mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
Fixed background color setting for legends and refactored Legend class hierarchy
* Added a new cafTitledOverlayFrame as a base-class for all ResInsight legend classes * Inherits cvf::OverlayItem
This commit is contained in:
@@ -12,6 +12,8 @@ add_library( ${PROJECT_NAME}
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cafBoxManipulatorPartManager.h
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cafBoxManipulatorGeometryGenerator.cpp
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cafBoxManipulatorGeometryGenerator.h
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cafTitledOverlayFrame.cpp
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cafTitledOverlayFrame.h
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cafCategoryLegend.cpp
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cafCategoryLegend.h
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cafOverlayScalarMapperLegend.h
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@@ -39,15 +39,8 @@ namespace caf {
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///
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//--------------------------------------------------------------------------------------------------
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CategoryLegend::CategoryLegend(Font* font, const CategoryMapper* categoryMapper)
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: m_sizeHint(200, 200),
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m_textColor(Color3::BLACK),
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m_lineColor(Color3::BLACK),
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m_backgroundColor(1.0f, 1.0f, 1.0f, 0.8f),
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m_backgroundFrameColor(0.0f, 0.0f, 0.0f, 0.5f),
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m_isBackgroundEnabled(true),
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m_lineWidth(1),
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m_font(font),
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m_categoryMapper(categoryMapper)
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: TitledOverlayFrame(font, 200, 200)
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, m_categoryMapper(categoryMapper)
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{
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CVF_ASSERT(font);
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CVF_ASSERT(!font->isEmpty());
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@@ -61,48 +54,6 @@ CategoryLegend::~CategoryLegend()
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// Empty destructor to avoid errors with undefined types when cvf::ref's destructor gets called
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec2ui CategoryLegend::sizeHint()
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{
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return m_sizeHint;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::setSizeHint(const Vec2ui& size)
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{
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m_sizeHint = size;
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}
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//--------------------------------------------------------------------------------------------------
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/// Set color of the text
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::setTextColor(const Color3f& color)
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{
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m_textColor = color;
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}
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//--------------------------------------------------------------------------------------------------
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/// Set the title (text that will be rendered above the legend)
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///
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/// The legend supports multi-line titles. Separate each line with a '\n' character
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::setTitle(const String& title)
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{
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// Title
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if (title.isEmpty())
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{
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m_titleStrings.clear();
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}
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else
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{
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m_titleStrings = title.split("\n");
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -184,7 +135,7 @@ void CategoryLegend::renderGeneric(OpenGLContext* oglContext,
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// Set up text drawer
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float maxLegendRightPos = 0;
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TextDrawer textDrawer(m_font.p());
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TextDrawer textDrawer(this->font());
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setupTextDrawer(&textDrawer, &layout, &maxLegendRightPos);
