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#1025 Refactored visibility to handle both well cell pipes and well cell spheres
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@@ -63,7 +63,7 @@ RivTernaryTextureCoordsCreator::RivTernaryTextureCoordsCreator(
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m_resultAccessor->setTernaryResultAccessors(soil.p(), sgas.p(), swat.p());
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cvf::ref<RigPipeInCellEvaluator> pipeInCellEval =
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new RigPipeInCellEvaluator(cellResultColors->reservoirView()->wellCollection()->resultWellPipeVisibilities(timeStepIndex),
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new RigPipeInCellEvaluator(cellResultColors->reservoirView()->wellCollection()->resultWellGeometryVisibilities(timeStepIndex),
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eclipseCase->gridCellToResultWellIndex(gridIndex));
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const RivTernaryScalarMapper* mapper = ternaryLegendConfig->scalarMapper();
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