData->femParts()->part(0);
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const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
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bool isElementNodalResult = true;
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RigFemPart* femPart = NULL;
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if (resVarAddress.resultPosType == RIG_NODAL)
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{
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isElementNodalResult = false;
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femPart = caseData->femParts()->part(0);
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}
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m_crossSectionFacesTextureCoords->resize(vertexWeights.size());
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if (resultValues.size() == 0)
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{
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m_crossSectionFacesTextureCoords->setAll(cvf::Vec2f(0.0, 1.0f));
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}
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else
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{
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cvf::Vec2f* rawPtr = m_crossSectionFacesTextureCoords->ptr();
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int vxCount = static_cast<int>(vertexWeights.size());
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#pragma omp parallel for schedule(dynamic)
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for (int triangleVxIdx = 0; triangleVxIdx < vxCount; ++triangleVxIdx)
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{
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float resValue = 0;
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int weightCount = vertexWeights[triangleVxIdx].size();
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for (int wIdx = 0; wIdx < weightCount; ++wIdx)
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{
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size_t resIdx = isElementNodalResult ? vertexWeights[triangleVxIdx].vxId(wIdx) :
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femPart->nodeIdxFromElementNodeResultIdx(vertexWeights[triangleVxIdx].vxId(wIdx));
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resValue += resultValues[resIdx] * vertexWeights[triangleVxIdx].weight(wIdx);
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}
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if (resValue == HUGE_VAL || resValue != resValue) // a != a is true for NAN's
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{
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rawPtr[triangleVxIdx][1] = 1.0f;
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}
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else
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{
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rawPtr[triangleVxIdx] = mapper->mapToTextureCoord(resValue);
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}
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}
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}
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RivCrossSectionPartMgr::calculateGeoMechTextureCoords(m_crossSectionFacesTextureCoords.p(),
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vertexWeights,
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resultValues,
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isElementNodalResult,
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femPart,
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mapper);
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RivScalarMapperUtils::applyTextureResultsToPart(m_crossSectionFaces.p(),
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m_crossSectionFacesTextureCoords.p(),
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@ -211,14 +176,63 @@ void RivCrossSectionPartMgr::updateCellResultColor(size_t timeStepIndex)
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}
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}
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//--------------------------------------------------------------------------------------------------
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/// Calculates the texture coordinates in a "nearly" one dimentional texture.
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///
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//--------------------------------------------------------------------------------------------------
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void RivCrossSectionPartMgr::calculateGeoMechTextureCoords(cvf::Vec2fArray* textureCoords,
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const std::vector<RivVertexWeights> &vertexWeights,
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const std::vector<float> &resultValues,
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bool isElementNodalResult,
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const RigFemPart* femPart,
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const cvf::ScalarMapper* mapper)
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{
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textureCoords->resize(vertexWeights.size());
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if (resultValues.size() == 0)
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{
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textureCoords->setAll(cvf::Vec2f(0.0, 1.0f));
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}
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else
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{
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cvf::Vec2f* rawPtr = textureCoords->ptr();
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int vxCount = static_cast<int>(vertexWeights.size());
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#pragma omp parallel for schedule(dynamic)
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for (int triangleVxIdx = 0; triangleVxIdx < vxCount; ++triangleVxIdx)
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{
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float resValue = 0;
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int weightCount = vertexWeights[triangleVxIdx].size();
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for (int wIdx = 0; wIdx < weightCount; ++wIdx)
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{
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size_t resIdx = isElementNodalResult ? vertexWeights[triangleVxIdx].vxId(wIdx) :
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femPart->nodeIdxFromElementNodeResultIdx(vertexWeights[triangleVxIdx].vxId(wIdx));
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resValue += resultValues[resIdx] * vertexWeights[triangleVxIdx].weight(wIdx);
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}
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if (resValue == HUGE_VAL || resValue != resValue) // a != a is true for NAN's
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{
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rawPtr[triangleVxIdx][1] = 1.0f;
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}
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else
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{
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rawPtr[triangleVxIdx] = mapper->mapToTextureCoord(resValue);
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}
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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/// Calculates the texture coordinates in a "nearly" one dimensional texture.
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/// Undefined values are coded with a y-texturecoordinate value of 1.0 instead of the normal 0.5
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//--------------------------------------------------------------------------------------------------
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void RivCrossSectionPartMgr::calculateEclipseTextureCoordinates(cvf::Vec2fArray* textureCoords,
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const std::vector<size_t>& triangleToCellIdxMap,
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const RigResultAccessor* resultAccessor,
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const cvf::ScalarMapper* mapper) const
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const cvf::ScalarMapper* mapper)
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{
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if (!resultAccessor) return;
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@ -52,6 +52,7 @@ public:
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void applySingleColorEffect();
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void updateCellResultColor(size_t timeStepIndex);
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void appendNativeCrossSectionFacesToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform);
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void appendMeshLinePartsToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform);
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@ -61,7 +62,16 @@ private:
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void computeData();
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cvf::Vec3d extrusionDirection(const std::vector<cvf::Vec3d>& polyline) const;
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void calculateEclipseTextureCoordinates(cvf::Vec2fArray* textureCoords, const std::vector<size_t>& triangleToCellIdxMap, const RigResultAccessor* resultAccessor, const cvf::ScalarMapper* mapper) const;
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static void calculateEclipseTextureCoordinates(cvf::Vec2fArray* textureCoords,
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const std::vector<size_t>& triangleToCellIdxMap,
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const RigResultAccessor* resultAccessor,
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const cvf::ScalarMapper* mapper);
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static void calculateGeoMechTextureCoords(cvf::Vec2fArray* textureCoords,
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const std::vector<RivVertexWeights> &vertexWeights,
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const std::vector<float> &resultValues,
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bool isElementNodalResult,
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const RigFemPart* femPart,
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const cvf::ScalarMapper* mapper);
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cvf::ref<RivCrossSectionHexGridIntf> createHexGridInterface();
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private:
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