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Refactor: improve interface for finding intersecting cells.
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@@ -35,12 +35,12 @@ class RigFault;
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class RivIntersectionHexGridInterface : public cvf::Object
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{
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public:
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virtual cvf::Vec3d displayOffset() const = 0;
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virtual cvf::BoundingBox boundingBox() const = 0;
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virtual void findIntersectingCells( const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells ) const = 0;
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virtual bool useCell( size_t cellIndex ) const = 0;
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virtual void cellCornerVertices( size_t cellIndex, cvf::Vec3d cellCorners[8] ) const = 0;
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virtual void cellCornerIndices( size_t cellIndex, size_t cornerIndices[8] ) const = 0;
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virtual cvf::Vec3d displayOffset() const = 0;
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virtual cvf::BoundingBox boundingBox() const = 0;
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virtual std::vector<size_t> findIntersectingCells( const cvf::BoundingBox& intersectingBB ) const = 0;
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virtual bool useCell( size_t cellIndex ) const = 0;
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virtual void cellCornerVertices( size_t cellIndex, cvf::Vec3d cellCorners[8] ) const = 0;
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virtual void cellCornerIndices( size_t cellIndex, size_t cornerIndices[8] ) const = 0;
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virtual const RigFault* findFaultFromCellIndexAndCellFace( size_t reservoirCellIndex, cvf::StructGridInterface::FaceType face ) const = 0;
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virtual void setKIntervalFilter( bool enabled, std::string kIntervalStr ) = 0;
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};
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