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Vec2f backgroundSize(CVF_MIN(maxLegendRightPos + 3.0f, (float)size.x()), (float)size.y());
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@@ -192,21 +143,21 @@ void CategoryLegend::renderGeneric(OpenGLContext* oglContext,
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// Do the actual rendering
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if (software)
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{
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if (m_isBackgroundEnabled) InternalLegendRenderTools::renderBackgroundImmediateMode(oglContext,
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if (this->backgroundEnabled()) InternalLegendRenderTools::renderBackgroundImmediateMode(oglContext,
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backgroundSize,
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m_backgroundColor,
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m_backgroundFrameColor);
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this->backgroundColor(),
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this->backgroundFrameColor());
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renderLegendImmediateMode(oglContext, &layout);
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textDrawer.renderSoftware(oglContext, camera);
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}
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else
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{
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const MatrixState matrixState(camera);
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if (m_isBackgroundEnabled) InternalLegendRenderTools::renderBackgroundUsingShaders(oglContext,
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if (this->backgroundEnabled()) InternalLegendRenderTools::renderBackgroundUsingShaders(oglContext,
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matrixState,
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backgroundSize,
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m_backgroundColor,
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m_backgroundFrameColor);
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this->backgroundColor(),
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this->backgroundFrameColor());
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renderLegendUsingShaders(oglContext, &layout, matrixState);
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textDrawer.render(oglContext, camera);
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}
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@@ -231,7 +182,7 @@ void CategoryLegend::setupTextDrawer(TextDrawer* textDrawer,
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float legendRight = 0.0f;
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textDrawer->setVerticalAlignment(TextDrawer::CENTER);
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textDrawer->setTextColor(m_textColor);
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textDrawer->setTextColor(this->textColor());
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m_visibleCategoryLabels.clear();
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@@ -274,7 +225,7 @@ void CategoryLegend::setupTextDrawer(TextDrawer* textDrawer,
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Vec2f pos(textX, textY);
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textDrawer->addText(displayText, pos);
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float neededRightPos = pos.x() + m_font->textExtent(displayText).x();
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float neededRightPos = pos.x() + this->font()->textExtent(displayText).x();
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legendRight = legendRight >= neededRightPos ? legendRight :neededRightPos;
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lastVisibleTextY = textY;
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@@ -282,12 +233,12 @@ void CategoryLegend::setupTextDrawer(TextDrawer* textDrawer,
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}
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float titleY = static_cast<float>(layout->size.y()) - layout->margins.y() - layout->charHeight / 2.0f;
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for (size_t it = 0; it < m_titleStrings.size(); it++)
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for (size_t it = 0; it < this->titleStrings().size(); it++)
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{
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Vec2f pos(layout->margins.x(), titleY);
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textDrawer->addText(m_titleStrings[it], pos);
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textDrawer->addText(this->titleStrings()[it], pos);
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float neededRightPos = pos.x() + m_font->textExtent(m_titleStrings[it]).x();
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float neededRightPos = pos.x() + this->font()->textExtent(this->titleStrings()[it]).x();
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legendRight = legendRight >= neededRightPos ? legendRight :neededRightPos;
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titleY -= layout->lineSpacing;
