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#3927 Measurements : Add unit test for area computations
This commit is contained in:
@@ -2,17 +2,17 @@
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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@@ -20,15 +20,15 @@
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#include "gtest/gtest.h"
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#include "cvfLibCore.h"
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#include "cvfLibViewing.h"
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#include "cvfLibRender.h"
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#include "cvfLibGeometry.h"
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#include "cvfLibRender.h"
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#include "cvfLibViewing.h"
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#include "cvfArrayWrapperToEdit.h"
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#include "cvfArrayWrapperConst.h"
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#include "cvfArrayWrapperToEdit.h"
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#include "cvfGeometryTools.h"
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#include "cvfBoundingBoxTree.h"
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#include "cvfGeometryTools.h"
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#include <array>
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@@ -86,23 +86,22 @@ void ControlVolume::calculateCubeFaceStatus(const cvf::Vec3dArray& nodeCoords, d
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}
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#endif
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template <typename NodeArrayType, typename NodeType, typename IndexType>
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NodeType quadNormal (ArrayWrapperConst<NodeArrayType, NodeType> nodeCoords,
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const IndexType cubeFaceIndices[4] )
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template<typename NodeArrayType, typename NodeType, typename IndexType>
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NodeType quadNormal(ArrayWrapperConst<NodeArrayType, NodeType> nodeCoords, const IndexType cubeFaceIndices[4])
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{
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return ( nodeCoords[cubeFaceIndices[2]] - nodeCoords[cubeFaceIndices[0]]) ^
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( nodeCoords[cubeFaceIndices[3]] - nodeCoords[cubeFaceIndices[1]]);
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return (nodeCoords[cubeFaceIndices[2]] - nodeCoords[cubeFaceIndices[0]]) ^
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(nodeCoords[cubeFaceIndices[3]] - nodeCoords[cubeFaceIndices[1]]);
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d> createVertices()
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{
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std::vector<cvf::Vec3d> vxs;
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vxs.resize(14, cvf::Vec3d::ZERO);
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// clang-format off
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vxs[ 0]= cvf::Vec3d( 0 , 0 , 0 );
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vxs[ 1]= cvf::Vec3d( 1 , 0 , 0 );
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vxs[ 2]= cvf::Vec3d( 1 , 1 , 0 );
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@@ -117,26 +116,27 @@ std::vector<cvf::Vec3d> createVertices()
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vxs[11]= cvf::Vec3d( 1.2 , 0.6 , 0.0 );
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vxs[12]= cvf::Vec3d( 1.6 , 0.2 , 0.0 );
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vxs[13]= cvf::Vec3d( 0.8 ,-0.6 , 0.0 );
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// clang-format on
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return vxs;
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<std::array<cvf::uint, 4>> getCubeFaces()
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{
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std::vector<std::array<cvf::uint, 4>> cubeFaces;
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cubeFaces.resize(4);
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cubeFaces[0] = { 0, 1, 2, 3 };
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cubeFaces[1] = { 4, 5, 6, 7 };
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cubeFaces[2] = { 5, 8, 9, 6 };
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cubeFaces[3] = { 10, 11, 12, 13 };
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cubeFaces[0] = {0, 1, 2, 3};
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cubeFaces[1] = {4, 5, 6, 7};
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cubeFaces[2] = {5, 8, 9, 6};
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cubeFaces[3] = {10, 11, 12, 13};
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return cubeFaces;
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}
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std::ostream& operator<< (std::ostream& stream, std::vector<cvf::uint> v)
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std::ostream& operator<<(std::ostream& stream, std::vector<cvf::uint> v)
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{
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for (size_t i = 0; i < v.size(); ++i)
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{
