Revert ContourMap texture-based rendering changes

Reverts:
- ContourMap: Smooth texture edges with weighted alpha blending (2dc7123d8)
- ContourMap: Increase texture resolution with bilinear interpolation (2e1e99602)
- ContourMap: Add texture-based rendering as default rendering mode (87ef7a01b)
This commit is contained in:
Magne Sjaastad committed 2026-03-12 17:31:56 +01:00
1 parent 2dc7123d8f
commit 4b43fcf0a7
6 files changed
+19 -305

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@@ -345,24 +345,12 @@ void RimEclipseContourMapView::appendContourMapProjectionToModel()
cvf::ref<caf::DisplayCoordTransform> transForm = displayCoordTransform();
if ( m_contourMapProjection->showTrianglesWithColor() )
{
m_contourMapProjectionPartMgr->appendProjectionToModel( contourMapProjectionModelBasicList.p(),
transForm.p(),
m_contourMapProjection->trianglesWithVertexValues(),
*m_contourMapProjection->mapGrid(),
backgroundColor(),
m_contourMapProjection->legendConfig()->scalarMapper() );
}
if ( m_contourMapProjection->showImage() )
{
m_contourMapProjectionPartMgr->appendProjectionAsTexturedQuad( contourMapProjectionModelBasicList.p(),
transForm.p(),
m_contourMapProjection->legendConfig()->scalarMapper(),
*m_contourMapProjection->mapProjection(),
*m_contourMapProjection->mapGrid() );
}
m_contourMapProjectionPartMgr->appendProjectionToModel( contourMapProjectionModelBasicList.p(),
transForm.p(),
m_contourMapProjection->trianglesWithVertexValues(),
*m_contourMapProjection->mapGrid(),
backgroundColor(),
m_contourMapProjection->legendConfig()->scalarMapper() );
contourMapProjectionModelBasicList->updateBoundingBoxesRecursive();
frameScene->addModel( contourMapProjectionModelBasicList.p() );