From 625a6b5f0eeab801653aff4dfe0386e007cda727 Mon Sep 17 00:00:00 2001 From: Magne Sjaastad Date: Tue, 6 May 2014 22:51:17 +0200 Subject: [PATCH] Cleaned up includes --- .../ModelVisualization/RivGridPartMgr.cpp | 52 +++++++++---------- .../ProjectDataModel/RimResultSlot.cpp | 19 ++----- .../ProjectDataModel/RimResultSlot.h | 5 +- 3 files changed, 30 insertions(+), 46 deletions(-) diff --git a/ApplicationCode/ModelVisualization/RivGridPartMgr.cpp b/ApplicationCode/ModelVisualization/RivGridPartMgr.cpp index 4bcb6a0f1a..c209a4d578 100644 --- a/ApplicationCode/ModelVisualization/RivGridPartMgr.cpp +++ b/ApplicationCode/ModelVisualization/RivGridPartMgr.cpp @@ -18,42 +18,38 @@ #include "RivGridPartMgr.h" -#include "cvfPart.h" + #include "cafEffectGenerator.h" -#include "cvfStructGrid.h" +#include "cafPdmFieldCvfColor.h" +#include "cafPdmFieldCvfMat4d.h" +#include "cafProgressInfo.h" #include "cvfDrawableGeo.h" +#include "cvfMath.h" #include "cvfModelBasicList.h" -#include "RivCellEdgeEffectGenerator.h" -#include "RimReservoirView.h" -#include "RimResultSlot.h" -#include "RimCellEdgeResultSlot.h" -#include "RigCaseCellResultsData.h" -#include "RigCaseData.h" +#include "cvfPart.h" +#include "cvfRenderStateBlending.h" +#include "cvfRenderStatePolygonOffset.h" +#include "cvfRenderState_FF.h" +#include "cvfShaderProgram.h" +#include "cvfShaderProgramGenerator.h" +#include "cvfShaderSourceProvider.h" +#include "cvfShaderSourceRepository.h" +#include "cvfStructGrid.h" +#include "cvfUniform.h" + #include "RiaApplication.h" #include "RiaPreferences.h" -#include "RimTernaryLegendConfig.h" - +#include "RigCaseCellResultsData.h" +#include "RigCaseData.h" #include "RimCase.h" -#include "RimWellCollection.h" -#include "cafPdmFieldCvfMat4d.h" -#include "cafPdmFieldCvfColor.h" -#include "RimCellRangeFilterCollection.h" -#include "RimCellPropertyFilterCollection.h" -#include "Rim3dOverlayInfoConfig.h" +#include "RimCellEdgeResultSlot.h" #include "RimReservoirCellResultsCacher.h" +#include "RimReservoirView.h" +#include "RimResultSlot.h" +#include "RimTernaryLegendConfig.h" +#include "RimWellCollection.h" +#include "RivCellEdgeEffectGenerator.h" #include "RivSourceInfo.h" -#include "cvfRenderState_FF.h" -#include "cafProgressInfo.h" -#include "cvfRenderStatePolygonOffset.h" -#include "cvfRenderStateBlending.h" -#include "cvfShaderProgramGenerator.h" -#include "cvfShaderSourceRepository.h" -#include "cvfUniform.h" -#include "cvfShaderSourceProvider.h" -#include "cvfShaderProgram.h" -#include "cvfMath.h" - - //-------------------------------------------------------------------------------------------------- diff --git a/ApplicationCode/ProjectDataModel/RimResultSlot.cpp b/ApplicationCode/ProjectDataModel/RimResultSlot.cpp index 7c5b888179..5e4e6452b0 100644 --- a/ApplicationCode/ProjectDataModel/RimResultSlot.cpp +++ b/ApplicationCode/ProjectDataModel/RimResultSlot.cpp @@ -19,24 +19,11 @@ #include "RiaStdInclude.h" #include "RimResultSlot.h" -#include "RimLegendConfig.h" + #include "RimReservoirView.h" -#include "RimCase.h" -#include "RiuMainWindow.h" -#include "RimUiTreeModelPdm.h" - - -#include "cafPdmFieldCvfMat4d.h" -#include "cafPdmFieldCvfColor.h" -#include "RimResultSlot.h" -#include "RimCellEdgeResultSlot.h" -#include "RimCellRangeFilterCollection.h" -#include "RimCellPropertyFilterCollection.h" -#include "RimWellCollection.h" -#include "Rim3dOverlayInfoConfig.h" - -#include "RimReservoirCellResultsCacher.h" #include "RimTernaryLegendConfig.h" +#include "RimUiTreeModelPdm.h" +#include "RiuMainWindow.h" CAF_PDM_SOURCE_INIT(RimResultSlot, "ResultSlot"); diff --git a/ApplicationCode/ProjectDataModel/RimResultSlot.h b/ApplicationCode/ProjectDataModel/RimResultSlot.h index 97e84ff8b6..a5b9ec909d 100644 --- a/ApplicationCode/ProjectDataModel/RimResultSlot.h +++ b/ApplicationCode/ProjectDataModel/RimResultSlot.h @@ -18,10 +18,11 @@ #pragma once -#include "cafPdmObject.h" -#include "RimLegendConfig.h" #include "cafAppEnum.h" +#include "cafPdmObject.h" + #include "RimDefines.h" +#include "RimLegendConfig.h" #include "RimResultDefinition.h" class RimTernaryLegendConfig;