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Improved UI for surface band and curves (#8026)
* Add surface intersection bands and curves * #8024 Ensemble Surface : Fix mix of files for a ensemble layer surface
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@@ -0,0 +1,109 @@
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////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2021- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RimSurfaceIntersectionCollection.h"
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#include "RimSurfaceIntersectionBand.h"
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#include "RimSurfaceIntersectionCurve.h"
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CAF_PDM_SOURCE_INIT( RimSurfaceIntersectionCollection, "RimSurfaceIntersectionCollection" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimSurfaceIntersectionCollection::RimSurfaceIntersectionCollection()
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: objectChanged( this )
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{
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CAF_PDM_InitObject( "SurfaceIntersectionCollection_msj", "", "", "" );
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CAF_PDM_InitFieldNoDefault( &m_intersectionBands, "IntersectionBands", "Intersection Bands", "", "", "" );
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CAF_PDM_InitFieldNoDefault( &m_intersectionCurves, "IntersectionCurves", "Intersection Curves", "", "", "" );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimSurfaceIntersectionCurve* RimSurfaceIntersectionCollection::addIntersectionCurve()
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{
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auto curve = new RimSurfaceIntersectionCurve;
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curve->objectChanged.connect( this, &RimSurfaceIntersectionCollection::onObjectChanged );
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m_intersectionCurves.push_back( curve );
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return curve;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimSurfaceIntersectionBand* RimSurfaceIntersectionCollection::addIntersectionBand()
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{
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auto band = new RimSurfaceIntersectionBand;
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band->objectChanged.connect( this, &RimSurfaceIntersectionCollection::onObjectChanged );
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m_intersectionBands.push_back( band );
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return band;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<RimSurfaceIntersectionCurve*> RimSurfaceIntersectionCollection::surfaceIntersectionCurves() const
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{
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return m_intersectionCurves.childObjects();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<RimSurfaceIntersectionBand*> RimSurfaceIntersectionCollection::surfaceIntersectionBands() const
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{
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return m_intersectionBands.childObjects();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimSurfaceIntersectionCollection::onChildDeleted( caf::PdmChildArrayFieldHandle* childArray,
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std::vector<caf::PdmObjectHandle*>& referringObjects )
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{
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onObjectChanged( this );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimSurfaceIntersectionCollection::onObjectChanged( const caf::SignalEmitter* emitter )
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{
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objectChanged.send();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimSurfaceIntersectionCollection::initAfterRead()
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{
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for ( const auto& band : m_intersectionBands )
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{
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band->objectChanged.connect( this, &RimSurfaceIntersectionCollection::onObjectChanged );
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}
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for ( const auto& curve : m_intersectionCurves )
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{
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curve->objectChanged.connect( this, &RimSurfaceIntersectionCollection::onObjectChanged );
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}
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}
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