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#1025 Refactored visibility to handle both well cell pipes and well cell spheres
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@@ -46,7 +46,7 @@ RivTextureCoordsCreator::RivTextureCoordsCreator(RimEclipseCellColors* cellResul
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m_resultAccessor = RigResultAccessorFactory::createResultAccessor(eclipseCase, gridIndex, timeStepIndex, cellResultColors);
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cvf::ref<RigPipeInCellEvaluator> pipeInCellEval =
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new RigPipeInCellEvaluator(cellResultColors->reservoirView()->wellCollection()->resultWellPipeVisibilities(timeStepIndex),
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new RigPipeInCellEvaluator(cellResultColors->reservoirView()->wellCollection()->resultWellGeometryVisibilities(timeStepIndex),
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eclipseCase->gridCellToResultWellIndex(gridIndex));
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const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
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