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@@ -146,7 +146,7 @@ std::ostream& operator<< (std::ostream& stream, std::vector<cvf::uint> v)
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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TEST(CellFaceIntersectionTst, Intersection1)
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{
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@@ -154,187 +154,162 @@ TEST(CellFaceIntersectionTst, Intersection1)
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std::vector<cvf::Vec3d> additionalVertices;
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std::vector< std::vector<cvf::uint> > overlapPolygons;
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auto faces = getCubeFaces();
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std::vector<std::vector<cvf::uint>> overlapPolygons;
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auto faces = getCubeFaces();
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EdgeIntersectStorage<cvf::uint> edgeIntersectionStorage;
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edgeIntersectionStorage.setVertexCount(nodes.size());
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{
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std::vector<cvf::uint> polygon;
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(
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&polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst(&nodes),
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faces[0].data(),
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faces[1].data(),
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1e-6);
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst(&nodes),
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faces[0].data(),
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faces[1].data(),
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1e-6);
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EXPECT_EQ( (size_t)5, polygon.size());
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EXPECT_EQ( (size_t)2, additionalVertices.size());
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EXPECT_EQ((size_t)5, polygon.size());
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EXPECT_EQ((size_t)2, additionalVertices.size());
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EXPECT_TRUE(isOk);
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overlapPolygons.push_back(polygon);
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std::cout << polygon << std::endl;
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}
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{
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std::vector<cvf::uint> polygon;
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(
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&polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst(&nodes),
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faces[0].data(),
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faces[2].data(),
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1e-6);
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EXPECT_EQ( (size_t)5, polygon.size());
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EXPECT_EQ( (size_t)4, additionalVertices.size());
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EXPECT_TRUE(isOk);
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overlapPolygons.push_back(polygon);
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std::cout << polygon << std::endl;
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}
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{
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std::vector<cvf::uint> polygon;
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(
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&polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst(&nodes),
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faces[0].data(),
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faces[3].data(),
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1e-6);
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst(&nodes),
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faces[0].data(),
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faces[2].data(),
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1e-6);
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EXPECT_EQ( (size_t)3, polygon.size());
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EXPECT_EQ( (size_t)6, additionalVertices.size());
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EXPECT_EQ((size_t)5, polygon.size());
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EXPECT_EQ((size_t)4, additionalVertices.size());
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EXPECT_TRUE(isOk);
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overlapPolygons.push_back(polygon);
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std::cout << polygon << std::endl;
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}
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nodes.insert(nodes.end(), additionalVertices.begin(), additionalVertices.end());
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std::vector<cvf::uint> basePolygon;
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basePolygon.insert(basePolygon.begin(), faces[0].data(), &(faces[0].data()[4]));
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{
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std::vector<cvf::uint> polygon;
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst(&nodes),