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@@ -311,7 +262,7 @@ void CategoryLegend::renderLegendUsingShaders(OpenGLContext* oglContext,
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RenderStateDepth depth(false);
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depth.applyOpenGL(oglContext);
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RenderStateLine line(static_cast<float>(m_lineWidth));
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RenderStateLine line(static_cast<float>(this->lineWidth()));
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line.applyOpenGL(oglContext);
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// All vertices. Initialized here to set Z to zero once and for all.
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@@ -393,7 +344,7 @@ void CategoryLegend::renderLegendUsingShaders(OpenGLContext* oglContext,
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v2[1] = v3[1] = layout->legendRect.max().y() - 0.5f;
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static const ushort frameConnects[] = { 0, 1, 1, 3, 3, 2, 2, 0 };
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UniformFloat uniformColor("u_color", Color4f(m_lineColor));
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UniformFloat uniformColor("u_color", Color4f(this->lineColor()));
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shaderProgram->applyUniform(oglContext, uniformColor);
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#ifdef CVF_OPENGL_ES
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@@ -497,7 +448,7 @@ void CategoryLegend::renderLegendImmediateMode(OpenGLContext* oglContext, Overla
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v0[1] = v1[1] = layout->legendRect.min().y() - 0.5f;
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v2[1] = v3[1] = layout->legendRect.max().y() - 0.5f;
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glColor3fv(m_textColor.ptr());
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glColor3fv(this->textColor().ptr());
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glBegin(GL_LINES);
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glVertex3fv(v0);
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glVertex3fv(v1);
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@@ -528,13 +479,13 @@ void CategoryLegend::layoutInfo(OverlayColorLegendLayoutInfo* layout)
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{
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CVF_TIGHT_ASSERT(layout);
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ref<Glyph> glyph = m_font->getGlyph(L'A');
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ref<Glyph> glyph = this->font()->getGlyph(L'A');
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layout->charHeight = static_cast<float>(glyph->height());
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layout->lineSpacing = layout->charHeight*1.5f;
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layout->margins = Vec2f(4.0f, 4.0f);
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float legendWidth = 25.0f;
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float legendHeight = static_cast<float>(layout->size.y()) - 2 * layout->margins.y() - static_cast<float>(m_titleStrings.size())*layout->lineSpacing - layout->lineSpacing;
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float legendHeight = static_cast<float>(layout->size.y()) - 2 * layout->margins.y() - static_cast<float>(this->titleStrings().size())*layout->lineSpacing - layout->lineSpacing;
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layout->legendRect = Rectf(layout->margins.x(), layout->margins.y() + layout->charHeight / 2.0f, legendWidth, legendHeight);
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if (layout->legendRect.width() < 1 || layout->legendRect.height() < 1)
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@@ -547,46 +498,6 @@ void CategoryLegend::layoutInfo(OverlayColorLegendLayoutInfo* layout)
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layout->tickX = layout->x1 + 5;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::setLineColor(const Color3f& lineColor)
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{
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m_lineColor = lineColor;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::setLineWidth(int lineWidth)
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{
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m_lineWidth = lineWidth;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::setBackgroundColor(const Color4f& backgroundColor)
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{
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m_backgroundColor = backgroundColor;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::setBackgroundFrameColor(const Color4f& backgroundFrameColor)
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{
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m_backgroundFrameColor = backgroundFrameColor;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::enableBackground(bool enable)
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{
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m_isBackgroundEnabled = enable;
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}
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@@ -1,6 +1,7 @@
