Refactor: improve interface for finding intersecting cells.

This commit is contained in:
Kristian Bendiksen committed 2024-01-03 13:00:09 +01:00
1 parent ffa117e736
commit 544e6974e7
29 files changed
+75 -105

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@@ -35,12 +35,12 @@ class RigFault;
class RivIntersectionHexGridInterface : public cvf::Object
{
public:
virtual cvf::Vec3d displayOffset() const = 0;
virtual cvf::BoundingBox boundingBox() const = 0;
virtual void findIntersectingCells( const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells ) const = 0;
virtual bool useCell( size_t cellIndex ) const = 0;
virtual void cellCornerVertices( size_t cellIndex, cvf::Vec3d cellCorners[8] ) const = 0;
virtual void cellCornerIndices( size_t cellIndex, size_t cornerIndices[8] ) const = 0;
virtual cvf::Vec3d displayOffset() const = 0;
virtual cvf::BoundingBox boundingBox() const = 0;
virtual std::vector<size_t> findIntersectingCells( const cvf::BoundingBox& intersectingBB ) const = 0;
virtual bool useCell( size_t cellIndex ) const = 0;
virtual void cellCornerVertices( size_t cellIndex, cvf::Vec3d cellCorners[8] ) const = 0;
virtual void cellCornerIndices( size_t cellIndex, size_t cornerIndices[8] ) const = 0;
virtual const RigFault* findFaultFromCellIndexAndCellFace( size_t reservoirCellIndex, cvf::StructGridInterface::FaceType face ) const = 0;
virtual void setKIntervalFilter( bool enabled, std::string kIntervalStr ) = 0;
};