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faces[0].data(),
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faces[3].data(),
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1e-6);
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for (cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx)
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{
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GeometryTools::insertVertexInPolygon(
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&basePolygon,
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wrapArrayConst(&nodes),
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vxIdx,
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1e-6
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);
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}
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EXPECT_EQ( (size_t)8, basePolygon.size());
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std::cout << "Bp: " << basePolygon << std::endl;
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EXPECT_EQ((size_t)3, polygon.size());
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EXPECT_EQ((size_t)6, additionalVertices.size());
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EXPECT_TRUE(isOk);
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overlapPolygons.push_back(polygon);
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std::cout << polygon << std::endl;
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}
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for (size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx)
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{
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for (cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx)
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{
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GeometryTools::insertVertexInPolygon(
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&overlapPolygons[pIdx],
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wrapArrayConst(&nodes),
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vxIdx,
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1e-6
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);
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}
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nodes.insert(nodes.end(), additionalVertices.begin(), additionalVertices.end());
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std::vector<cvf::uint> basePolygon;
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basePolygon.insert(basePolygon.begin(), faces[0].data(), &(faces[0].data()[4]));
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if (pIdx == 0)
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{
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EXPECT_EQ((size_t)5, overlapPolygons[pIdx].size());
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}
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if (pIdx == 1)
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{
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EXPECT_EQ((size_t)5, overlapPolygons[pIdx].size());
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}
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if (pIdx == 2)
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{
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EXPECT_EQ((size_t)4, overlapPolygons[pIdx].size());
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}
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for (cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx)
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{
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GeometryTools::insertVertexInPolygon(&basePolygon, wrapArrayConst(&nodes), vxIdx, 1e-6);
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}
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std::cout << "Op" << pIdx << ":" << overlapPolygons[pIdx] << std::endl;
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}
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EXPECT_EQ((size_t)8, basePolygon.size());
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std::cout << "Bp: " << basePolygon << std::endl;
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for (size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx)
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{
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for (cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx)
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{
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GeometryTools::insertVertexInPolygon(&overlapPolygons[pIdx], wrapArrayConst(&nodes), vxIdx, 1e-6);
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}
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Vec3d normal = quadNormal(wrapArrayConst(&nodes), faces[0].data());
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std::vector<bool> faceOverlapPolygonWindingSameAsCubeFaceFlags;
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faceOverlapPolygonWindingSameAsCubeFaceFlags.resize(overlapPolygons.size(), true);
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if (pIdx == 0)
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{
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EXPECT_EQ((size_t)5, overlapPolygons[pIdx].size());
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}
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if (pIdx == 1)
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{