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#pragma once
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#include "cafTitledOverlayFrame.h"
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#include "cvfBase.h"
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#include "cvfArray.h"
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#include "cvfCamera.h"
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@@ -23,27 +24,15 @@ class CategoryMapper;
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//
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//
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//==================================================================================================
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class CategoryLegend : public cvf::OverlayItem
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class CategoryLegend : public caf::TitledOverlayFrame
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{
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public:
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CategoryLegend(cvf::Font* font, const CategoryMapper* categoryMapper);
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virtual ~CategoryLegend();
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void setSizeHint(const cvf::Vec2ui& size);
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void setTextColor(const cvf::Color3f& color);
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void setLineColor(const cvf::Color3f& lineColor);
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void setLineWidth(int lineWidth);
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void setTitle(const cvf::String& title);
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void enableBackground(bool enable);
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void setBackgroundColor(const cvf::Color4f& backgroundColor);
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void setBackgroundFrameColor(const cvf::Color4f& backgroundFrameColor);
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size_t categoryCount() const;
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protected:
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cvf::Vec2ui sizeHint() override;
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void render(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size) override;
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void renderSoftware(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size) override;
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bool pick(int oglXCoord, int oglYCoord, const cvf::Vec2i& position, const cvf::Vec2ui& size) override;
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@@ -92,19 +81,7 @@ protected:
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protected:
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std::vector<bool> m_visibleCategoryLabels; // Skip labels ending up on top of previous visible label
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cvf::Vec2ui m_sizeHint; // Pixel size of the color legend area
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cvf::Color3f m_textColor;
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cvf::Color3f m_lineColor;
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int m_lineWidth;
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std::vector<cvf::String> m_titleStrings;
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cvf::ref<cvf::Font> m_font;
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bool m_isBackgroundEnabled;
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cvf::Color4f m_backgroundColor;
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cvf::Color4f m_backgroundFrameColor;
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cvf::cref<CategoryMapper> m_categoryMapper;
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};
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@@ -83,16 +83,9 @@ using namespace cvf;
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/// Constructor
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//--------------------------------------------------------------------------------------------------
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OverlayScalarMapperLegend::OverlayScalarMapperLegend(Font* font)
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: m_sizeHint(200, 200),
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m_textColor(Color3::BLACK),
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m_lineColor(Color3::BLACK),
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m_backgroundColor(1.0f, 1.0f, 1.0f, 0.8f),
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m_backgroundFrameColor(0.0f, 0.0f, 0.0f, 0.5f),
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m_isBackgroundEnabled(true),
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m_lineWidth(1),
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m_font(font),
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m_tickNumberPrecision(4),
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m_numberFormat(AUTO)
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: TitledOverlayFrame(font, 200, 200)
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, m_tickNumberPrecision(4)
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, m_numberFormat(AUTO)
