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2d Maps: Renames to make classes and variables more consistent.
* Everything is now named something related to ContourMap: - Rim2dEclipseView -> RimContourMapView - Rim2dGridProjection -> RimContourMapProjection ....
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#include "RimContourMapViewCollection.h"
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#include "RimContourMapView.h"
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#include "RimCase.h"
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CAF_PDM_SOURCE_INIT(RimContourMapViewCollection, "Eclipse2dViewCollection");
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimContourMapViewCollection::RimContourMapViewCollection()
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{
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CAF_PDM_InitObject("Contour Maps", ":/2DMaps16x16.png", "", "");
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CAF_PDM_InitFieldNoDefault(&m_contourMapViews, "EclipseViews", "Contour Maps", ":/CrossSection16x16.png", "", "");
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m_contourMapViews.uiCapability()->setUiTreeHidden(true);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimContourMapViewCollection::~RimContourMapViewCollection()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<RimContourMapView*> RimContourMapViewCollection::views()
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{
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return m_contourMapViews.childObjects();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimContourMapViewCollection::push_back(RimContourMapView* contourMap)
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{
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m_contourMapViews.push_back(contourMap);
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}
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