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EXPECT_EQ((size_t)5, overlapPolygons[pIdx].size());
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}
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if (pIdx == 2)
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{
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EXPECT_EQ((size_t)4, overlapPolygons[pIdx].size());
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}
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{
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std::vector<cvf::uint> freeFacePolygon;
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bool hasHoles = false;
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std::cout << "Op" << pIdx << ":" << overlapPolygons[pIdx] << std::endl;
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}
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std::vector< std::vector<cvf::uint>* > overlapPolygonPtrs;
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for (size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx)
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{
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overlapPolygonPtrs.push_back(&(overlapPolygons[pIdx]));
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}
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Vec3d normal = quadNormal(wrapArrayConst(&nodes), faces[0].data());
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std::vector<bool> faceOverlapPolygonWindingSameAsCubeFaceFlags;
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faceOverlapPolygonWindingSameAsCubeFaceFlags.resize(overlapPolygons.size(), true);
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GeometryTools::calculatePartiallyFreeCubeFacePolygon(
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wrapArrayConst(&nodes),
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wrapArrayConst(&basePolygon),
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normal,
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overlapPolygonPtrs,
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faceOverlapPolygonWindingSameAsCubeFaceFlags,
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&freeFacePolygon,
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&hasHoles
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);
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{
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std::vector<cvf::uint> freeFacePolygon;
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bool hasHoles = false;
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EXPECT_EQ( (size_t)4, freeFacePolygon.size());
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EXPECT_FALSE(hasHoles);
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std::cout << "FF1: " << freeFacePolygon << std::endl;
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}
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std::vector<std::vector<cvf::uint>*> overlapPolygonPtrs;
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for (size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx)
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{
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overlapPolygonPtrs.push_back(&(overlapPolygons[pIdx]));
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}
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{
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std::vector<cvf::uint> freeFacePolygon;
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bool hasHoles = false;
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GeometryTools::calculatePartiallyFreeCubeFacePolygon(wrapArrayConst(&nodes),
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wrapArrayConst(&basePolygon),
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normal,
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overlapPolygonPtrs,
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faceOverlapPolygonWindingSameAsCubeFaceFlags,
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&freeFacePolygon,
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&hasHoles);
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std::vector< std::vector<cvf::uint>* > overlapPolygonPtrs;
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for (size_t pIdx = 0; pIdx < 1; ++pIdx)
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{
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overlapPolygonPtrs.push_back(&(overlapPolygons[pIdx]));
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}
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EXPECT_EQ((size_t)4, freeFacePolygon.size());
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EXPECT_FALSE(hasHoles);
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std::cout << "FF1: " << freeFacePolygon << std::endl;
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}
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GeometryTools::calculatePartiallyFreeCubeFacePolygon(
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wrapArrayConst(&nodes),
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wrapArrayConst(&basePolygon),
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normal,
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overlapPolygonPtrs,
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faceOverlapPolygonWindingSameAsCubeFaceFlags,
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&freeFacePolygon,
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&hasHoles
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);
