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clang-format: Set column width to 140
* Set column width to 140 * Use c++20 * Remove redundant virtual
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@@ -48,15 +48,13 @@ public:
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static double polygonLengthInLocalXdirWeightedByArea( const std::vector<cvf::Vec3d>& polygon2d );
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static std::vector<std::vector<cvf::Vec3d>>
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intersectionWithPolygons( const std::vector<cvf::Vec3d>& polygon1,
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const std::vector<std::vector<cvf::Vec3d>>& polygonToIntersectWith );
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static std::vector<std::vector<cvf::Vec3d>> intersectionWithPolygons( const std::vector<cvf::Vec3d>& polygon1,
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const std::vector<std::vector<cvf::Vec3d>>& polygonToIntersectWith );
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static std::vector<std::vector<cvf::Vec3d>> intersectionWithPolygon( const std::vector<cvf::Vec3d>& polygon1,
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const std::vector<cvf::Vec3d>& polygon2 );
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static std::vector<std::vector<cvf::Vec3d>>
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subtractPolygons( const std::vector<cvf::Vec3d>& sourcePolygon,
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static std::vector<std::vector<cvf::Vec3d>> subtractPolygons( const std::vector<cvf::Vec3d>& sourcePolygon,
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const std::vector<std::vector<cvf::Vec3d>>& polygonsToSubtract );
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static std::vector<std::vector<cvf::Vec3d>> subtractPolygon( const std::vector<cvf::Vec3d>& sourcePolygon,
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const std::vector<cvf::Vec3d>& polygonToSubtract );
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@@ -69,14 +67,12 @@ public:
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};
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static std::vector<std::vector<cvf::Vec3d>> clipPolylineByPolygon( const std::vector<cvf::Vec3d>& polyLine,
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const std::vector<cvf::Vec3d>& polygon,
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ZInterpolationType interpolType = USE_ZERO );
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ZInterpolationType interpolType = USE_ZERO );
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static std::pair<cvf::Vec3d, cvf::Vec3d> getLineThroughBoundingBox( const cvf::Vec3d& lineDirection,
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const cvf::BoundingBox& polygonBBox,
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const cvf::Vec3d& pointOnLine );
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static std::pair<cvf::Vec3d, cvf::Vec3d>
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getLineThroughBoundingBox( const cvf::Vec3d& lineDirection, const cvf::BoundingBox& polygonBBox, const cvf::Vec3d& pointOnLine );
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static double getLengthOfPolygonAlongLine( const std::pair<cvf::Vec3d, cvf::Vec3d>& line,
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const std::vector<cvf::Vec3d>& polygon );
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static double getLengthOfPolygonAlongLine( const std::pair<cvf::Vec3d, cvf::Vec3d>& line, const std::vector<cvf::Vec3d>& polygon );
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static std::vector<cvf::Vec3d> unionOfPolygons( const std::vector<std::vector<cvf::Vec3d>>& polygons );
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