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#1025 Refactored visibility to handle both well cell pipes and well cell spheres
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@@ -95,7 +95,7 @@ void RivCellEdgeGeometryUtils::addCellEdgeResultsToDrawableGeo(
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if (opacityLevel < 1.0f)
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{
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isWellPipeVisible = &(cellResultColors->reservoirView()->wellCollection()->resultWellPipeVisibilities(timeStepIndex));
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isWellPipeVisible = &(cellResultColors->reservoirView()->wellCollection()->resultWellGeometryVisibilities(timeStepIndex));
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gridCellToWellindexMap = eclipseCase->gridCellToResultWellIndex(gridIndex);
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}
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