Rename RimintersectionBox to RimBoxIntersection

Rename RivIntersectionBoxPartMgr to RimBoxIntersectionPartManager
This commit is contained in:
Jacob Støren
2019-11-26 13:14:55 +01:00
parent 0e14c63f07
commit 4672528a4d
28 changed files with 130 additions and 130 deletions

View File

@@ -24,12 +24,12 @@
#include "Rim3dView.h"
#include "RimCase.h"
#include "RimExtrudedCurveIntersection.h"
#include "RimIntersectionBox.h"
#include "RimBoxIntersection.h"
#include "RimSimWellInView.h"
#include "Riu3DMainWindowTools.h"
#include "RivIntersectionBoxPartMgr.h"
#include "RivBoxIntersectionPartMgr.h"
#include "RivExtrudedCurveIntersectionPartMgr.h"
#include "cvfModelBasicList.h"
@@ -85,7 +85,7 @@ void RimIntersectionCollection::applySingleColorEffect()
}
}
for ( RimIntersectionBox* cs : m_intersectionBoxes )
for ( RimBoxIntersection* cs : m_intersectionBoxes )
{
if ( cs->isActive() )
{
@@ -109,7 +109,7 @@ void RimIntersectionCollection::updateCellResultColor( size_t timeStepIndex )
}
}
for ( RimIntersectionBox* cs : m_intersectionBoxes )
for ( RimBoxIntersection* cs : m_intersectionBoxes )
{
if ( cs->isActive() )
{
@@ -137,7 +137,7 @@ void RimIntersectionCollection::appendPartsToModel( Rim3dView& view,
}
}
for ( RimIntersectionBox* cs : m_intersectionBoxes )
for ( RimBoxIntersection* cs : m_intersectionBoxes )
{
if ( cs->isActive() )
{
@@ -164,7 +164,7 @@ void RimIntersectionCollection::rebuildGeometry()
intersection->rebuildGeometry();
}
for ( RimIntersectionBox* intersectionBox : m_intersectionBoxes )
for ( RimBoxIntersection* intersectionBox : m_intersectionBoxes )
{
intersectionBox->rebuildGeometry();
}
@@ -181,7 +181,7 @@ std::vector<RimExtrudedCurveIntersection*> RimIntersectionCollection::intersecti
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<RimIntersectionBox*> RimIntersectionCollection::intersectionBoxes() const
std::vector<RimBoxIntersection*> RimIntersectionCollection::intersectionBoxes() const
{
return m_intersectionBoxes.childObjects();
}
@@ -252,7 +252,7 @@ void RimIntersectionCollection::scheduleCreateDisplayModelAndRedraw2dIntersectio
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimIntersectionCollection::appendIntersectionBoxAndUpdate( RimIntersectionBox* intersectionBox )
void RimIntersectionCollection::appendIntersectionBoxAndUpdate( RimBoxIntersection* intersectionBox )
{
m_intersectionBoxes.push_back( intersectionBox );
@@ -270,7 +270,7 @@ void RimIntersectionCollection::appendIntersectionBoxAndUpdate( RimIntersectionB
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimIntersectionCollection::appendIntersectionBoxNoUpdate( RimIntersectionBox* intersectionBox )
void RimIntersectionCollection::appendIntersectionBoxNoUpdate( RimBoxIntersection* intersectionBox )
{
m_intersectionBoxes.push_back( intersectionBox );
}
@@ -318,7 +318,7 @@ bool RimIntersectionCollection::hasActiveIntersectionForSimulationWell( const Ri
//--------------------------------------------------------------------------------------------------
void RimIntersectionCollection::updateIntersectionBoxGeometry()
{
for ( RimIntersectionBox* intersectionBox : m_intersectionBoxes )
for ( RimBoxIntersection* intersectionBox : m_intersectionBoxes )
{
intersectionBox->updateBoxManipulatorGeometry();
}