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#2680. First reasonable Fracture Gradient and Shear Failure Gradient estimation.
Caveats: * Hard coded poissonRatio = 0.25 * Hard coded UCS to 100 bar (fairly close to average value for shale in literature).
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@@ -47,11 +47,12 @@ public:
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bool * isLineDirDotNormalNegative);
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static cvf::Vec3d barycentricCoords(const cvf::Vec3d& t0, const cvf::Vec3d& t1, const cvf::Vec3d& t2, const cvf::Vec3d& p);
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static cvf::Vec4d barycentricCoords(const cvf::Vec3d& v0, const cvf::Vec3d& v1, const cvf::Vec3d& v2, const cvf::Vec3d& v3, const cvf::Vec3d& p);
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static double interpolateQuad(const cvf::Vec3d& v1, double s1,
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const cvf::Vec3d& v2, double s2,
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const cvf::Vec3d& v3, double s3,
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const cvf::Vec3d& v4, double s4,
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const cvf::Vec3d& point);
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template<typename DataType>
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static DataType interpolateQuad(const cvf::Vec3d& v1, DataType s1,
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const cvf::Vec3d& v2, DataType s2,
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const cvf::Vec3d& v3, DataType s3,
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const cvf::Vec3d& v4, DataType s4,
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const cvf::Vec3d& point);
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static int findClosestAxis(const cvf::Vec3d& vec );
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static double getAngle(const cvf::Vec3d& positiveNormalAxis, const cvf::Vec3d& v1, const cvf::Vec3d& v2);
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