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@@ -172,7 +172,6 @@ void RivIntersectionGeometryGenerator::calculateArrays()
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cvf::Vec3d temp = vertex.vx - p1;
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cvf::Vec3d temp = vertex.vx - p1;
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double dot = temp.dot(m_extrusionDirection);
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double dot = temp.dot(m_extrusionDirection);
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double lengthCheck;
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double lengthCheck;
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//if (vertex.vx.z() > p1.z())
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if (dot < 0)
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if (dot < 0)
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{
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{
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