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Compute active and fracture cell count for all grids
Renamed numActiveCells on maingrid to globalMatrixActiveCellCount p4#: 20295
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@@ -43,7 +43,7 @@ public:
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RigReservoirCellResults* results() {return m_results.p();}
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const RigReservoirCellResults* results() const {return m_results.p();}
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size_t numActiveCells();
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size_t globalMatrixActiveCellCount();
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void activeCellsBoundingBox(cvf::Vec3st& min, cvf::Vec3st& max) const;
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void validCellsBoundingBox(cvf::Vec3st& min, cvf::Vec3st& max) const;
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@@ -72,12 +72,14 @@ private:
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void initAllSubCellsMainGridCellIndex();
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void computeActiveAndValidCellRanges();
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void computeBoundingBox();
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void computeActiveCellCountForAllGrids();
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private:
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std::vector<cvf::Vec3d> m_nodes; ///< Global vertex table
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std::vector<RigCell> m_cells; ///< Global array of all cells in the reservoir (including the ones in LGR's)
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cvf::Collection<RigLocalGrid> m_localGrids; ///< List of all the LGR's in this reservoir
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cvf::ref<RigReservoirCellResults> m_results;
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size_t m_activeCellCount;
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size_t m_globalMatrixActiveCellCount;
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cvf::Vec3st m_activeCellPositionMin;
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cvf::Vec3st m_activeCellPositionMax;
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