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{
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std::vector<cvf::uint> freeFacePolygon;
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bool hasHoles = false;
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EXPECT_EQ( (size_t)9, freeFacePolygon.size());
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EXPECT_FALSE(hasHoles);
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std::vector<std::vector<cvf::uint>*> overlapPolygonPtrs;
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for (size_t pIdx = 0; pIdx < 1; ++pIdx)
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{
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overlapPolygonPtrs.push_back(&(overlapPolygons[pIdx]));
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}
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std::cout << "FF2: " << freeFacePolygon << std::endl;
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}
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GeometryTools::calculatePartiallyFreeCubeFacePolygon(wrapArrayConst(&nodes),
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wrapArrayConst(&basePolygon),
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normal,
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overlapPolygonPtrs,
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faceOverlapPolygonWindingSameAsCubeFaceFlags,
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&freeFacePolygon,
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&hasHoles);
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EXPECT_EQ((size_t)9, freeFacePolygon.size());
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EXPECT_FALSE(hasHoles);
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std::cout << "FF2: " << freeFacePolygon << std::endl;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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TEST(CellFaceIntersectionTst, Intersection)
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{
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std::vector<cvf::Vec3d> additionalVertices;
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cvf::Vec3dArray nodes;
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std::vector<size_t> polygon;
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cvf::Vec3dArray nodes;
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std::vector<size_t> polygon;
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cvf::Array<size_t> ids;
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size_t cv1CubeFaceIndices[4] = {0, 1, 2, 3};
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size_t cv2CubeFaceIndices[4] = {4, 5, 6, 7};
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size_t cv1CubeFaceIndices[4] = {0, 1, 2, 3};
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size_t cv2CubeFaceIndices[4] = {4, 5, 6, 7};
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nodes.resize(8);
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nodes.setAll(cvf::Vec3d(0, 0, 0));
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@@ -352,11 +327,15 @@ TEST(CellFaceIntersectionTst, Intersection)
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nodes[6] = cvf::Vec3d(1, 1, 0);
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nodes[7] = cvf::Vec3d(0, 1, 0);
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon, &additionalVertices, &edgeIntersectionStorage,
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wrapArrayConst(&nodes), cv1CubeFaceIndices, cv2CubeFaceIndices, 1e-6);
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EXPECT_EQ( (size_t)4, polygon.size());
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EXPECT_EQ( (size_t)0, additionalVertices.size());
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst(&nodes),
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cv1CubeFaceIndices,
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cv2CubeFaceIndices,
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1e-6);
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EXPECT_EQ((size_t)4, polygon.size());
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EXPECT_EQ((size_t)0, additionalVertices.size());
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EXPECT_TRUE(isOk);
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// Face 1
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@@ -371,31 +350,30 @@ TEST(CellFaceIntersectionTst, Intersection)
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nodes[7] = cvf::Vec3d(-0.25, 0.5, 0);
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polygon.clear();
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isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon, &additionalVertices, &edgeIntersectionStorage,
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wrapArrayConst(&nodes), cv1CubeFaceIndices, cv2CubeFaceIndices, 1e-6);
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EXPECT_EQ( (size_t)8, polygon.size());
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EXPECT_EQ( (size_t)8, additionalVertices.size());
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isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst(&nodes),
|
||||
cv1CubeFaceIndices,
|
||||
cv2CubeFaceIndices,
|
||||
1e-6);
|
||||
EXPECT_EQ((size_t)8, polygon.size());
|
||||
EXPECT_EQ((size_t)8, additionalVertices.size());
|
||||
EXPECT_TRUE(isOk);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
TEST(CellFaceIntersectionTst, FreeFacePolygon)
|
||||
{
|
||||
|
||||
std::vector<cvf::Vec3d> additionalVertices;
|