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{
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CVF_ASSERT(font);
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CVF_ASSERT(!font->isEmpty());
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@@ -112,16 +105,6 @@ OverlayScalarMapperLegend::~OverlayScalarMapperLegend()
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// Empty destructor to avoid errors with undefined types when cvf::ref's destructor gets called
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec2ui OverlayScalarMapperLegend::sizeHint()
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{
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return m_sizeHint;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -138,43 +121,6 @@ void OverlayScalarMapperLegend::setScalarMapper(const ScalarMapper* scalarMapper
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void OverlayScalarMapperLegend::setSizeHint(const Vec2ui& size)
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{
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m_sizeHint = size;
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}
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//--------------------------------------------------------------------------------------------------
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/// Set color of the text
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//--------------------------------------------------------------------------------------------------
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void OverlayScalarMapperLegend::setTextColor(const Color3f& color)
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{
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m_textColor = color;
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}
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//--------------------------------------------------------------------------------------------------
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/// Set the title (text that will be rendered above the legend)
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///
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/// The legend supports multi-line titles. Separate each line with a '\n' character
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//--------------------------------------------------------------------------------------------------
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void OverlayScalarMapperLegend::setTitle(const String& title)
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{
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// Title
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if (title.isEmpty())
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{
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m_titleStrings.clear();
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}
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else
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{
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m_titleStrings = title.split("\n");
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}
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}
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//--------------------------------------------------------------------------------------------------
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/// Hardware rendering using shader programs
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//--------------------------------------------------------------------------------------------------
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@@ -243,7 +189,7 @@ void OverlayScalarMapperLegend::renderGeneric(OpenGLContext* oglContext, const V
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// Set up text drawer
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float maxLegendRightPos = 0;
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TextDrawer textDrawer(m_font.p());
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TextDrawer textDrawer(this->font());
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setupTextDrawer(&textDrawer, &layout, &maxLegendRightPos);
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Vec2f backgroundSize(CVF_MIN(maxLegendRightPos + 3.0f, (float)size.x()), (float)size.y());
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@@ -251,14 +197,14 @@ void OverlayScalarMapperLegend::renderGeneric(OpenGLContext* oglContext, const V
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// Do the actual rendering
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if (software)
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{
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if (m_isBackgroundEnabled) InternalLegendRenderTools::renderBackgroundImmediateMode(oglContext, backgroundSize, m_backgroundColor, m_backgroundFrameColor);
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if (this->backgroundEnabled()) InternalLegendRenderTools::renderBackgroundImmediateMode(oglContext, backgroundSize, this->backgroundColor(), this->backgroundFrameColor());
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renderLegendImmediateMode(oglContext, &layout);
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textDrawer.renderSoftware(oglContext, camera);
