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https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
Fixed background color setting for legends and refactored Legend class hierarchy
* Added a new cafTitledOverlayFrame as a base-class for all ResInsight legend classes * Inherits cvf::OverlayItem
This commit is contained in:
@@ -41,12 +41,7 @@
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///
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//--------------------------------------------------------------------------------------------------
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RivTernarySaturationOverlayItem::RivTernarySaturationOverlayItem(cvf::Font* font)
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: m_textColor(cvf::Color3::BLACK)
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, m_font(font)
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, m_size(120, 150)
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, m_backgroundColor(1.0f, 1.0f, 1.0f, 0.8f)
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, m_backgroundFrameColor(0.0f, 0.0f, 0.0f, 0.5f)
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, m_isBackgroundEnabled(true)
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: TitledOverlayFrame(font, 120, 150)
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{
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}
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@@ -58,35 +53,14 @@ RivTernarySaturationOverlayItem::~RivTernarySaturationOverlayItem()
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// Empty destructor to avoid errors with undefined types when cvf::ref's destructor gets called
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivTernarySaturationOverlayItem::setAxisLabelsColor(const cvf::Color3f& color)
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{
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m_textColor = color;
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this->setTextColor(color);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec2ui RivTernarySaturationOverlayItem::sizeHint()
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{
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return m_size;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivTernarySaturationOverlayItem::setSize(const cvf::Vec2ui& size)
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{
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m_size = size;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -95,7 +69,6 @@ void RivTernarySaturationOverlayItem::render(cvf::OpenGLContext* oglContext, con
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renderGeneric(oglContext, position, size, false);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -104,7 +77,6 @@ void RivTernarySaturationOverlayItem::renderSoftware(cvf::OpenGLContext* oglCont
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renderGeneric(oglContext, position, size, true);
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}
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//--------------------------------------------------------------------------------------------------
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/// Set up camera/viewport and render
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//--------------------------------------------------------------------------------------------------
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@@ -127,14 +99,14 @@ void RivTernarySaturationOverlayItem::renderGeneric(cvf::OpenGLContext* oglConte
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camera.applyOpenGL();
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camera.viewport()->applyOpenGL(oglContext, cvf::Viewport::CLEAR_DEPTH);
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if ( m_isBackgroundEnabled )
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if ( this->backgroundEnabled() )
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{
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if ( software )
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{
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caf::InternalLegendRenderTools::renderBackgroundImmediateMode(oglContext,
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cvf::Vec2f(size),
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m_backgroundColor,
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m_backgroundFrameColor);
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this->backgroundColor(),
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this->backgroundFrameColor());
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}
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else
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{
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@@ -143,22 +115,22 @@ void RivTernarySaturationOverlayItem::renderGeneric(cvf::OpenGLContext* oglConte
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caf::InternalLegendRenderTools::renderBackgroundUsingShaders(oglContext,
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matrixState,
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cvf::Vec2f(size),
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m_backgroundColor,
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m_backgroundFrameColor);
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this->backgroundColor(),
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this->backgroundFrameColor());
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}
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border = 3.0f;
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}
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cvf::TextDrawer textDrawer(m_font.p());
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textDrawer.setTextColor(m_textColor);
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cvf::TextDrawer textDrawer(this->font());
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textDrawer.setTextColor(this->textColor());
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float lineHeightInPixels = (float)(m_font->textExtent("SWAT").y() + 2);
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float lineHeightInPixels = (float)(this->font()->textExtent("SWAT").y() + 2);
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float textPosY = static_cast<float>(size.y() - lineHeightInPixels);
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for (size_t it = 0; it < m_titleStrings.size(); it++)
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for (size_t it = 0; it < this->titleStrings().size(); it++)
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{
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cvf::Vec2f pos(border, textPosY);
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textDrawer.addText(m_titleStrings[it], pos);
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textDrawer.addText(this->titleStrings()[it], pos);
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textPosY -= lineHeightInPixels;
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}
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@@ -169,10 +141,10 @@ void RivTernarySaturationOverlayItem::renderGeneric(cvf::OpenGLContext* oglConte
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textPosY -= border;
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{
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cvf::uint sgasTextWidth = m_font->textExtent("SGAS").x();
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cvf::uint sgasTextWidth = this->font()->textExtent("SGAS").x();
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textDrawer.addText("SGAS", cvf::Vec2f(static_cast<float>( (size.x() / 2) - sgasTextWidth / 2 ), textPosY));
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cvf::uint sgasRangeTextWidth = m_font->textExtent(m_sgasRange).x();
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cvf::uint sgasRangeTextWidth = this->font()->textExtent(m_sgasRange).x();
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textPosY -= lineHeightInPixels;
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textDrawer.addText(m_sgasRange, cvf::Vec2f(static_cast<float>( (size.x() / 2) - sgasRangeTextWidth / 2 ), textPosY));