||||
cvf::Vec3dArray nodes;
|
||||
std::vector<size_t> polygon;
|
||||
|
||||
cvf::Vec3dArray nodes;
|
||||
std::vector<size_t> polygon;
|
||||
|
||||
cvf::Array<size_t> ids;
|
||||
size_t cv1CubeFaceIndices[4] = {0, 1, 2, 3};
|
||||
size_t cv2CubeFaceIndices[4] = {4, 5, 6, 7};
|
||||
size_t cv1CubeFaceIndices[4] = {0, 1, 2, 3};
|
||||
size_t cv2CubeFaceIndices[4] = {4, 5, 6, 7};
|
||||
|
||||
nodes.resize(8);
|
||||
nodes.setAll(cvf::Vec3d(0, 0, 0));
|
||||
@@ -413,28 +391,31 @@ TEST(CellFaceIntersectionTst, FreeFacePolygon)
|
||||
nodes[6] = cvf::Vec3d(1, 1, 0);
|
||||
nodes[7] = cvf::Vec3d(0, 1, 0);
|
||||
|
||||
|
||||
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon, &additionalVertices, &edgeIntersectionStorage,
|
||||
wrapArrayConst(&nodes), cv1CubeFaceIndices, cv2CubeFaceIndices, 1e-6);
|
||||
EXPECT_EQ( (size_t)4, polygon.size());
|
||||
EXPECT_EQ( (size_t)0, additionalVertices.size());
|
||||
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
|
||||
&additionalVertices,
|
||||
&edgeIntersectionStorage,
|
||||
wrapArrayConst(&nodes),
|
||||
cv1CubeFaceIndices,
|
||||
cv2CubeFaceIndices,
|
||||
1e-6);
|
||||
EXPECT_EQ((size_t)4, polygon.size());
|
||||
EXPECT_EQ((size_t)0, additionalVertices.size());
|
||||
EXPECT_TRUE(isOk);
|
||||
|
||||
std::vector< bool > faceOverlapPolygonWinding;
|
||||
std::vector< std::vector<size_t>* > faceOverlapPolygons;
|
||||
std::vector<bool> faceOverlapPolygonWinding;
|
||||
std::vector<std::vector<size_t>*> faceOverlapPolygons;
|
||||
faceOverlapPolygons.push_back(&polygon);
|
||||
faceOverlapPolygonWinding.push_back(true);
|
||||
|
||||
std::vector<size_t> partialFacePolygon;
|
||||
bool hasHoles = false;
|
||||
GeometryTools::calculatePartiallyFreeCubeFacePolygon(
|
||||
wrapArrayConst(&nodes),
|
||||
wrapArrayConst(cv1CubeFaceIndices, 4),
|
||||
Vec3d(0,0,1),
|
||||
faceOverlapPolygons,
|
||||
faceOverlapPolygonWinding,
|
||||
&partialFacePolygon,
|
||||
&hasHoles);
|
||||
std::vector<size_t> partialFacePolygon;
|
||||
bool hasHoles = false;
|
||||
GeometryTools::calculatePartiallyFreeCubeFacePolygon(wrapArrayConst(&nodes),
|
||||
wrapArrayConst(cv1CubeFaceIndices, 4),
|
||||
Vec3d(0, 0, 1),
|
||||
faceOverlapPolygons,
|
||||
faceOverlapPolygonWinding,
|
||||
&partialFacePolygon,
|
||||
&hasHoles);
|
||||
|
||||
// Face 1
|
||||
nodes[0] = cvf::Vec3d(0, 0, 0);
|
||||
@@ -448,12 +429,105 @@ TEST(CellFaceIntersectionTst, FreeFacePolygon)
|
||||
nodes[7] = cvf::Vec3d(-0.25, 0.5, 0);
|
||||
polygon.clear();
|
||||
|
||||
isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon, &additionalVertices, &edgeIntersectionStorage,
|
||||
wrapArrayConst(&nodes), cv1CubeFaceIndices, cv2CubeFaceIndices, 1e-6);
|
||||
EXPECT_EQ( (size_t)8, polygon.size());
|
||||
EXPECT_EQ( (size_t)8, additionalVertices.size());
|
||||
isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
|
||||
&additionalVertices,
|
||||
&edgeIntersectionStorage,
|
||||
wrapArrayConst(&nodes),
|
||||
cv1CubeFaceIndices,
|
||||
cv2CubeFaceIndices,
|
||||
1e-6);
|
||||
EXPECT_EQ((size_t)8, polygon.size());
|
||||
EXPECT_EQ((size_t)8, additionalVertices.size());
|
||||
EXPECT_TRUE(isOk);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
TEST(CellFaceIntersectionTst, PolygonAreaNormal3D)
|
||||
{
|
||||
// Test special cases with zero area
|
||||
|
||||
{
|
||||
std::vector<cvf::Vec3d> vxs;
|
||||
|
||||
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
|
||||
EXPECT_TRUE(area == cvf::Vec3d::ZERO);
|
||||
}
|
||||
|
||||
{
|
||||
std::vector<cvf::Vec3d> vxs;
|
||||
vxs.push_back({0, 0, 0});
|
||||
|
||||
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
|
||||
EXPECT_TRUE(area == cvf::Vec3d::ZERO);
|
||||
}
|
||||
|
||||
{
|
||||
std::vector<cvf::Vec3d> vxs;
|
||||
vxs.push_back({0, 0, 0});
|
||||
vxs.push_back({0, 0, 1});
|
||||
|
||||
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
|
||||
EXPECT_TRUE(area == cvf::Vec3d::ZERO);
|
||||
}
|
||||
|
||||
// Three points
|
||||
|
||||
{
|
||||
std::vector<cvf::Vec3d> vxs;
|
||||
vxs.push_back({0, 0, 0});
|
||||
vxs.push_back({0, 0, 1});
|
||||
vxs.push_back({0, 1, 1});
|
||||
|
||||
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
|
||||
EXPECT_DOUBLE_EQ(-0.5, area.x());
|
||||
EXPECT_DOUBLE_EQ(0.0, area.y());
|
||||
EXPECT_DOUBLE_EQ(0.0, area.z());
|
||||
}
|
||||
|
||||
// four identical points
|
||||
|
||||
{
|
||||
std::vector<cvf::Vec3d> vxs;
|
||||
vxs.push_back({0, 0, 0});
|
||||
vxs.push_back({0, 0, 0});
|
||||
vxs.push_back({0, 0, 0});
|
||||
vxs.push_back({0, 0, 0});
|
||||
|
||||
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
|
||||
EXPECT_TRUE(area == cvf::Vec3d::ZERO);
|
||||
}
|
||||
|
||||
// Square of four points
|
||||
|
||||
{
|
||||
std::vector<cvf::Vec3d> vxs;
|
||||
vxs.push_back({0, 0, 0});
|
||||
vxs.push_back({0, 0, 1});
|
||||
vxs.push_back({0, 1, 1});
|
||||
vxs.push_back({0, 1, 0});
|
||||
|
||||
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
|
||||
EXPECT_DOUBLE_EQ(-1.0, area.x());
|
||||
EXPECT_DOUBLE_EQ(0.0, area.y());
|
||||
EXPECT_DOUBLE_EQ(0.0, area.z());
|
||||
}
|
||||
|
||||
// Square of four points + one point in center of square
|
||||
|
||||
{
|
||||
std::vector<cvf::Vec3d> vxs;
|
||||
vxs.push_back({0, 0, 0});
|
||||
vxs.push_back({0, 0, 1});
|
||||
vxs.push_back({0, 1, 1});
|
||||
vxs.push_back({0, 1, 0});
|
||||
|
||||
vxs.push_back({0, 0.5, 0.5}); // center of square
|
||||
|
||||
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
|
||||
EXPECT_DOUBLE_EQ(-0.75, area.x());
|
||||
EXPECT_DOUBLE_EQ(0.0, area.y());
|
||||
EXPECT_DOUBLE_EQ(0.0, area.z());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user