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}
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else
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{
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const MatrixState matrixState(camera);
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if (m_isBackgroundEnabled) InternalLegendRenderTools::renderBackgroundUsingShaders(oglContext, matrixState, backgroundSize, m_backgroundColor, m_backgroundFrameColor);
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if (this->backgroundEnabled()) InternalLegendRenderTools::renderBackgroundUsingShaders(oglContext, matrixState, backgroundSize, this->backgroundColor(), this->backgroundFrameColor());
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renderLegendUsingShaders(oglContext, &layout, matrixState);
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textDrawer.render(oglContext, camera);
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}
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@@ -277,7 +223,7 @@ void OverlayScalarMapperLegend::setupTextDrawer(TextDrawer* textDrawer, const Ov
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float legendRight = 0.0f;
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textDrawer->setVerticalAlignment(TextDrawer::CENTER);
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textDrawer->setTextColor(m_textColor);
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textDrawer->setTextColor(this->textColor());
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m_visibleTickLabels.clear();
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@@ -330,7 +276,7 @@ void OverlayScalarMapperLegend::setupTextDrawer(TextDrawer* textDrawer, const Ov
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Vec2f pos(textX, textY);
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textDrawer->addText(valueString, pos);
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float neededRightPos = pos.x() + m_font->textExtent(valueString).x();
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float neededRightPos = pos.x() + this->font()->textExtent(valueString).x();
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legendRight = legendRight >= neededRightPos ? legendRight :neededRightPos;
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lastVisibleTextY = textY;
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@@ -338,12 +284,12 @@ void OverlayScalarMapperLegend::setupTextDrawer(TextDrawer* textDrawer, const Ov
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}
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float titleY = static_cast<float>(layout->size.y()) - layout->margins.y() - layout->charHeight/2.0f;
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for (it = 0; it < m_titleStrings.size(); it++)
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for (it = 0; it < this->titleStrings().size(); it++)
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{
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Vec2f pos(layout->margins.x(), titleY);
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textDrawer->addText(m_titleStrings[it], pos);
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textDrawer->addText(this->titleStrings()[it], pos);
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float neededRightPos = pos.x() + m_font->textExtent(m_titleStrings[it]).x();
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float neededRightPos = pos.x() + this->font()->textExtent(this->titleStrings()[it]).x();
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legendRight = legendRight >= neededRightPos ? legendRight :neededRightPos;
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@@ -367,7 +313,7 @@ void OverlayScalarMapperLegend::renderLegendUsingShaders(OpenGLContext* oglConte
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RenderStateDepth depth(false);
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depth.applyOpenGL(oglContext);
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RenderStateLine line(static_cast<float>(m_lineWidth));
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RenderStateLine line(static_cast<float>(this->lineWidth()));
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line.applyOpenGL(oglContext);
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// All vertices. Initialized here to set Z to zero once and for all.
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@@ -449,7 +395,7 @@ void OverlayScalarMapperLegend::renderLegendUsingShaders(OpenGLContext* oglConte
|
||||
v2[1] = v3[1] = layout->legendRect.max().y()-0.5f;
|
||||
static const ushort frameConnects[] = { 0, 1, 1, 3, 3, 2, 2, 0};
|
||||
|
||||
UniformFloat uniformColor("u_color", Color4f(m_lineColor));
|
||||
UniformFloat uniformColor("u_color", Color4f(this->lineColor()));
|
||||
shaderProgram->applyUniform(oglContext, uniformColor);
|
||||
|
||||
#ifdef CVF_OPENGL_ES
|
||||
@@ -482,7 +428,7 @@ void OverlayScalarMapperLegend::renderLegendUsingShaders(OpenGLContext* oglConte
|
||||
// Dynamic coordinates for tickmarks-lines
|
||||
v0[1] = v1[1] = v2[1] = v3[1] = v4[1] = y0;
|
||||
|
||||
UniformFloat uniformColor("u_color", Color4f(m_lineColor));
|
||||
UniformFloat uniformColor("u_color", Color4f(this->lineColor()));
|
||||
shaderProgram->applyUniform(oglContext, uniformColor);
|
||||
const ushort * linesConnects;
|
||||
|
||||
