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#1571 Using circle instead of square to find relevant part of well path based on perforation length.
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@ -9,6 +9,8 @@
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#include "RimStimPlanFractureTemplate.h"
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#include "RigFractureGrid.h"
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#include "cvfMath.h"
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#include <cmath>
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@ -47,10 +49,14 @@ void RigWellPathStimplanIntersector::calculate(const cvf::Mat4f &fractureXf,
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cvf::Mat4d toFractureXf = cvf::Mat4d(fractureXf.getInverted());
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std::vector<cvf::Vec3d> perforationLengthBoundingBoxPolygon;
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perforationLengthBoundingBoxPolygon.push_back(cvf::Vec3d(-perforationLength / 2, -perforationLength / 2, 0));
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perforationLengthBoundingBoxPolygon.push_back(cvf::Vec3d( perforationLength / 2, -perforationLength / 2, 0));
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perforationLengthBoundingBoxPolygon.push_back(cvf::Vec3d( perforationLength / 2, perforationLength / 2, 0));
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perforationLengthBoundingBoxPolygon.push_back(cvf::Vec3d(-perforationLength / 2, perforationLength / 2, 0));
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double cicleRadius = perforationLength / 2;
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int pointsInCirclePolygon = 20;
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for (int i = 0; i < pointsInCirclePolygon; i++)
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{
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double x = cicleRadius * cvf::Math::cos(i * (2 * cvf::PI_D / pointsInCirclePolygon));
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double y = cicleRadius * cvf::Math::sin(i * (2 * cvf::PI_D / pointsInCirclePolygon));
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perforationLengthBoundingBoxPolygon.push_back(cvf::Vec3d(x, y, 0));
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}
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// Convert well path to fracture template system
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