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Intersection color texturing: Remove dependency on view and RimEclipseResultColor
Also start to harmonize intersection and intersection box texturing
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@@ -120,6 +120,7 @@ void RivFaultPartMgr::updateCellResultColor( size_t timeStepIndex, RimEclipseCel
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{
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RivTernaryTextureCoordsCreator texturer( cellResultColors,
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cellResultColors->ternaryLegendConfig(),
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eclipseView->wellCollection(),
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timeStepIndex,
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m_grid->gridIndex(),
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m_nativeFaultGenerator->quadToCellFaceMapper() );
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@@ -164,6 +165,7 @@ void RivFaultPartMgr::updateCellResultColor( size_t timeStepIndex, RimEclipseCel
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{
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RivTernaryTextureCoordsCreator texturer( cellResultColors,
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cellResultColors->ternaryLegendConfig(),
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eclipseView->wellCollection(),
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timeStepIndex,
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m_grid->gridIndex(),
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m_oppositeFaultGenerator->quadToCellFaceMapper() );
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