@@ -597,7 +543,7 @@ void OverlayScalarMapperLegend::renderLegendImmediateMode(OpenGLContext* oglCont
|
||||
v0[1] = v1[1] = layout->legendRect.min().y()-0.5f;
|
||||
v2[1] = v3[1] = layout->legendRect.max().y()-0.5f;
|
||||
|
||||
glColor3fv(m_textColor.ptr());
|
||||
glColor3fv(this->textColor().ptr());
|
||||
glBegin(GL_LINES);
|
||||
glVertex3fv(v0);
|
||||
glVertex3fv(v1);
|
||||
@@ -631,7 +577,7 @@ void OverlayScalarMapperLegend::renderLegendImmediateMode(OpenGLContext* oglCont
|
||||
// Dynamic coordinates for tickmarks-lines
|
||||
v0[1] = v1[1] = v2[1] = v3[1] = v4[1] = y0;
|
||||
|
||||
glColor3fv(m_textColor.ptr());
|
||||
glColor3fv(this->textColor().ptr());
|
||||
glBegin(GL_LINES);
|
||||
if ( m_visibleTickLabels[ic])
|
||||
{
|
||||
@@ -664,13 +610,13 @@ void OverlayScalarMapperLegend::layoutInfo(OverlayColorLegendLayoutInfo* layout)
|
||||
{
|
||||
CVF_TIGHT_ASSERT(layout);
|
||||
|
||||
ref<Glyph> glyph = m_font->getGlyph(L'A');
|
||||
ref<Glyph> glyph = this->font()->getGlyph(L'A');
|
||||
layout->charHeight = static_cast<float>(glyph->height());
|
||||
layout->lineSpacing = layout->charHeight*1.5f;
|
||||
layout->margins = Vec2f(4.0f, 4.0f);
|
||||
|
||||
float legendWidth = 25.0f;
|
||||
float legendHeight = static_cast<float>(layout->size.y()) - 2*layout->margins.y() - static_cast<float>(m_titleStrings.size())*layout->lineSpacing - layout->lineSpacing;
|
||||
float legendHeight = static_cast<float>(layout->size.y()) - 2*layout->margins.y() - static_cast<float>(this->titleStrings().size())*layout->lineSpacing - layout->lineSpacing;
|
||||
layout->legendRect = Rectf(layout->margins.x(), layout->margins.y() + layout->charHeight/2.0f, legendWidth, legendHeight);
|
||||
|
||||
if (layout->legendRect.width() < 1 || layout->legendRect.height() < 1)
|
||||
@@ -704,46 +650,6 @@ void OverlayScalarMapperLegend::layoutInfo(OverlayColorLegendLayoutInfo* layout)
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setLineColor(const Color3f& lineColor)
|
||||
{
|
||||
m_lineColor = lineColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setBackgroundColor(const Color4f& backgroundColor)
|
||||
{
|
||||
m_backgroundColor = backgroundColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setBackgroundFrameColor(const Color4f& backgroundFrameColor)
|
||||
{
|
||||
m_backgroundFrameColor = backgroundFrameColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::enableBackground(bool enable)
|
||||
{
|
||||
m_isBackgroundEnabled = enable;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setLineWidth(int lineWidth)
|
||||
{
|
||||
m_lineWidth = lineWidth;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cafTitledOverlayFrame.h"
|
||||
#include "cvfOverlayItem.h"
|
||||
#include "cvfArray.h"
|
||||
#include "cvfCamera.h"
|
||||
@@ -59,7 +60,7 @@ namespace caf {
|
||||
// Overlay color legend
|
||||
//
|
||||
//==================================================================================================
|
||||
class OverlayScalarMapperLegend : public cvf::OverlayItem
|
||||
class OverlayScalarMapperLegend : public caf::TitledOverlayFrame
|
||||
{
|
||||
using Font = cvf::Font;
|
||||
using ScalarMapper = cvf::ScalarMapper;
|
||||
@@ -81,25 +82,11 @@ public:
|
||||
|
||||
void setScalarMapper(const ScalarMapper* scalarMapper);
|
||||
|
||||
void setSizeHint(const Vec2ui& size);
|
||||
|
||||
void setTextColor(const Color3f& color);
|
||||
void setLineColor(const Color3f& lineColor);
|
||||
|
||||
void setLineWidth(int lineWidth);
|
||||
|
||||
void setTickPrecision(int precision);
|
||||
enum NumberFormat { AUTO, SCIENTIFIC, FIXED};
|
||||
void setTickFormat(NumberFormat format);
|
||||
|
||||
void enableBackground(bool enable);
|
||||
void setBackgroundColor(const Color4f& backgroundColor);
|
||||
void setBackgroundFrameColor(const Color4f& backgroundFrameColor);
|
||||
|
||||
void setTitle(const String& title);
|
||||
|
||||
protected:
|
||||
Vec2ui sizeHint() override;
|
||||
void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) override;
|
||||
void renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) override;
|
||||
bool pick(int oglXCoord, int oglYCoord, const Vec2i& position, const Vec2ui& size) override;
|
||||
@@ -147,19 +134,6 @@ protected:
|
||||
int m_tickNumberPrecision;
|
||||
NumberFormat m_numberFormat;
|
||||
|
||||
Vec2ui m_sizeHint; // Pixel size of the color legend area
|
||||
|
||||
Color3f m_textColor;
|
||||
Color3f m_lineColor;
|
||||
bool m_isBackgroundEnabled;
|
||||
Color4f m_backgroundColor;
|
||||
Color4f m_backgroundFrameColor;
|
||||
|
||||
int m_lineWidth;
|
||||
|
||||
std::vector<String> m_titleStrings;
|
||||
cvf::ref<Font> m_font;
|
||||
|
||||
cvf::cref<ScalarMapper> m_scalarMapper;
|
||||
};
|
||||
|
||||
|
||||
167
Fwk/AppFwk/cafVizExtensions/cafTitledOverlayFrame.cpp
Normal file
167
Fwk/AppFwk/cafVizExtensions/cafTitledOverlayFrame.cpp
Normal file
@@ -0,0 +1,167 @@
|
||||
#include "cafTitledOverlayFrame.h"
|
||||
#include "cafCategoryMapper.h"
|
||||
#include "cvfFont.h"
|
||||
|
||||
using namespace cvf;
|
||||
|
||||
namespace caf {
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
TitledOverlayFrame::TitledOverlayFrame(Font* font, unsigned int width, unsigned int height)
|
||||
: m_font(font)
|
||||
, m_sizeHint(width, height)
|
||||
, m_textColor(Color3::BLACK)
|
||||
, m_lineColor(Color3::BLACK)
|
||||
, m_lineWidth(1)
|
||||
, m_isBackgroundEnabled(true)
|
||||
, m_backgroundColor(1.0f, 1.0f, 1.0f, 0.8f)
