Compute active and fracture cell count for all grids

Renamed numActiveCells on maingrid to globalMatrixActiveCellCount
p4#: 20295
This commit is contained in:
Magne Sjaastad
2013-01-30 10:39:45 +01:00
parent 76721130eb
commit 4275e67a82
9 changed files with 95 additions and 15 deletions

View File

@@ -89,7 +89,7 @@ void Rim3dOverlayInfoConfig::update3DInfo()
{
caseName = m_reservoirView->eclipseCase()->caseName();
totCellCount = QString::number(m_reservoirView->eclipseCase()->reservoirData()->mainGrid()->cells().size());
activeCellCount = QString::number(m_reservoirView->eclipseCase()->reservoirData()->mainGrid()->numActiveCells());
activeCellCount = QString::number(m_reservoirView->eclipseCase()->reservoirData()->mainGrid()->globalMatrixActiveCellCount());
iSize = QString::number(m_reservoirView->eclipseCase()->reservoirData()->mainGrid()->cellCountI());
jSize = QString::number(m_reservoirView->eclipseCase()->reservoirData()->mainGrid()->cellCountJ());
kSize = QString::number(m_reservoirView->eclipseCase()->reservoirData()->mainGrid()->cellCountK());