Remove unneccessary use of AppEnum

This commit is contained in:
Jacob Støren 2017-05-16 16:00:13 +02:00
parent 4cb77642f3
commit 503713354f
7 changed files with 13 additions and 13 deletions

View File

@ -326,7 +326,7 @@ cvf::ref<cvf::DrawableGeo> RivWellFracturePartMgr::createStimPlanMeshDrawable(Ri
//--------------------------------------------------------------------------------------------------
void RivWellFracturePartMgr::getPolygonBB(float &polygonXmin, float &polygonXmax, float &polygonYmin, float &polygonYmax)
{
std::vector<cvf::Vec3f> polygon = m_rimFracture->attachedFractureDefinition()->fracturePolygon(m_rimFracture->fractureUnit);
std::vector<cvf::Vec3f> polygon = m_rimFracture->attachedFractureDefinition()->fracturePolygon(m_rimFracture->fractureUnit());
if (polygon.size() > 1)
{
@ -351,7 +351,7 @@ void RivWellFracturePartMgr::getPolygonBB(float &polygonXmin, float &polygonXmax
cvf::ref<cvf::DrawableGeo> RivWellFracturePartMgr::createPolygonDrawable(caf::DisplayCoordTransform* displayCoordTransform)
{
std::vector<cvf::Vec3f> polygon = m_rimFracture->attachedFractureDefinition()->fracturePolygon(m_rimFracture->fractureUnit);
std::vector<cvf::Vec3f> polygon = m_rimFracture->attachedFractureDefinition()->fracturePolygon(m_rimFracture->fractureUnit());
cvf::Mat4f m = m_rimFracture->transformMatrix();
std::vector<cvf::Vec3f> polygonDisplayCoords = transfromToFractureDisplayCoords(polygon, m, displayCoordTransform);

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@ -91,7 +91,7 @@ void RimEllipseFractureTemplate::fieldChangedByUi(const caf::PdmFieldHandle* cha
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimEllipseFractureTemplate::fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* triangleIndices, caf::AppEnum< RimDefines::UnitSystem > fractureUnit)
void RimEllipseFractureTemplate::fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* triangleIndices, RimDefines::UnitSystem fractureUnit)
{
RigEllipsisTesselator tesselator(20);
@ -130,7 +130,7 @@ void RimEllipseFractureTemplate::fractureGeometry(std::vector<cvf::Vec3f>* nodeC
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3f> RimEllipseFractureTemplate::fracturePolygon(caf::AppEnum< RimDefines::UnitSystem > fractureUnit)
std::vector<cvf::Vec3f> RimEllipseFractureTemplate::fracturePolygon(RimDefines::UnitSystem fractureUnit)
{
std::vector<cvf::Vec3f> polygon;

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@ -52,8 +52,8 @@ public:
virtual void fieldChangedByUi(const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue) override;
void fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* polygonIndices, caf::AppEnum< RimDefines::UnitSystem > fractureTemplateUnit);
std::vector<cvf::Vec3f> fracturePolygon(caf::AppEnum< RimDefines::UnitSystem > fractureTemplateUnit);
void fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* polygonIndices, RimDefines::UnitSystem fractureTemplateUnit);
std::vector<cvf::Vec3f> fracturePolygon(RimDefines::UnitSystem fractureTemplateUnit);
void changeUnits();
protected:

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@ -244,7 +244,7 @@ void RimFracture::computeGeometry()
RimFractureTemplate* fractureDef = attachedFractureDefinition();
if (fractureDef )
{
fractureDef->fractureGeometry(&nodeCoords, &triangleIndices, fractureUnit);
fractureDef->fractureGeometry(&nodeCoords, &triangleIndices, fractureUnit());
}
cvf::Mat4f m = transformMatrix();

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@ -73,8 +73,8 @@ public:
virtual caf::PdmFieldHandle* userDescriptionField() override;
virtual void fieldChangedByUi(const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue) override;
virtual void fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* triangleIndices, caf::AppEnum< RimDefines::UnitSystem > fractureTemplateUnit) = 0;
virtual std::vector<cvf::Vec3f> fracturePolygon(caf::AppEnum< RimDefines::UnitSystem > fractureTemplateUnit) = 0;
virtual void fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* triangleIndices, RimDefines::UnitSystem fractureTemplateUnit) = 0;
virtual std::vector<cvf::Vec3f> fracturePolygon(RimDefines::UnitSystem fractureTemplateUnit) = 0;
protected:
virtual void defineUiOrdering(QString uiConfigName, caf::PdmUiOrdering& uiOrdering);

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@ -617,7 +617,7 @@ QString RimStimPlanFractureTemplate::getAttributeValueString(QXmlStreamReader &x
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimStimPlanFractureTemplate::fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* triangleIndices, caf::AppEnum< RimDefines::UnitSystem > fractureUnit)
void RimStimPlanFractureTemplate::fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* triangleIndices, RimDefines::UnitSystem fractureUnit)
{
if (m_stimPlanFractureDefinitionData.isNull())
@ -988,7 +988,7 @@ const RigStimPlanFracTemplateCell& RimStimPlanFractureTemplate::stimPlanCellFrom
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3f> RimStimPlanFractureTemplate::fracturePolygon(caf::AppEnum< RimDefines::UnitSystem > fractureUnit)
std::vector<cvf::Vec3f> RimStimPlanFractureTemplate::fracturePolygon(RimDefines::UnitSystem fractureUnit)
{
std::vector<cvf::Vec3f> polygon;

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@ -61,8 +61,8 @@ public:
const QString& fileName();
QString fileNameWithOutPath();
void fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* triangleIndices, caf::AppEnum< RimDefines::UnitSystem > fractureUnit) override;
std::vector<cvf::Vec3f> fracturePolygon(caf::AppEnum< RimDefines::UnitSystem > fractureUnit);
void fractureGeometry(std::vector<cvf::Vec3f>* nodeCoords, std::vector<cvf::uint>* triangleIndices, RimDefines::UnitSystem fractureUnit) override;
std::vector<cvf::Vec3f> fracturePolygon(RimDefines::UnitSystem fractureUnit);
void sortPolygon(std::vector<cvf::Vec3f> &polygon);
size_t stimPlanGridNumberOfRows();