|
||||
, m_backgroundFrameColor(0.0f, 0.0f, 0.0f, 0.5f)
|
||||
{
|
||||
}
|
||||
|
||||
TitledOverlayFrame::~TitledOverlayFrame()
|
||||
{
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void TitledOverlayFrame::setSizeHint(const Vec2ui& size)
|
||||
{
|
||||
m_sizeHint = size;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Set color of the text
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void TitledOverlayFrame::setTextColor(const Color3f& color)
|
||||
{
|
||||
m_textColor = color;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void TitledOverlayFrame::setLineColor(const Color3f& lineColor)
|
||||
{
|
||||
m_lineColor = lineColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void TitledOverlayFrame::setLineWidth(int lineWidth)
|
||||
{
|
||||
m_lineWidth = lineWidth;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Set the title (text that will be rendered above the legend)
|
||||
///
|
||||
/// The legend supports multi-line titles. Separate each line with a '\n' character
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void TitledOverlayFrame::setTitle(const String& title)
|
||||
{
|
||||
// Title
|
||||
if (title.isEmpty())
|
||||
{
|
||||
m_titleStrings.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_titleStrings = title.split("\n");
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void TitledOverlayFrame::enableBackground(bool enable)
|
||||
{
|
||||
m_isBackgroundEnabled = enable;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void TitledOverlayFrame::setBackgroundColor(const Color4f& backgroundColor)
|
||||
{
|
||||
m_backgroundColor = backgroundColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void TitledOverlayFrame::setBackgroundFrameColor(const Color4f& backgroundFrameColor)
|
||||
{
|
||||
m_backgroundFrameColor = backgroundFrameColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
cvf::Vec2ui TitledOverlayFrame::sizeHint()
|
||||
{
|
||||
return m_sizeHint;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
cvf::Color3f TitledOverlayFrame::textColor() const
|
||||
{
|
||||
return m_textColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
cvf::Color3f TitledOverlayFrame::lineColor() const
|
||||
{
|
||||
return m_lineColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
int TitledOverlayFrame::lineWidth() const
|
||||
{
|
||||
return m_lineWidth;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
bool TitledOverlayFrame::backgroundEnabled() const
|
||||
{
|
||||
return m_isBackgroundEnabled;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
cvf::Color4f TitledOverlayFrame::backgroundColor() const
|
||||
{
|
||||
return m_backgroundColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
cvf::Color4f TitledOverlayFrame::backgroundFrameColor() const
|
||||
{
|
||||
return m_backgroundFrameColor;
|
||||
}
|
||||
|
||||
std::vector<cvf::String>& TitledOverlayFrame::titleStrings()
|
||||
{
|
||||
return m_titleStrings;
|
||||
}
|
||||
|
||||
cvf::Font* TitledOverlayFrame::font()
|
||||
{
|
||||
return m_font.p();
|
||||
}
|
||||
}
|
||||
62
Fwk/AppFwk/cafVizExtensions/cafTitledOverlayFrame.h
Normal file
62
Fwk/AppFwk/cafVizExtensions/cafTitledOverlayFrame.h
Normal file
@@ -0,0 +1,62 @@
|
||||
#pragma once
|
||||
#include "cvfBase.h"
|
||||
#include "cvfColor3.h"
|
||||
#include "cvfColor4.h"
|
||||
#include "cvfOverlayItem.h"
|
||||
#include "cvfString.h"
|
||||
|
||||
namespace cvf
|
||||
{
|
||||
class Font;
|
||||
}
|
||||
|
||||
namespace caf {
|
||||
//==================================================================================================
|
||||
// Base class for ApplicationFwk Legends.
|
||||
// Abstract because the pure virtual render methods from cvf::OverlayItem are not implemented.
|
||||
//==================================================================================================
|
||||
class TitledOverlayFrame : public cvf::OverlayItem
|
||||
{
|
||||
public:
|
||||
TitledOverlayFrame(cvf::Font* font, unsigned int width = 100, unsigned int height = 200);
|
||||
virtual ~TitledOverlayFrame();
|
||||
|
||||
virtual void setSizeHint(const cvf::Vec2ui& size);
|
||||
|
||||
void setTextColor(const cvf::Color3f& color);
|
||||
void setLineColor(const cvf::Color3f& lineColor);
|
||||
void setLineWidth(int lineWidth);
|
||||
|
||||
void setTitle(const cvf::String& title);
|
||||
|
||||
void enableBackground(bool enable);
|
||||
void setBackgroundColor(const cvf::Color4f& backgroundColor);
|
||||
void setBackgroundFrameColor(const cvf::Color4f& backgroundFrameColor);
|
||||
|
||||
virtual cvf::Vec2ui sizeHint() override;
|
||||
|
||||
protected:
|
||||
cvf::Color3f textColor() const;
|
||||
cvf::Color3f lineColor() const;
|
||||
int lineWidth() const;
|
||||
|
||||
bool backgroundEnabled() const;
|
||||
cvf::Color4f backgroundColor() const;
|
||||
cvf::Color4f backgroundFrameColor() const;
|
||||
std::vector<cvf::String>& titleStrings();
|
||||
cvf::Font* font();
|
||||
|
||||
private:
|
||||
cvf::Vec2ui m_sizeHint; // The desired pixel size of the color legend area
|
||||
cvf::Color3f m_textColor;
|
||||
cvf::Color3f m_lineColor;
|
||||
int m_lineWidth;
|
||||
|
||||
bool m_isBackgroundEnabled;
|
||||
cvf::Color4f m_backgroundColor;
|
||||
cvf::Color4f m_backgroundFrameColor;
|
||||
|
||||
std::vector<cvf::String> m_titleStrings;
|
||||
cvf::ref<cvf::Font> m_font;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user