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}
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@@ -181,10 +153,10 @@ void RivTernarySaturationOverlayItem::renderGeneric(cvf::OpenGLContext* oglConte
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textDrawer.addText(m_swatRange, cvf::Vec2f((float)border, (float)border));
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{
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cvf::uint soilTextWidth = m_font->textExtent("SOIL").x();
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cvf::uint soilTextWidth = this->font()->textExtent("SOIL").x();
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textDrawer.addText("SOIL", cvf::Vec2f(static_cast<float>(size.x() - soilTextWidth - border), lineHeightInPixels + border));
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cvf::uint soilRangeTextWidth = m_font->textExtent(m_soilRange).x();
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cvf::uint soilRangeTextWidth = this->font()->textExtent(m_soilRange).x();
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float soilRangePos = static_cast<float>(size.x()) - soilRangeTextWidth - border;
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textDrawer.addText(m_soilRange, cvf::Vec2f(soilRangePos, (float)border));
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@@ -220,11 +192,11 @@ void RivTernarySaturationOverlayItem::renderAxisImmediateMode(float upperBoundY,
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cvf::Color3ub colB(cvf::Color3::GREEN);
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cvf::Color3ub colC(cvf::Color3::RED);
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//float upperBoundY = static_cast<float>(m_size.y() - 20);
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//float upperBoundY = static_cast<float>(this->sizeHint().y() - 20);
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cvf::Vec3f a(float(border), lowerBoundY, 0);
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cvf::Vec3f b(static_cast<float>(m_size.x() - border), lowerBoundY, 0);
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cvf::Vec3f c(static_cast<float>(m_size.x() / 2), upperBoundY, 0);
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cvf::Vec3f b(static_cast<float>(this->sizeHint().x() - border), lowerBoundY, 0);
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cvf::Vec3f c(static_cast<float>(this->sizeHint().x() / 2), upperBoundY, 0);
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// Draw filled rectangle elements
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@@ -272,44 +244,3 @@ void RivTernarySaturationOverlayItem::setRangeText(const cvf::String& soilRange,
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m_sgasRange = sgasRange;
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m_swatRange = swatRange;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivTernarySaturationOverlayItem::setTitle(const cvf::String& title)
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{
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// Title
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if (title.isEmpty())
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{
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m_titleStrings.clear();
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}
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else
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{
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m_titleStrings = title.split("\n");
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivTernarySaturationOverlayItem::enableBackground(bool enable)
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{
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m_isBackgroundEnabled = enable;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivTernarySaturationOverlayItem::setBackgroundColor(const cvf::Color4f& backgroundColor)
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{
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m_backgroundColor = backgroundColor;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivTernarySaturationOverlayItem::setBackgroundFrameColor(const cvf::Color4f& backgroundFrameColor)
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{
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m_backgroundFrameColor = backgroundFrameColor;
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}
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@@ -19,7 +19,7 @@
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#pragma once
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#include "cvfOverlayItem.h"
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#include "cafTitledOverlayFrame.h"
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#include "cvfMatrix4.h"
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#include "cvfColor3.h"
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#include "cvfColor4.h"
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@@ -36,7 +36,7 @@ class Font;
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//
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//
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//==================================================================================================
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class RivTernarySaturationOverlayItem : public cvf::OverlayItem
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class RivTernarySaturationOverlayItem : public caf::TitledOverlayFrame
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{
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public:
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explicit RivTernarySaturationOverlayItem(cvf::Font* font);
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@@ -44,16 +44,9 @@ public:
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void setRangeText(const cvf::String& soilRange, const cvf::String& sgasRange, const cvf::String& swatRange);
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void setSize(const cvf::Vec2ui& size);
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void setAxisLabelsColor(const cvf::Color3f& color);
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void setTitle(const cvf::String& title);
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void enableBackground(bool enable);
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void setBackgroundColor(const cvf::Color4f& backgroundColor);
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void setBackgroundFrameColor(const cvf::Color4f& backgroundFrameColor);
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private:
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cvf::Vec2ui sizeHint() override;
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void render(cvf::OpenGLContext* oglContext,
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const cvf::Vec2i& position,
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const cvf::Vec2ui& size) override;
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@@ -68,19 +61,8 @@ private:
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void renderAxisImmediateMode(float upperY, float lowerBoundY, float border, cvf::OpenGLContext* oglContext);
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private:
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cvf::Color3f m_textColor; // Text color
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cvf::ref<cvf::Font> m_font;
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bool m_isBackgroundEnabled;
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cvf::Color4f m_backgroundColor;
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cvf::Color4f m_backgroundFrameColor;
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cvf::String m_soilRange;
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cvf::String m_sgasRange;
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cvf::String m_swatRange;
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cvf::Vec2ui m_size; // Pixel size of draw area
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std::vector<cvf::String> m_titleStrings;
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};
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