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#11088 Use non-optimized version for old projects to compute active cells BB
The performance to compute geometry BB for active cells has improved. The original code also set displayModelOffset based on the BB of active cells. To make sure that existing project files produce identically the the same, the non-optimized version is used in this case.
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@@ -318,7 +318,7 @@ bool RimEclipseResultCase::openAndReadActiveCellData( RigEclipseCaseData* mainEc
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CVF_ASSERT( eclipseCaseData() );
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CVF_ASSERT( readerInterface.notNull() );
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eclipseCaseData()->computeActiveCellBoundingBoxes();
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computeActiveCellsBoundingBox();
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m_activeCellInfoIsReadFromFile = true;
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