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Add polygon classes
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////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2024 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RicNewPolygonFeature.h"
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#include "Polygons/RimPolygon.h"
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#include "Polygons/RimPolygonCollection.h"
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#include "RimOilField.h"
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#include "RimProject.h"
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#include "RiuPlotMainWindowTools.h"
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#include <QAction>
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CAF_CMD_SOURCE_INIT( RicNewPolygonFeature, "RicNewPolygonFeature" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicNewPolygonFeature::onActionTriggered( bool isChecked )
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{
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auto proj = RimProject::current();
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auto polygonCollection = proj->activeOilField()->polygonCollection();
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auto newPolygon = polygonCollection->appendUserDefinedPolygon();
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polygonCollection->uiCapability()->updateAllRequiredEditors();
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RiuPlotMainWindowTools::setExpanded( newPolygon );
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RiuPlotMainWindowTools::selectAsCurrentItem( newPolygon );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicNewPolygonFeature::setupActionLook( QAction* actionToSetup )
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{
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actionToSetup->setText( "New Polygon" );
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actionToSetup->setIcon( QIcon( ":/PolylinesFromFile16x16.png" ) );
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}
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