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https://github.com/OPM/ResInsight.git
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2d Maps: Renames to make classes and variables more consistent.
* Everything is now named something related to ContourMap: - Rim2dEclipseView -> RimContourMapView - Rim2dGridProjection -> RimContourMapProjection ....
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#include "RivContourMapProjectionPartMgr.h"
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#include "RiaWeightedMeanCalculator.h"
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#include "RivMeshLinesSourceInfo.h"
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#include "RivScalarMapperUtils.h"
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#include "RimContourMapView.h"
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#include "RimContourMapProjection.h"
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#include "cafEffectGenerator.h"
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#include "cvfGeometryBuilderFaceList.h"
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#include "cvfGeometryUtils.h"
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#include "cvfMeshEdgeExtractor.h"
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#include "cvfPart.h"
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include <cmath>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivContourMapProjectionPartMgr::RivContourMapProjectionPartMgr(RimContourMapProjection* contourMapProjection, RimContourMapView* contourMap)
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{
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m_contourMapProjection = contourMapProjection;
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m_parentContourMap = contourMap;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivContourMapProjectionPartMgr::appendProjectionToModel(cvf::ModelBasicList* model, const caf::DisplayCoordTransform* displayCoordTransform) const
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{
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cvf::ref<cvf::DrawableGeo> drawable = createDrawable(displayCoordTransform);
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if (drawable.notNull() && drawable->boundingBox().isValid())
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{
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setDrawable(drawable.p());
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cvf::ref<cvf::Vec2fArray> textureCoords = createTextureCoords();
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cvf::ScalarMapper* mapper = m_contourMapProjection->legendConfig()->scalarMapper();
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RivScalarMapperUtils::applyTextureResultsToPart(part.p(), textureCoords.p(), mapper, 1.0f, caf::FC_NONE, true, m_parentContourMap->backgroundColor());
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part->setSourceInfo(new RivMeshLinesSourceInfo(m_contourMapProjection.p()));
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model->addPart(part.p());
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}
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if (m_contourMapProjection->showContourLines())
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{
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std::vector<cvf::ref<cvf::DrawableGeo>> contourDrawables = createContourPolygons(displayCoordTransform);
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for (cvf::ref<cvf::DrawableGeo> contourDrawable : contourDrawables)
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{
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if (contourDrawable.notNull() && contourDrawable->boundingBox().isValid())
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{
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caf::MeshEffectGenerator meshEffectGen(cvf::Color3::BLACK);
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meshEffectGen.setLineWidth(1.0f);
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meshEffectGen.createAndConfigurePolygonOffsetRenderState(caf::PO_2);
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cvf::ref<cvf::Effect> effect = meshEffectGen.generateCachedEffect();
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setDrawable(contourDrawable.p());
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part->setEffect(effect.p());
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part->setSourceInfo(new RivMeshLinesSourceInfo(m_contourMapProjection.p()));
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model->addPart(part.p());
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}
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Vec2fArray> RivContourMapProjectionPartMgr::createTextureCoords() const
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{
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cvf::Vec2ui patchSize = m_contourMapProjection->surfaceGridSize();
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cvf::ref<cvf::Vec2fArray> textureCoords = new cvf::Vec2fArray(m_contourMapProjection->vertexCount());
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for (uint j = 0; j < patchSize.y(); ++j)
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{
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for (uint i = 0; i < patchSize.x(); ++i)
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{
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if (m_contourMapProjection->hasResultAt(i, j))
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{
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double value = m_contourMapProjection->value(i, j);
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(*textureCoords)[i + j * patchSize.x()] =
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m_contourMapProjection->legendConfig()->scalarMapper()->mapToTextureCoord(value);
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}
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else
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{
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(*textureCoords)[i + j * patchSize.x()] = cvf::Vec2f(1.0, 1.0);
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}
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}
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}
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return textureCoords;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivContourMapProjectionPartMgr::removeTrianglesWithNoResult(cvf::UIntArray* vertices) const
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{
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std::vector<cvf::uint> trianglesWithResult;
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for (size_t n = 0; n < vertices->size(); n += 3)
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{
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bool anyInvalid = false;
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for (size_t t = 0; !anyInvalid && t < 3; ++t)
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{
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cvf::uint vertexNumber = (*vertices)[n + t];
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cvf::Vec2ui ij = m_contourMapProjection->ijFromGridIndex(vertexNumber);
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if (!m_contourMapProjection->hasResultAt(ij.x(), ij.y()))
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{
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anyInvalid = true;
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}
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}
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for (size_t t = 0; !anyInvalid && t < 3; ++t)
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{
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cvf::uint vertexNumber = (*vertices)[n + t];
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trianglesWithResult.push_back(vertexNumber);
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}
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}
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(*vertices) = cvf::UIntArray(trianglesWithResult);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::DrawableGeo> RivContourMapProjectionPartMgr::createDrawable(const caf::DisplayCoordTransform* displayCoordTransform) const
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{
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cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray;
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m_contourMapProjection->generateVertices(vertexArray.p(), displayCoordTransform);
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cvf::Vec2ui patchSize = m_contourMapProjection->surfaceGridSize();
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// Surface
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cvf::ref<cvf::UIntArray> faceList = new cvf::UIntArray;
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cvf::GeometryUtils::tesselatePatchAsTriangles(patchSize.x(), patchSize.y(), 0u, true, faceList.p());
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removeTrianglesWithNoResult(faceList.p());
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cvf::ref<cvf::PrimitiveSetIndexedUInt> indexUInt = new cvf::PrimitiveSetIndexedUInt(cvf::PrimitiveType::PT_TRIANGLES, faceList.p());
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cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
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geo->addPrimitiveSet(indexUInt.p());
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geo->setVertexArray(vertexArray.p());
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return geo;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::ref<cvf::DrawableGeo>> RivContourMapProjectionPartMgr::createContourPolygons(const caf::DisplayCoordTransform* displayCoordTransform) const
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{
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RimContourMapProjection::ContourPolygons contourPolygons = m_contourMapProjection->generateContourPolygons(displayCoordTransform);
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std::vector<cvf::ref<cvf::DrawableGeo>> contourDrawables;
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contourDrawables.reserve(contourPolygons.size());
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for (size_t i = 0; i < contourPolygons.size(); ++i)
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{
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cvf::ref<cvf::Vec3fArray> vertexArray = contourPolygons[i];
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std::vector<cvf::uint> indices;
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indices.reserve(contourPolygons[i]->size());
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for (cvf::uint j = 0; j < contourPolygons[i]->size(); ++j)
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{
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indices.push_back(j);
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}
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cvf::ref<cvf::PrimitiveSetIndexedUInt> indexedUInt = new cvf::PrimitiveSetIndexedUInt(cvf::PrimitiveType::PT_LINES);
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cvf::ref<cvf::UIntArray> indexArray = new cvf::UIntArray(indices);
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indexedUInt->setIndices(indexArray.p());
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cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
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geo->addPrimitiveSet(indexedUInt.p());
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geo->setVertexArray(vertexArray.p());
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contourDrawables.push_back(geo);
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}
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return contourDrawables;
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}
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